implemented scons for social sdk
This commit is contained in:
43
SConstruct
43
SConstruct
@@ -3,46 +3,38 @@ import os
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env = SConscript("src/lib/godot-cpp/SConstruct")
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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if env["platform"] == "macos":
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discord_library = "libdiscord_game_sdk.dylib"
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discord_library_second = ""
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discord_library = "libdiscord_partner_sdk.dylib"
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libexportfolder = "/macos/"
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elif env["platform"] in ("linuxbsd", "linux"):
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discord_library = "libdiscord_game_sdk.so"
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discord_library_second = ""
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discord_library = "libdiscord_partner_sdk.so"
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libexportfolder = "/linux/"
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elif env["platform"] == "windows":
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discord_library = "discord_game_sdk.dll"
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discord_library_second = "discord_game_sdk_x86.dll"
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discord_library = "discord_partner_sdk.dll"
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libexportfolder = "/windows/"
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if env["target"] == "template_debug":
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debugsuffix = "_debug"
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folder = "debug/"
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else:
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debugsuffix = ""
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folder = "release/" #
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if env.get("arch") == "arm64":
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armsuffix = "_arm64"
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else:
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armsuffix = ""
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env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
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sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
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env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
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env.Append(LIBS=["discord_game_sdk"])
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env.Append(CPPPATH=["src/"])
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sources += Glob("src/*.cpp")
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env.Append(LIBPATH=["src/lib/discord_social_sdk/lib/" + folder])
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env.Append(LIBS=["discord_partner_sdk"])
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env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
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library = env.SharedLibrary(
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target="project/addons/discord-rpc-gd/bin/"
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+ libexportfolder
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+ "discord_game_sdk_binding"
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+ armsuffix
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+ "discord_partner_sdk_binding"
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+ debugsuffix,
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source=sources,
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)
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@@ -50,20 +42,9 @@ env.Depends(
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library,
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Command(
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"project/addons/discord-rpc-gd/bin/" + libexportfolder + discord_library,
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"src/lib/discord_game_sdk/bin/" + discord_library,
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"src/lib/discord_partner_sdk/bin/" + folder + discord_library,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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if discord_library_second != "":
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env.Depends(
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library,
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Command(
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"project/addons/discord-rpc-gd/bin/"
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+ libexportfolder
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+ discord_library_second,
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"src/lib/discord_game_sdk/bin/" + discord_library_second,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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Default(library)
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4
build.py
4
build.py
@@ -31,10 +31,10 @@ elif choice in no:
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cur_working_dir = os.path.dirname(os.path.realpath(__file__)) + '/project/addons/discord-rpc-gd/bin/macos/'
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os.chdir(cur_working_dir)
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os.system(
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"lipo -create libdiscord_game_sdk_binding_arm64_debug.dylib libdiscord_game_sdk_binding_debug.dylib -output libdiscord_game_sdk_binding_debug.dylib"
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"lipo -create libdiscord_partner_sdk_binding_arm64_debug.dylib libdiscord_partner_sdk_binding_debug.dylib -output libdiscord_partner_sdk_binding_debug.dylib"
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)
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os.system(
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"lipo -create libdiscord_game_sdk_binding_arm64.dylib libdiscord_game_sdk_binding.dylib -output libdiscord_game_sdk_binding.dylib"
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"lipo -create libdiscord_partner_sdk_binding_arm64.dylib libdiscord_partner_sdk_binding.dylib -output libdiscord_partner_sdk_binding.dylib"
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)
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else: # Linux
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os.system(
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@@ -5,25 +5,25 @@ compatibility_minimum = 4.1
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[libraries]
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macos.debug = "macos/libdiscord_game_sdk_binding_debug.dylib"
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macos.release = "macos/libdiscord_game_sdk_binding.dylib"
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windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
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windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
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linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.x86_64 = "linux/libdiscord_game_sdk_binding.so"
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linux.debug.arm64 = "linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.arm64 = "linux/libdiscord_game_sdk_binding.so"
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linux.debug.rv64 = "linux/libdiscord_game_sdk_binding_debug.so"
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linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
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macos.debug = "macos/libdiscord_partner_sdk_binding_debug.dylib"
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macos.release = "macos/libdiscord_partner_sdk_binding.dylib"
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windows.debug.x86_64 = "windows/discord_partner_sdk_binding_debug.dll"
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windows.release.x86_64 = "windows/discord_partner_sdk_binding.dll"
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linux.debug.x86_64 = "linux/libdiscord_partner_sdk_binding_debug.so"
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linux.release.x86_64 = "linux/libdiscord_partner_sdk_binding.so"
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linux.debug.arm64 = "linux/libdiscord_partner_sdk_binding_debug.so"
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linux.release.arm64 = "linux/libdiscord_partner_sdk_binding.so"
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linux.debug.rv64 = "linux/libdiscord_partner_sdk_binding_debug.so"
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linux.release.rv64 = "linux/libdiscord_partner_sdk_binding.so"
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[dependencies]
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macos = { "macos/libdiscord_game_sdk.dylib": "" }
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windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
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windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
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linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
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linux.release.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
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linux.debug.arm64 = { "linux/libdiscord_game_sdk.so": "" }
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linux.release.arm64 = { "linux/libdiscord_game_sdk.so": "" }
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linux.debug.rv64 = { "linux/libdiscord_game_sdk.so": "" }
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linux.release.rv64 = { "linux/libdiscord_game_sdk.so": "" }
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macos = { "macos/libdiscord_partner_sdk.dylib": "" }
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windows.debug.x86_64 = { "windows/discord_partner_sdk.dll": "" }
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windows.release.x86_64 = { "windows/discord_partner_sdk.dll": "" }
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linux.debug.x86_64 = { "linux/libdiscord_partner_sdk.so": "" }
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linux.release.x86_64 = { "linux/libdiscord_partner_sdk.so": "" }
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linux.debug.arm64 = { "linux/libdiscord_partner_sdk.so": "" }
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linux.release.arm64 = { "linux/libdiscord_partner_sdk.so": "" }
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linux.debug.rv64 = { "linux/libdiscord_partner_sdk.so": "" }
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linux.release.rv64 = { "linux/libdiscord_partner_sdk.so": "" }
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@@ -1,5 +1,5 @@
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#include "lib/discord_social_sdk/include/discordpp.h"
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#include "discordgodot.h"
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#include "discordpp.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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@@ -2,7 +2,7 @@
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#define DISCORDGODOT_H
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#include <stdio.h>
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#include "discordpp.h"
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#include "lib/discord_social_sdk/include/discordpp.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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@@ -1,5 +1,5 @@
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#include "editor_presence.h"
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#include "discordpp.h"
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#include "lib/discord_social_sdk/include/discordpp.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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@@ -2,7 +2,7 @@
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#define EDITOR_PRESENCE_H
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#include <stdio.h>
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#include "discordpp.h"
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#include "lib/discord_social_sdk/include/discordpp.h"
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#include <godot_cpp/classes/node.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/project_settings.hpp>
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@@ -6,6 +6,7 @@
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/godot.hpp>
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#include "lib/discord_social_sdk/include/discordpp.h"
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#include "discordgodot.h"
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#include "editor_presence.h"
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using namespace godot;
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