started making editor presence with gdextension instead of gdscript
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@@ -1,22 +1,21 @@
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## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
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##
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## It can run in the background to comunicate with Discord.
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## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]DiscordSDK.run_callbacks()[/code] in a [code]_process[/code] function.
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## You don't need to use it. If you remove it make sure to run [code]DiscordSDK.run_callbacks()[/code] in a [code]_process[/code] function.
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##
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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@tool
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extends Node
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func _process(_delta) -> void:
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if GDExtensionManager.get_loaded_extensions().has("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension"):
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if ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled",false) && Engine.is_editor_hint():
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if DiscordSDK.app_id != 1108142249990176808:
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DiscordSDK.app_id = 1108142249990176808
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DiscordSDK.details = ProjectSettings.get_setting("application/config/name")
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DiscordSDK.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
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DiscordSDK.large_image = "godot"
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DiscordSDK.large_image_text = str(Engine.get_version_info().string)
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DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
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DiscordSDK.refresh()
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if DiscordSDK.app_id == 1108142249990176808 || !Engine.is_editor_hint():
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DiscordSDK.run_callbacks()
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#if GDExtensionManager.get_loaded_extensions().has("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension"):
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#if EditorInterface.get_editor_settings().get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint():
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#if DiscordSDK.app_id != 1108142249990176808:
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#DiscordSDK.app_id = 1108142249990176808
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#DiscordSDK.details = ProjectSettings.get_setting("application/config/name")
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#DiscordSDK.state = "Editing: \""+ str(get_tree().edited_scene_root.scene_file_path).replace("res://","") +"\""
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#DiscordSDK.large_image = "godot"
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#DiscordSDK.large_image_text = str(Engine.get_version_info().string)
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#DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system())
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#DiscordSDK.refresh()
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#if DiscordSDK.app_id == 1108142249990176808 || !Engine.is_editor_hint():
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DiscordSDK.run_callbacks()
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@@ -8,9 +8,7 @@ var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/re
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func _enter_tree() -> void:
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add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
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ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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EditorInterface.get_editor_settings().set_setting("DiscordSDK/EditorPresence/enabled",false)
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func _enable_plugin() -> void:
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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@@ -25,7 +23,7 @@ func _disable_plugin() -> void:
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remove_autoload_singleton("DiscordSDKLoader")
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FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
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remove_custom_type("DiscordSDKDebug")
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ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
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EditorInterface.get_editor_settings().erase("DiscordSDK/EditorPresence/enabled")
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push_warning("Please restart the editor to fully disable the DiscordSDK plugin")
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func save_and_restart() -> void:
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