now using a more compact example project
This commit is contained in:
338
src/example.cpp
338
src/example.cpp
@@ -1,338 +0,0 @@
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/* godot-cpp integration testing project.
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*
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* This is free and unencumbered software released into the public domain.
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*/
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#include "example.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/label.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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using namespace godot;
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int ExampleRef::instance_count = 0;
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int ExampleRef::last_id = 0;
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int ExampleRef::get_id() const {
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return id;
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}
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void ExampleRef::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_id"), &ExampleRef::get_id);
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}
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ExampleRef::ExampleRef() {
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id = ++last_id;
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instance_count++;
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UtilityFunctions::print("ExampleRef ", itos(id), " created, current instance count: ", itos(instance_count));
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}
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ExampleRef::~ExampleRef() {
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instance_count--;
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UtilityFunctions::print("ExampleRef ", itos(id), " destroyed, current instance count: ", itos(instance_count));
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}
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int Example::test_static(int p_a, int p_b) {
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return p_a + p_b;
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}
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void Example::test_static2() {
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UtilityFunctions::print(" void static");
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}
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int Example::def_args(int p_a, int p_b) {
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return p_a + p_b;
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}
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bool Example::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("dproperty")) {
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int64_t index = name.get_slicec('_', 1).to_int();
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dprop[index] = p_value;
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return true;
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}
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if (name == "property_from_list") {
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property_from_list = p_value;
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return true;
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}
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return false;
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}
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bool Example::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("dproperty")) {
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int64_t index = name.get_slicec('_', 1).to_int();
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r_ret = dprop[index];
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return true;
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}
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if (name == "property_from_list") {
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r_ret = property_from_list;
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return true;
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}
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return false;
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}
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String Example::_to_string() const {
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return "[ GDExtension::Example <--> Instance ID:" + uitos(get_instance_id()) + " ]";
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}
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void Example::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::VECTOR3, "property_from_list"));
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for (int i = 0; i < 3; i++) {
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p_list->push_back(PropertyInfo(Variant::VECTOR2, "dproperty_" + itos(i)));
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}
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}
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bool Example::_property_can_revert(const StringName &p_name) const {
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if (p_name == StringName("property_from_list") && property_from_list != Vector3(42, 42, 42)) {
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return true;
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} else {
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return false;
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}
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};
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bool Example::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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if (p_name == StringName("property_from_list")) {
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r_property = Vector3(42, 42, 42);
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return true;
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} else {
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return false;
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}
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};
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void Example::_bind_methods() {
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// Methods.
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ClassDB::bind_method(D_METHOD("simple_func"), &Example::simple_func);
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ClassDB::bind_method(D_METHOD("simple_const_func"), &Example::simple_const_func);
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ClassDB::bind_method(D_METHOD("return_something"), &Example::return_something);
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ClassDB::bind_method(D_METHOD("return_something_const"), &Example::return_something_const);
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ClassDB::bind_method(D_METHOD("return_empty_ref"), &Example::return_empty_ref);
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ClassDB::bind_method(D_METHOD("return_extended_ref"), &Example::return_extended_ref);
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ClassDB::bind_method(D_METHOD("extended_ref_checks", "ref"), &Example::extended_ref_checks);
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ClassDB::bind_method(D_METHOD("test_array"), &Example::test_array);
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ClassDB::bind_method(D_METHOD("test_tarray_arg", "array"), &Example::test_tarray_arg);
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ClassDB::bind_method(D_METHOD("test_tarray"), &Example::test_tarray);
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ClassDB::bind_method(D_METHOD("test_dictionary"), &Example::test_dictionary);
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ClassDB::bind_method(D_METHOD("test_node_argument"), &Example::test_node_argument);
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ClassDB::bind_method(D_METHOD("test_string_ops"), &Example::test_string_ops);
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ClassDB::bind_method(D_METHOD("test_vector_ops"), &Example::test_vector_ops);
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ClassDB::bind_method(D_METHOD("test_bitfield", "flags"), &Example::test_bitfield);
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ClassDB::bind_method(D_METHOD("def_args", "a", "b"), &Example::def_args, DEFVAL(100), DEFVAL(200));
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ClassDB::bind_static_method("Example", D_METHOD("test_static", "a", "b"), &Example::test_static);
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ClassDB::bind_static_method("Example", D_METHOD("test_static2"), &Example::test_static2);
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{
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MethodInfo mi;
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
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mi.name = "varargs_func";
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func", &Example::varargs_func, mi);
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}
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{
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MethodInfo mi;
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
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mi.name = "varargs_func_nv";
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func_nv", &Example::varargs_func_nv, mi);
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}
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{
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MethodInfo mi;
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
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mi.name = "varargs_func_void";
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func_void", &Example::varargs_func_void, mi);
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}
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// Properties.
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ADD_GROUP("Test group", "group_");
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ADD_SUBGROUP("Test subgroup", "group_subgroup_");
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ClassDB::bind_method(D_METHOD("get_custom_position"), &Example::get_custom_position);
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ClassDB::bind_method(D_METHOD("get_v4"), &Example::get_v4);
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ClassDB::bind_method(D_METHOD("set_custom_position", "position"), &Example::set_custom_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "group_subgroup_custom_position"), "set_custom_position", "get_custom_position");
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// Signals.
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ADD_SIGNAL(MethodInfo("custom_signal", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "value")));
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ClassDB::bind_method(D_METHOD("emit_custom_signal", "name", "value"), &Example::emit_custom_signal);
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// Constants.
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BIND_ENUM_CONSTANT(FIRST);
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BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING);
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BIND_BITFIELD_FLAG(FLAG_ONE);
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BIND_BITFIELD_FLAG(FLAG_TWO);
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BIND_CONSTANT(CONSTANT_WITHOUT_ENUM);
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BIND_ENUM_CONSTANT(OUTSIDE_OF_CLASS);
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}
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Example::Example() {
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UtilityFunctions::print("Constructor.");
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}
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Example::~Example() {
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UtilityFunctions::print("Destructor.");
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}
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// Methods.
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void Example::simple_func() {
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UtilityFunctions::print(" Simple func called.");
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}
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void Example::simple_const_func() const {
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UtilityFunctions::print(" Simple const func called.");
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}
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String Example::return_something(const String &base) {
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UtilityFunctions::print(" Return something called.");
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return base;
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}
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Viewport *Example::return_something_const() const {
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UtilityFunctions::print(" Return something const called.");
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if (is_inside_tree()) {
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Viewport *result = get_viewport();
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return result;
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}
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return nullptr;
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}
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Ref<ExampleRef> Example::return_empty_ref() const {
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Ref<ExampleRef> ref;
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return ref;
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}
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ExampleRef *Example::return_extended_ref() const {
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// You can instance and return a refcounted object like this, but keep in mind that refcounting starts with the returned object
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// and it will be destroyed when all references are destroyed. If you store this pointer you run the risk of having a pointer
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// to a destroyed object.
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return memnew(ExampleRef());
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}
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Example *Example::test_node_argument(Example *p_node) const {
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UtilityFunctions::print(" Test node argument called with ", p_node ? String::num(p_node->get_instance_id()) : "null");
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return p_node;
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}
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Ref<ExampleRef> Example::extended_ref_checks(Ref<ExampleRef> p_ref) const {
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// This is therefor the prefered way of instancing and returning a refcounted object:
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Ref<ExampleRef> ref;
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ref.instantiate();
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UtilityFunctions::print(" Example ref checks called with value: ", p_ref->get_instance_id(), ", returning value: ", ref->get_instance_id());
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return ref;
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}
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Variant Example::varargs_func(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
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UtilityFunctions::print(" Varargs (Variant return) called with ", String::num((double)arg_count), " arguments");
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return arg_count;
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}
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int Example::varargs_func_nv(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
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UtilityFunctions::print(" Varargs (int return) called with ", String::num((double)arg_count), " arguments");
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return 42;
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}
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void Example::varargs_func_void(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error) {
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UtilityFunctions::print(" Varargs (no return) called with ", String::num((double)arg_count), " arguments");
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}
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void Example::emit_custom_signal(const String &name, int value) {
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emit_signal("custom_signal", name, value);
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}
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Array Example::test_array() const {
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Array arr;
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arr.resize(2);
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arr[0] = Variant(1);
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arr[1] = Variant(2);
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return arr;
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}
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String Example::test_string_ops() const {
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String s = String("A");
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s += "B";
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s += "C";
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s += char32_t(0x010E);
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s = s + "E";
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return s;
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}
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int Example::test_vector_ops() const {
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PackedInt32Array arr;
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arr.push_back(10);
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arr.push_back(20);
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arr.push_back(30);
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arr.push_back(45);
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int ret = 0;
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for (const int32_t &E : arr) {
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ret += E;
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}
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return ret;
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}
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void Example::test_tarray_arg(const TypedArray<int64_t> &p_array) {
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for (int i = 0; i < p_array.size(); i++) {
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UtilityFunctions::print(p_array[i]);
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}
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}
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TypedArray<Vector2> Example::test_tarray() const {
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TypedArray<Vector2> arr;
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arr.resize(2);
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arr[0] = Vector2(1, 2);
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arr[1] = Vector2(2, 3);
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return arr;
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}
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Dictionary Example::test_dictionary() const {
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Dictionary dict;
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dict["hello"] = "world";
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dict["foo"] = "bar";
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return dict;
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}
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BitField<Example::Flags> Example::test_bitfield(BitField<Flags> flags) {
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UtilityFunctions::print(" Got BitField: ", String::num_int64(flags));
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return flags;
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}
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// Properties.
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void Example::set_custom_position(const Vector2 &pos) {
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custom_position = pos;
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}
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Vector2 Example::get_custom_position() const {
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return custom_position;
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}
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Vector4 Example::get_v4() const {
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return Vector4(1.2, 3.4, 5.6, 7.8);
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}
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// Virtual function override.
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bool Example::_has_point(const Vector2 &point) const {
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Label *label = get_node<Label>("Label");
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label->set_text("Got point: " + Variant(point).stringify());
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return false;
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}
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void Example::_ready() {
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UtilityFunctions::print("this is a test");
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}
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150
src/example.h
150
src/example.h
@@ -1,150 +0,0 @@
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/* godot-cpp integration testing project.
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*
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* This is free and unencumbered software released into the public domain.
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*/
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#ifndef EXAMPLE_CLASS_H
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#define EXAMPLE_CLASS_H
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// We don't need windows.h in this example plugin but many others do, and it can
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// lead to annoying situations due to the ton of macros it defines.
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// So we include it and make sure CI warns us if we use something that conflicts
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// with a Windows define.
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/viewport.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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using namespace godot;
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class ExampleRef : public RefCounted {
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GDCLASS(ExampleRef, RefCounted);
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private:
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static int instance_count;
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static int last_id;
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int id;
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protected:
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static void _bind_methods();
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public:
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ExampleRef();
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~ExampleRef();
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int get_id() const;
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};
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class ExampleMin : public Control {
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GDCLASS(ExampleMin, Control);
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protected:
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static void _bind_methods(){};
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};
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class Example : public Control {
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GDCLASS(Example, Control);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _property_can_revert(const StringName &p_name) const;
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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String _to_string() const;
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private:
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Vector2 custom_position;
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Vector3 property_from_list;
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||||
Vector2 dprop[3];
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||||
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public:
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// Constants.
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||||
enum Constants {
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FIRST,
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ANSWER_TO_EVERYTHING = 42,
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};
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||||
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enum Flags {
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FLAG_ONE = 1,
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FLAG_TWO = 2,
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};
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||||
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||||
enum {
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CONSTANT_WITHOUT_ENUM = 314,
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||||
};
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||||
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Example();
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~Example();
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||||
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||||
// Functions.
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||||
void simple_func();
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||||
void simple_const_func() const;
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||||
String return_something(const String &base);
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||||
Viewport *return_something_const() const;
|
||||
Ref<ExampleRef> return_empty_ref() const;
|
||||
ExampleRef *return_extended_ref() const;
|
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Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
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||||
Variant varargs_func(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
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||||
int varargs_func_nv(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
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void varargs_func_void(const Variant **args, GDExtensionInt arg_count, GDExtensionCallError &error);
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||||
void emit_custom_signal(const String &name, int value);
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int def_args(int p_a = 100, int p_b = 200);
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||||
|
||||
Array test_array() const;
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||||
void test_tarray_arg(const TypedArray<int64_t> &p_array);
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||||
TypedArray<Vector2> test_tarray() const;
|
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Dictionary test_dictionary() const;
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||||
Example *test_node_argument(Example *p_node) const;
|
||||
String test_string_ops() const;
|
||||
int test_vector_ops() const;
|
||||
|
||||
BitField<Flags> test_bitfield(BitField<Flags> flags);
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||||
|
||||
// Property.
|
||||
void set_custom_position(const Vector2 &pos);
|
||||
Vector2 get_custom_position() const;
|
||||
Vector4 get_v4() const;
|
||||
|
||||
// Static method.
|
||||
static int test_static(int p_a, int p_b);
|
||||
static void test_static2();
|
||||
|
||||
// Virtual function override (no need to bind manually).
|
||||
virtual bool _has_point(const Vector2 &point) const override;
|
||||
void _ready();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(Example::Constants);
|
||||
VARIANT_BITFIELD_CAST(Example::Flags);
|
||||
|
||||
enum EnumWithoutClass {
|
||||
OUTSIDE_OF_CLASS = 512
|
||||
};
|
||||
VARIANT_ENUM_CAST(EnumWithoutClass);
|
||||
|
||||
class ExampleVirtual : public Object {
|
||||
GDCLASS(ExampleVirtual, Object);
|
||||
|
||||
protected:
|
||||
static void _bind_methods() {}
|
||||
};
|
||||
|
||||
class ExampleAbstract : public Object {
|
||||
GDCLASS(ExampleAbstract, Object);
|
||||
|
||||
protected:
|
||||
static void _bind_methods() {}
|
||||
};
|
||||
|
||||
#endif // EXAMPLE_CLASS_H
|
24
src/gdexample.cpp
Normal file
24
src/gdexample.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "gdexample.h"
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void GDExample::_bind_methods() {
|
||||
}
|
||||
|
||||
GDExample::GDExample() {
|
||||
// initialize any variables here
|
||||
time_passed = 0.0;
|
||||
}
|
||||
|
||||
GDExample::~GDExample() {
|
||||
// add your cleanup here
|
||||
}
|
||||
|
||||
void GDExample::_process(float delta) {
|
||||
time_passed += delta;
|
||||
|
||||
Vector2 new_position = Vector2(10.0 + (10.0 * sin(time_passed * 2.0)), 10.0 + (10.0 * cos(time_passed * 1.5)));
|
||||
|
||||
set_position(new_position);
|
||||
}
|
26
src/gdexample.h
Normal file
26
src/gdexample.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef GDEXAMPLE_H
|
||||
#define GDEXAMPLE_H
|
||||
|
||||
#include <godot_cpp/classes/sprite2d.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class GDExample : public Sprite2D {
|
||||
GDCLASS(GDExample, Sprite2D)
|
||||
|
||||
private:
|
||||
float time_passed;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
GDExample();
|
||||
~GDExample();
|
||||
|
||||
void _process(float delta);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@@ -1,48 +1,37 @@
|
||||
/* godot-cpp integration testing project.
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*/
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#include "gdexample.h"
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
#include "example.h"
|
||||
#include "tests.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
|
||||
ClassDB::register_class<ExampleRef>();
|
||||
ClassDB::register_class<ExampleMin>();
|
||||
ClassDB::register_class<Example>();
|
||||
ClassDB::register_class<ExampleVirtual>(true);
|
||||
ClassDB::register_abstract_class<ExampleAbstract>();
|
||||
ClassDB::register_class<GDExample>();
|
||||
}
|
||||
|
||||
void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
// Initialization.
|
||||
GDExtensionBool GDE_EXPORT discordrpcgd_library_init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
|
||||
GDExtensionBool GDE_EXPORT discordrpcgd_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
|
||||
|
||||
init_obj.register_initializer(initialize_example_module);
|
||||
init_obj.register_terminator(uninitialize_example_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
init_obj.register_initializer(initialize_example_module);
|
||||
init_obj.register_terminator(uninitialize_example_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
|
||||
return init_obj.init();
|
||||
}
|
||||
return init_obj.init();
|
||||
}
|
||||
}
|
@@ -1,16 +1,7 @@
|
||||
/* godot-cpp integration testing project.
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*/
|
||||
#ifndef GDEXAMPLE_REGISTER_TYPES_H
|
||||
#define GDEXAMPLE_REGISTER_TYPES_H
|
||||
|
||||
#ifndef EXAMPLE_REGISTER_TYPES_H
|
||||
#define EXAMPLE_REGISTER_TYPES_H
|
||||
void initialize_example_module();
|
||||
void uninitialize_example_module();
|
||||
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level);
|
||||
void uninitialize_example_module(ModuleInitializationLevel p_level);
|
||||
|
||||
#endif // EXAMPLE_REGISTER_TYPES_H
|
||||
#endif // GDEXAMPLE_REGISTER_TYPES_H
|
28
src/tests.h
28
src/tests.h
@@ -1,28 +0,0 @@
|
||||
/* godot-cpp integration testing project.
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
*/
|
||||
|
||||
#ifndef TESTS_H
|
||||
#define TESTS_H
|
||||
|
||||
#include "godot_cpp/templates/cowdata.hpp"
|
||||
#include "godot_cpp/templates/hash_map.hpp"
|
||||
#include "godot_cpp/templates/hash_set.hpp"
|
||||
#include "godot_cpp/templates/hashfuncs.hpp"
|
||||
#include "godot_cpp/templates/list.hpp"
|
||||
#include "godot_cpp/templates/pair.hpp"
|
||||
#include "godot_cpp/templates/rb_map.hpp"
|
||||
#include "godot_cpp/templates/rb_set.hpp"
|
||||
#include "godot_cpp/templates/rid_owner.hpp"
|
||||
#include "godot_cpp/templates/safe_refcount.hpp"
|
||||
#include "godot_cpp/templates/search_array.hpp"
|
||||
#include "godot_cpp/templates/self_list.hpp"
|
||||
#include "godot_cpp/templates/sort_array.hpp"
|
||||
#include "godot_cpp/templates/spin_lock.hpp"
|
||||
#include "godot_cpp/templates/thread_work_pool.hpp"
|
||||
#include "godot_cpp/templates/vector.hpp"
|
||||
#include "godot_cpp/templates/vmap.hpp"
|
||||
#include "godot_cpp/templates/vset.hpp"
|
||||
|
||||
#endif // TESTS_H
|
Reference in New Issue
Block a user