trying to fix macos builds again
This commit is contained in:
6
build.py
6
build.py
@@ -16,10 +16,14 @@ if choice in yes:
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"python -m SCons && python -m SCons target=template_release && cd project && godot"
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)
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elif choice in no:
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if os.name == "nt":
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if os.name == "nt": # Windows
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
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)
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elif os.name == "darwin": # macOS
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os.system(
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"python -m SCons target=template_release arch=x86_64 && python -m SCons target=template_debug arch=x86_64 && python -m SCons target=template_release arch=arm64 && python -m SCons target=template_debug arch=arm64 && godot project/project.godot"
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)
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else:
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
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