diff --git a/.github/ISSUE_TEMPLATE/BUG.yml b/.github/ISSUE_TEMPLATE/BUG.yml index e995459..d7ae21d 100644 --- a/.github/ISSUE_TEMPLATE/BUG.yml +++ b/.github/ISSUE_TEMPLATE/BUG.yml @@ -23,6 +23,8 @@ body: label: Version description: What version of our software are you running? options: + - 1.5 + - 1.4 - 1.3 - 1.2 - 1.1 diff --git a/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding.dll b/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding.dll index acad3a2..afe23f5 100644 Binary files a/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding.dll and b/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding.dll differ diff --git a/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding_debug.dll b/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding_debug.dll index fcb96f5..6f47c38 100644 Binary files a/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding_debug.dll and b/project/addons/discord-sdk-gd/bin/windows/discord_game_sdk_binding_debug.dll differ diff --git a/project/addons/discord-sdk-gd/export.gd b/project/addons/discord-sdk-gd/export.gd index 6790839..2c6e265 100644 --- a/project/addons/discord-sdk-gd/export.gd +++ b/project/addons/discord-sdk-gd/export.gd @@ -4,11 +4,11 @@ extends EditorExportPlugin func _export_file(path, type, features): if features[2] == "windows": if features[4] == "x86_64": - add_shared_object("bin/windows/discord_game_sdk.dll",[],"/") + add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/") elif features[4] == "x86": - add_shared_object("bin/windows/discord_game_sdk_x86.dll",[],"/") + add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/") elif features[2] == "linux": - add_shared_object("bin/linux/libdiscord_game_sdk.so",[],"/") + add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/") elif features[2] == "macos": - add_shared_object("bin/macos/libdiscord_game_sdk.dylib",[],"/") - add_shared_object("bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/") + add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/") + add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/") diff --git a/project/addons/discord-sdk-gd/plugin.cfg b/project/addons/discord-sdk-gd/plugin.cfg index 2dc0a11..0b98cc2 100644 --- a/project/addons/discord-sdk-gd/plugin.cfg +++ b/project/addons/discord-sdk-gd/plugin.cfg @@ -3,5 +3,5 @@ name="DiscordSDK" description="Discord Game SDK support for GDScript in Godot" author="vaporvee" -version="1.4" +version="1.5" script="plugin.gd" diff --git a/project/addons/discord-sdk-gd/plugin.gd b/project/addons/discord-sdk-gd/plugin.gd index 8cc3ecb..12cf41b 100644 --- a/project/addons/discord-sdk-gd/plugin.gd +++ b/project/addons/discord-sdk-gd/plugin.gd @@ -5,7 +5,7 @@ const ExportPlugin = preload("export.gd") var loaded_exportplugin = ExportPlugin.new() func _enter_tree(): - add_autoload_singleton("updater_discordsdk", "sdk_utility.gd") + add_autoload_singleton("updater_discordsdk", "res://addons/discord-sdk-gd/sdk_utility.gd") add_export_plugin(loaded_exportplugin) func disable_plugin():