fixed static typing and some other stuff
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@@ -1,12 +1,12 @@
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@tool
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extends EditorPlugin
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const DiscordRPCDebug = preload("res://addons/discord-rpc-gd/nodes/debug.gd")
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const DiscordRPCDebug_icon = preload("res://addons/discord-rpc-gd/Debug.svg")
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var loaded_DiscordRPCDebug = DiscordRPCDebug.new()
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const DiscordRPCDebug: GDScript = preload("res://addons/discord-rpc-gd/nodes/debug.gd")
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const DiscordRPCDebug_icon: Texture2D = preload("res://addons/discord-rpc-gd/Debug.svg")
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var loaded_DiscordRPCDebug: DiscordRPCDebug = DiscordRPCDebug.new()
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var restart_window: ConfirmationDialog = preload("res://addons/discord-rpc-gd/restart_window.tscn").instantiate()
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var plugin_cfg: ConfigFile = ConfigFile.new()
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const plugin_data_filename = "/plugin_data.cfg"
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const plugin_data_filename: String = "/plugin_data.cfg"
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func _enter_tree() -> void:
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add_custom_type("DiscordRPCDebug","Node",DiscordRPCDebug,DiscordRPCDebug_icon)
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@@ -18,7 +18,7 @@ func _ready() -> void:
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if !get_editor_interface().get_editor_settings().has_setting("DiscordRPC/EditorPresence/enabled"):
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get_editor_interface().get_editor_settings().set_setting("DiscordRPC/EditorPresence/enabled",plugin_cfg.get_value("Discord","editor_presence",false))
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func _exit_tree():
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func _exit_tree() -> void:
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if get_editor_interface().get_editor_settings().has_setting("DiscordRPC/EditorPresence/enabled"):
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get_editor_interface().get_editor_settings().erase("DiscordRPC/EditorPresence/enabled")
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