233 lines
7.8 KiB
JavaScript
233 lines
7.8 KiB
JavaScript
var speed = 50;
|
|
var typeindex = 0;
|
|
var dlgPointer = parseInt(localStorage.getItem("dlgPointer"));
|
|
var dlgFile;
|
|
var dlgKeyMain = localStorage.getItem("dlgKeyMain");
|
|
let dlgLines;
|
|
var skipDlg = false;
|
|
var answers;
|
|
var keys;
|
|
var allowNextDlg = true;
|
|
var voice;
|
|
var playerName;
|
|
var enemyHealth = 0, enemyDamage = 1, enemyStartsHit = false;
|
|
var health = 25;
|
|
var weaponName = localStorage.getItem("weaponName"), continueCount = true;
|
|
var weaponDamage = parseInt(localStorage.getItem("weaponDamage"));
|
|
var counttx = 0, countup = true;
|
|
|
|
//TODO
|
|
//simple fights
|
|
//save file in local storage
|
|
|
|
window.addEventListener('contextmenu', (event) => {
|
|
event.preventDefault();
|
|
speed = 0;
|
|
})
|
|
|
|
function load(isJump = false) {
|
|
if (!localStorage.getItem("dlgPointer"))
|
|
dlgPointer = 0;
|
|
if (!localStorage.getItem("dlgKeyMain") && !isJump)
|
|
dlgKeyMain = "main";
|
|
if (!localStorage.getItem("weaponName"))
|
|
weaponName = "Fäuste";
|
|
if (!localStorage.getItem("weaponDamage"))
|
|
weaponDamage = 1;
|
|
fetch("text_horror/dialogue.json") //Load json file here
|
|
.then(Response => Response.json())
|
|
.then(data => {
|
|
dlgFile = data;
|
|
changeDlg(dlgKeyMain); //Set "start" key from dialogue.json
|
|
skipDlg = true; //Allow skipping to next dialogue
|
|
nextDlg(false); //Skip to first
|
|
});
|
|
}
|
|
|
|
function changeDlg(dlgKey) {
|
|
if (typeof dlgFile[dlgKey] === "string") {
|
|
var oneline = [dlgFile[dlgKey]];
|
|
dlgLines = oneline;
|
|
}
|
|
else if (Array.isArray(dlgFile[dlgKey]))
|
|
dlgLines = dlgFile[dlgKey];
|
|
}
|
|
|
|
function updateDlg() {
|
|
typeindex = 0;
|
|
document.getElementById("dlg-text").innerHTML = "";
|
|
document.getElementById("triangle").hidden = true;
|
|
typeWriter();
|
|
}
|
|
|
|
function typeWriter() {
|
|
if (typeindex < dlgLines[dlgPointer].length) {
|
|
document.getElementById("dlg-text").innerHTML += dlgLines[dlgPointer].charAt(typeindex);
|
|
if (voice != null && typeindex % 3 == 1) {
|
|
voice.load();
|
|
voice.play();
|
|
}
|
|
typeindex++;
|
|
setTimeout(typeWriter, speed);
|
|
} else if (allowNextDlg)
|
|
document.getElementById("triangle").hidden = false;
|
|
}
|
|
|
|
function nextDlg(dlgPointerIncrease = true) {
|
|
speed = 50;
|
|
if (document.getElementById("dlg-text").innerHTML.length == dlgLines[dlgPointer].length && allowNextDlg || skipDlg) {
|
|
skipDlg = false;
|
|
if (dlgPointerIncrease)
|
|
dlgPointer++;
|
|
if (dlgPointer < dlgLines.length) {
|
|
if (typeof dlgLines[dlgPointer] === 'number') {
|
|
speed = 50 / dlgLines[dlgPointer];
|
|
skipDlg = true;
|
|
nextDlg();
|
|
}
|
|
else if (typeof dlgLines[dlgPointer] === 'string') {
|
|
if (dlgLines[dlgPointer].startsWith("_")) {
|
|
skipDlg = true;
|
|
if (dlgLines[dlgPointer].split(":")[0] === "_title") {
|
|
document.getElementById("title").innerHTML = dlgLines[dlgPointer].split(':')[1];
|
|
nextDlg();
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_voice") {
|
|
if (dlgLines[dlgPointer].split(':')[1].length != 0)
|
|
voice = new Audio("text_horror/assets/voices/" + dlgLines[dlgPointer].split(':')[1] + ".wav");
|
|
else
|
|
voice = null;
|
|
nextDlg();
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_playsound") {
|
|
var sound;
|
|
if (dlgLines[dlgPointer].split(':')[1].length != 0) {
|
|
sound = new Audio("text_horror/assets/sounds/" + dlgLines[dlgPointer].split(':')[1] + ".wav");
|
|
sound.load();
|
|
sound.play();
|
|
}
|
|
else
|
|
sound = null;
|
|
nextDlg();
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_jump") {
|
|
dlgKeyMain = dlgLines[dlgPointer].split(':')[1];
|
|
load(true);
|
|
dlgPointer = 0;
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_lock") {
|
|
nextDlg();
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_weapon") {
|
|
weaponName = dlgLines[dlgPointer].split(':')[1];
|
|
weaponDamage = parseInt(dlgLines[dlgPointer].split(':')[2]);
|
|
console.log(weaponDamage);
|
|
nextDlg();
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_enemy") {
|
|
document.getElementById("enemy-name").innerHTML = dlgLines[dlgPointer].split(":")[1];
|
|
document.getElementById("enemy-texture").src = "text_horror/assets/textures/" + dlgLines[dlgPointer].split(":")[2] + ".png";
|
|
enemyHealth = dlgLines[dlgPointer].split(":")[3];
|
|
enemyDamage = dlgLines[dlgPointer].split(":")[4];
|
|
countWeaponDamage();
|
|
document.getElementById("enemy-health").innerHTML = enemyHealth;
|
|
document.getElementById("weapon").innerHTML = weaponName;
|
|
document.getElementById("health").innerHTML = health;
|
|
document.getElementById("fight").style.visibility = "unset";
|
|
document.getElementById("dlg-text").innerHTML = "";
|
|
document.getElementById("bubble").hidden = true;
|
|
document.getElementById("answer-box").hidden = true;
|
|
document.getElementById("triangle").hidden = true;
|
|
}
|
|
else if (dlgLines[dlgPointer].split(":")[0] === "_checkpoint") {
|
|
localStorage.setItem("dlgPointer", (dlgPointer + 1).toString());
|
|
localStorage.setItem("dlgKeyMain", dlgKeyMain);
|
|
localStorage.setItem("weaponDamage", weaponDamage.toString());
|
|
localStorage.setItem("weaponName", weaponName);
|
|
}
|
|
} else
|
|
updateDlg();
|
|
}
|
|
else if (typeof dlgLines[dlgPointer] === 'object') {
|
|
allowNextDlg = false;
|
|
document.getElementById("triangle").hidden = true;
|
|
document.getElementById("answer-box").hidden = false;
|
|
answers = document.getElementsByClassName("answer");
|
|
keys = Object.keys(dlgLines[dlgPointer]);
|
|
for (let j = 0; j < keys.length; j++) {
|
|
answers.item(j).innerHTML = keys[j];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
document.getElementById("bubble").hidden = true;
|
|
document.getElementById("answer-box").hidden = true;
|
|
document.getElementById("triangle").hidden = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
function answered(answerId) {
|
|
dlgFile = dlgLines[dlgPointer];
|
|
document.getElementById("answer-box").hidden = true;
|
|
changeDlg(document.getElementById(answerId).innerHTML);
|
|
dlgPointer = 0;
|
|
allowNextDlg = true;
|
|
skipDlg = true;
|
|
nextDlg(false);
|
|
for (let j = 0; j < keys.length; j++) {
|
|
answers.item(j).innerHTML = "";
|
|
}
|
|
}
|
|
|
|
function fight() {
|
|
continueCount = false;
|
|
if (!enemyStartsHit) {
|
|
if (!continueCount) {
|
|
enemyStartsHit = true;
|
|
setTimeout(() => {
|
|
enemyHealth = enemyHealth - counttx;
|
|
if (enemyHealth < 1) {
|
|
setTimeout(() => {
|
|
document.getElementById("fight").style.visibility = "hidden";
|
|
document.getElementById("bubble").hidden = false;
|
|
document.getElementById("triangle").hidden = false;
|
|
health = 25;
|
|
nextDlg();
|
|
}, 1000);
|
|
}
|
|
document.getElementById("enemy-health").innerHTML = enemyHealth
|
|
document.getElementById("weapon-damage").innerHTML = weaponDamage
|
|
setTimeout(() => {
|
|
health = health - enemyDamage
|
|
document.getElementById("health").innerHTML = health;
|
|
if (health > 0) {
|
|
enemyStartsHit = false;
|
|
continueCount = true;
|
|
countWeaponDamage();
|
|
}
|
|
else
|
|
setTimeout(() => { document.getElementById("fight").style.visibility = "hidden"; }, 1000);
|
|
}, 2000);
|
|
}, 100);
|
|
} else
|
|
countWeaponDamage();
|
|
}
|
|
}
|
|
|
|
function countWeaponDamage() {
|
|
if (countup) {
|
|
++counttx;
|
|
if (counttx >= weaponDamage)
|
|
countup = false;
|
|
}
|
|
else {
|
|
--counttx;
|
|
if (counttx <= 0)
|
|
countup = true;
|
|
}
|
|
document.getElementById("weapon-damage").innerHTML = counttx;
|
|
if (continueCount)
|
|
setTimeout(countWeaponDamage, 100);
|
|
}
|