Giving NPC names now possible
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@@ -9,8 +9,7 @@ function load() {
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.then(Response => Response.json())
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.then(data => {
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dlgFile = data;
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dlgLines = dlgFile;
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typeWriter();
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changeDlg("start");
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})
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}
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@@ -30,9 +29,17 @@ function nextDlg() {
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if (document.getElementById("dlg-text").innerHTML.length == dlgLines[dlgPointer].length) { //check if text is typed out
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document.getElementById("triangle").hidden = true;
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if (dlgPointer < dlgLines.length - 1) { //check if dlgPointer is not at the array end
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do
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do {
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if (String(dlgLines[dlgPointer]).startsWith("_")) {
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switch (dlgLines[dlgPointer].split(":")[0]) {
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case "_title":
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document.getElementById("title").innerHTML = dlgLines[dlgPointer].split(':')[1];
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break;
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}
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}
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dlgPointer++;
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while (!(typeof dlgLines[dlgPointer] === 'string')) //again if it's not string
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}
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while (typeof dlgLines[dlgPointer] !== 'string' || String(dlgLines[dlgPointer]).startsWith("_")) //again if it's not string
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typeindex = 0;
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document.getElementById("dlg-text").innerHTML = "";
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typeWriter();
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@@ -40,4 +47,10 @@ function nextDlg() {
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document.getElementById("bubble").hidden = true;
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}
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}
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}
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function changeDlg(dlgKey = "") {
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var dlgPointer = 0;
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dlgLines = dlgFile[dlgKey];
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typeWriter();
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}
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