var speed = 50; var typeindex = 0; var dlgPointer = 0; var dlgFile; var dlgKeyMain = "main"; let dlgLines; var skipDlg = false; var answers; var keys; var allowNextDlg = true; var voice; var playerName; var enemyHealth = 0; var enemyDamage = 1; var health = 25; var weaponName = "Fäuste"; var weaponDamage = 1; //TODO //simple fights //save file in local storage window.addEventListener('contextmenu', (event) => { event.preventDefault() speed = 0 }) function load() { fetch("text_horror/dialogue.json") //Load json file here .then(Response => Response.json()) .then(data => { dlgFile = data; changeDlg(dlgKeyMain); //Set "start" key from dialogue.json skipDlg = true; //Allow skipping to next dialogue nextDlg(false); //Skip to first }); } function changeDlg(dlgKey) { dlgPointer = 0; if (typeof dlgFile[dlgKey] === "string") { var oneline = [dlgFile[dlgKey]] dlgLines = oneline } else if (Array.isArray(dlgFile[dlgKey])) dlgLines = dlgFile[dlgKey] } function updateDlg() { typeindex = 0; document.getElementById("dlg-text").innerHTML = ""; document.getElementById("triangle").hidden = true; typeWriter(); } function typeWriter() { if (typeindex < dlgLines[dlgPointer].length) { document.getElementById("dlg-text").innerHTML += dlgLines[dlgPointer].charAt(typeindex); if (voice != null && typeindex % 3 == 1) { voice.load(); voice.play(); } typeindex++; setTimeout(typeWriter, speed); } else if (allowNextDlg) document.getElementById("triangle").hidden = false; } function nextDlg(dlgPointerIncrease = true) { speed = 50 if (document.getElementById("dlg-text").innerHTML.length == dlgLines[dlgPointer].length && allowNextDlg || skipDlg) { skipDlg = false; if (dlgPointerIncrease) dlgPointer++ if (dlgPointer < dlgLines.length) { if (typeof dlgLines[dlgPointer] === 'number') { speed = 50 / dlgLines[dlgPointer]; skipDlg = true nextDlg(); } else if (typeof dlgLines[dlgPointer] === 'string') { if (dlgLines[dlgPointer].startsWith("_")) { skipDlg = true if (dlgLines[dlgPointer].split(":")[0] === "_title") { document.getElementById("title").innerHTML = dlgLines[dlgPointer].split(':')[1]; nextDlg(); } else if (dlgLines[dlgPointer].split(":")[0] === "_voice") { if (dlgLines[dlgPointer].split(':')[1].length != 0) voice = new Audio("text_horror/assets/voices/" + dlgLines[dlgPointer].split(':')[1] + ".wav"); else voice = null; nextDlg(); } else if (dlgLines[dlgPointer].split(":")[0] === "_playsound") { var sound if (dlgLines[dlgPointer].split(':')[1].length != 0) { sound = new Audio("text_horror/assets/sounds/" + dlgLines[dlgPointer].split(':')[1] + ".wav"); sound.load(); sound.play(); } else sound = null; nextDlg(); } else if (dlgLines[dlgPointer].split(":")[0] === "_jump") { dlgKeyMain = dlgLines[dlgPointer].split(':')[1] load() } else if (dlgLines[dlgPointer].split(":")[0] === "_lock") { nextDlg(); } else if (dlgLines[dlgPointer].split(":")[0] === "_weapon") { weaponName = dlgLines[dlgPointer].split(':')[1] weaponDamage = dlgLines[dlgPointer].split(':')[2] nextDlg(); } else if (dlgLines[dlgPointer].split(":")[0] === "_enemy") { document.getElementById("enemy-name").innerHTML = dlgLines[dlgPointer].split(":")[1] document.getElementById("enemy-texture").src = "text_horror/assets/textures/" + dlgLines[dlgPointer].split(":")[2] + ".png" enemyHealth = dlgLines[dlgPointer].split(":")[3] enemyDamage = dlgLines[dlgPointer].split(":")[4] document.getElementById("enemy-health").innerHTML = enemyHealth document.getElementById("weapon").innerHTML = weaponName document.getElementById("weapon-damage").innerHTML = weaponDamage document.getElementById("health").innerHTML = health document.getElementById("fight").style.visibility = "unset" document.getElementById("dlg-text").innerHTML = "" document.getElementById("bubble").hidden = true; document.getElementById("answer-box").hidden = true; document.getElementById("triangle").hidden = true; } } else updateDlg(); } else if (typeof dlgLines[dlgPointer] === 'object') { allowNextDlg = false; document.getElementById("triangle").hidden = true; document.getElementById("answer-box").hidden = false; answers = document.getElementsByClassName("answer"); keys = Object.keys(dlgLines[dlgPointer]); for (let j = 0; j < keys.length; j++) { answers.item(j).innerHTML = keys[j]; } } } else { document.getElementById("bubble").hidden = true; document.getElementById("answer-box").hidden = true; document.getElementById("triangle").hidden = true; } } } function answered(answerId) { dlgFile = dlgLines[dlgPointer]; document.getElementById("answer-box").hidden = true; changeDlg(document.getElementById(answerId).innerHTML); allowNextDlg = true; skipDlg = true; nextDlg(false); for (let j = 0; j < keys.length; j++) { answers.item(j).innerHTML = ""; } } function fight() { }