diff --git a/.gitignore b/.gitignore
index aab5efc..86f8e35 100644
--- a/.gitignore
+++ b/.gitignore
@@ -14,7 +14,6 @@
build/
#Cleanup unused build files
-*obj
-*obj
-*exp
-*lib
\ No newline at end of file
+*.obj
+*.exp
+*.lib
\ No newline at end of file
diff --git a/README.md b/README.md
index e74a436..2c2c018 100644
--- a/README.md
+++ b/README.md
@@ -1,13 +1,13 @@
-### This is an early version! In future versions there will be lobbies, invites, linux builds etc. very soon!
+### This is an early version! In future versions there will be invites, user info etc. very soon!
Don't forget to run the following command **if you clone this project** or the godot-cpp folder will be empty
```sh
git submodule update --init
```
# Addon Usage :rocket:
1. [Download the addon](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/ADDON-Discord-SDK-Godot.zip/)
-2. Put the `discord-sdk-gd/` folder in a `addons/` folder in your Godot project
+2. Put the `addons/` folder in your Godot project
3. Enable the addon in your Project Settings under "Plugins" and "DiscordSDK". (if it doesn't show up restart your project and try again)
4. Restart your project
5. Create an Application under https://discord.com/developers/applications and get the Application ID
@@ -38,12 +38,6 @@ func _ready():
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
-
-
-## Extra Info
-- The Discord SDK itself doesn't build under Linux for some reason (I don't have a Mac so i don't even know if it's builds under OSX) its not well documented but I try as hard as i can to get it working crossplatform but at the time its only working under Windows... (But feel free to make pull requests btw)
-- Its an early release some features aren't implemented only because i need a small amount of time not because it's not possible
-
diff --git a/SConstruct b/SConstruct
index 7ad45e0..d4f6376 100644
--- a/SConstruct
+++ b/SConstruct
@@ -8,11 +8,11 @@ env = SConscript("godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
- discord_library = 'discord_game_sdk.dylib'
+ discord_library = 'libdiscord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
- discord_library = 'discord_game_sdk.so'
+ discord_library = 'libdiscord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":
diff --git a/lib/discord-game-sdk/discord_game_sdk.dylib b/lib/discord-game-sdk/libdiscord_game_sdk.dylib
similarity index 100%
rename from lib/discord-game-sdk/discord_game_sdk.dylib
rename to lib/discord-game-sdk/libdiscord_game_sdk.dylib
diff --git a/lib/discord-game-sdk/discord_game_sdk.so b/lib/discord-game-sdk/libdiscord_game_sdk.so
similarity index 100%
rename from lib/discord-game-sdk/discord_game_sdk.so
rename to lib/discord-game-sdk/libdiscord_game_sdk.so
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
new file mode 100644
index 0000000..9dacf94
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so differ
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so
new file mode 100644
index 0000000..ac1fcf6
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so differ
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so
new file mode 100644
index 0000000..616d89b
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib
new file mode 100644
index 0000000..3402426
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib
new file mode 100644
index 0000000..a5af5f0
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib
new file mode 100644
index 0000000..d15e6bc
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/version.txt b/project/addons/discord-sdk-gd/bin/version.txt
new file mode 100644
index 0000000..676327c
--- /dev/null
+++ b/project/addons/discord-sdk-gd/bin/version.txt
@@ -0,0 +1,4 @@
+Version: 1.2
+Windows: build-1
+Linux: build-1
+MacOS: build-1
\ No newline at end of file
diff --git a/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension b/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
index 87a2e00..360b36b 100644
--- a/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
+++ b/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
-macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
-macos.release = "bin/macos/discord_game_sdk_binding.framework"
+macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
+macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
-linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
-linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
-linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
+linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
+linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
+linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
-macos.debug = "bin/macos/discord_game_sdk.framework"
-macos.release = "bin/macos/discord_game_sdk.framework"
+macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
+macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
-linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
-linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
-linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
-linux.release.arm64 = "bin/linux/discord_game_sdk.so"
-linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
-linux.release.rv64 = "bin/linux/discord_game_sdk.so"
\ No newline at end of file
+linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
+linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
+linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
\ No newline at end of file
diff --git a/project/addons/discord-sdk-gd/example.gd b/project/addons/discord-sdk-gd/example.gd
new file mode 100644
index 0000000..d7436b3
--- /dev/null
+++ b/project/addons/discord-sdk-gd/example.gd
@@ -0,0 +1,17 @@
+extends Node
+
+func _ready():
+ Discord_Activity.app_id = 1099618430065324082 # Application ID
+ print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
+ Discord_Activity.details = "A demo activity by vaporvee#1231"
+ Discord_Activity.state = "Checkpoint 23/23"
+
+ Discord_Activity.large_image = "game" # Image key from "Art Assets"
+ Discord_Activity.large_image_text = "Try it now!"
+ Discord_Activity.small_image = "boss" # Image key from "Art Assets"
+ Discord_Activity.small_image_text = "Fighting the end boss! D:"
+
+ Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
+ # Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
+
+ Discord_Activity.refresh() # Always refresh after changing the values!
diff --git a/project/addons/discord-sdk-gd/export.gd b/project/addons/discord-sdk-gd/export.gd
index 5ef7180..7e83dae 100644
--- a/project/addons/discord-sdk-gd/export.gd
+++ b/project/addons/discord-sdk-gd/export.gd
@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
- add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
+ add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
- add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
+ add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
diff --git a/project/addons/discord-sdk-gd/plugin.cfg b/project/addons/discord-sdk-gd/plugin.cfg
index 80ae797..dcfb796 100644
--- a/project/addons/discord-sdk-gd/plugin.cfg
+++ b/project/addons/discord-sdk-gd/plugin.cfg
@@ -3,5 +3,5 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
-version="1.1"
+version="1.2"
script="plugin.gd"