fixed a lot of bugs but broke linux support
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project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
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project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
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@@ -1,13 +1,12 @@
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## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
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## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
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##
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## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
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## It has to run in the background to comunicate with Discord.
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## You don't need to use it.
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## It can run in the background to comunicate with Discord.
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## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]discord_sdk.run_callbacks()[/code] in a [code]_process[/code] function.
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##
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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@tool
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class_name core_updater
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extends Node
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class_name DiscordSDKLoaderAutoload
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func _process(_delta):
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if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
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@@ -20,4 +19,4 @@ func _process(_delta):
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discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
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discord_sdk.refresh()
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if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
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discord_sdk.coreupdate()
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discord_sdk.run_callbacks()
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@@ -13,15 +13,16 @@ func _enter_tree() -> void:
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ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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get_node("/root/").add_child(DiscordLoader.new())
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func _enable_plugin() -> void:
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add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
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func _disable_plugin() -> void:
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remove_autoload_singleton("DiscordSDKAutoload")
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FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
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FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
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remove_custom_type("DiscordSDKDebug")
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