fixed a lot of bugs but broke linux support
This commit is contained in:
10
SConstruct
10
SConstruct
@@ -28,7 +28,9 @@ else:
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# make sure our binding library is properly includes
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# make sure our binding library is properly includes
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env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
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env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
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sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
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sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
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env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) # this line for some reason doesn't get understanded by most linux distros
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env.Append(
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CPPPATH=["src/lib/discord_game_sdk/cpp/"]
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) # this line for some reason doesn't get understanded by most linux distros
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env.Append(LIBS=["discord_game_sdk"])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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@@ -51,11 +53,13 @@ env.Depends(
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Copy("$TARGET", "$SOURCE"),
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Copy("$TARGET", "$SOURCE"),
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),
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),
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)
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)
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if(discord_library_second != ""):
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if discord_library_second != "":
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env.Depends(
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env.Depends(
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library,
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library,
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Command(
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Command(
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"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
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"project/addons/discord-sdk-gd/bin/"
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+ libexportfolder
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+ discord_library_second,
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"src/lib/discord_game_sdk/bin/" + discord_library_second,
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"src/lib/discord_game_sdk/bin/" + discord_library_second,
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Copy("$TARGET", "$SOURCE"),
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Copy("$TARGET", "$SOURCE"),
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),
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),
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|
BIN
project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
Normal file
BIN
project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,13 +1,12 @@
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## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
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## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
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##
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##
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## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
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## It can run in the background to comunicate with Discord.
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## It has to run in the background to comunicate with Discord.
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## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]discord_sdk.run_callbacks()[/code] in a [code]_process[/code] function.
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## You don't need to use it.
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##
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##
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
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@tool
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@tool
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class_name core_updater
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extends Node
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extends Node
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class_name DiscordSDKLoaderAutoload
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func _process(_delta):
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func _process(_delta):
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if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
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if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
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@@ -20,4 +19,4 @@ func _process(_delta):
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discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
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discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
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discord_sdk.refresh()
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discord_sdk.refresh()
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if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
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if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
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discord_sdk.coreupdate()
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discord_sdk.run_callbacks()
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@@ -13,15 +13,16 @@ func _enter_tree() -> void:
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ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
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ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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get_node("/root/").add_child(DiscordLoader.new())
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func _enable_plugin() -> void:
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func _enable_plugin() -> void:
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add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
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func _disable_plugin() -> void:
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func _disable_plugin() -> void:
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remove_autoload_singleton("DiscordSDKAutoload")
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FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
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FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
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FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
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FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
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remove_custom_type("DiscordSDKDebug")
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remove_custom_type("DiscordSDKDebug")
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@@ -3,7 +3,7 @@
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, __VA_ARGS__), &discord_sdk::method)
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#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &discord_sdk::method)
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#define BIND_SET_GET(property_name, variant_type) \
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#define BIND_SET_GET(property_name, variant_type) \
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godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &discord_sdk::get_##property_name); \
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godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &discord_sdk::get_##property_name); \
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godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &discord_sdk::set_##property_name); \
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godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &discord_sdk::set_##property_name); \
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@@ -49,7 +49,7 @@ void discord_sdk::_bind_methods()
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BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
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BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
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BIND_SIGNAL(relationships_init);
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BIND_SIGNAL(relationships_init);
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BIND_METHOD(debug);
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BIND_METHOD(debug);
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BIND_METHOD(coreupdate);
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BIND_METHOD(run_callbacks);
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BIND_METHOD(refresh);
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BIND_METHOD(refresh);
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ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
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BIND_METHOD(unclear);
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BIND_METHOD(unclear);
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@@ -93,11 +93,8 @@ discord_sdk::discord_sdk()
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discord_sdk::~discord_sdk()
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discord_sdk::~discord_sdk()
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{
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{
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if (app_id != 0)
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app_id = 0;
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{
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core->~Core();
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set_app_id(0);
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core->~Core();
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}
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singleton = nullptr;
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singleton = nullptr;
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}
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}
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@@ -106,7 +103,7 @@ discord_sdk *discord_sdk::get_singleton()
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return singleton;
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return singleton;
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}
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}
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void discord_sdk::coreupdate()
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void discord_sdk::run_callbacks()
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{
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{
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if (result == discord::Result::Ok && app_id > 0)
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if (result == discord::Result::Ok && app_id > 0)
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::core->RunCallbacks();
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::core->RunCallbacks();
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@@ -173,7 +170,7 @@ int64_t discord_sdk::get_app_id()
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void discord_sdk::refresh()
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void discord_sdk::refresh()
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{
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{
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if (result == discord::Result::Ok && app_id > 0)
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if (get_is_discord_working())
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{
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{
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activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
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activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
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activity.SetType(discord::ActivityType::Playing);
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activity.SetType(discord::ActivityType::Playing);
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@@ -185,7 +182,7 @@ void discord_sdk::refresh()
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void discord_sdk::clear(bool reset_values = false)
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void discord_sdk::clear(bool reset_values = false)
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{
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{
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if (result == discord::Result::Ok)
|
if (get_is_discord_working())
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{
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{
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if (reset_values)
|
if (reset_values)
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{
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{
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@@ -212,8 +209,7 @@ void discord_sdk::clear(bool reset_values = false)
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else
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else
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old_app_id = app_id;
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old_app_id = app_id;
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set_app_id(0);
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set_app_id(0);
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delete core;
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core->~Core();
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core = nullptr;
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}
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}
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}
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}
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@@ -232,69 +228,69 @@ void discord_sdk::unclear()
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bool discord_sdk::get_is_overlay_enabled()
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bool discord_sdk::get_is_overlay_enabled()
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{
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{
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bool ie;
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bool ie;
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if (result == discord::Result::Ok && app_id > 0)
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if (get_is_discord_working())
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core->OverlayManager().IsEnabled(&ie);
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core->OverlayManager().IsEnabled(&ie);
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return ie;
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return ie;
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}
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}
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bool discord_sdk::get_is_overlay_locked()
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bool discord_sdk::get_is_overlay_locked()
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{
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{
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bool il;
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bool il;
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if (result == discord::Result::Ok && app_id > 0)
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if (get_is_discord_working())
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core->OverlayManager().IsLocked(&il);
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core->OverlayManager().IsLocked(&il);
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return il;
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return il;
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}
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}
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void discord_sdk::set_is_overlay_locked(bool value)
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void discord_sdk::set_is_overlay_locked(bool value)
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{
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{
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is_overlay_locked = value;
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is_overlay_locked = value;
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if (result == discord::Result::Ok && app_id > 0)
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if (get_is_discord_working())
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core->OverlayManager().SetLocked(value, {});
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core->OverlayManager().SetLocked(value, {});
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}
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}
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void discord_sdk::open_invite_overlay(bool is_spectate)
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void discord_sdk::open_invite_overlay(bool is_spectate)
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{
|
{
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if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
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core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
|
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
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}
|
}
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void discord_sdk::open_server_invite_overlay(String invite_code)
|
void discord_sdk::open_server_invite_overlay(String invite_code)
|
||||||
{
|
{
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||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
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||||||
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
|
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
|
||||||
}
|
}
|
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void discord_sdk::open_voice_settings()
|
void discord_sdk::open_voice_settings()
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->OverlayManager().OpenVoiceSettings({});
|
core->OverlayManager().OpenVoiceSettings({});
|
||||||
}
|
}
|
||||||
|
|
||||||
void discord_sdk::accept_join_request(int64_t user_id)
|
void discord_sdk::accept_join_request(int64_t user_id)
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
|
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
|
||||||
}
|
}
|
||||||
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
|
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
|
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
|
||||||
}
|
}
|
||||||
void discord_sdk::accept_invite(int64_t user_id)
|
void discord_sdk::accept_invite(int64_t user_id)
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->ActivityManager().AcceptInvite(user_id, {});
|
core->ActivityManager().AcceptInvite(user_id, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
void discord_sdk::register_command(String value)
|
void discord_sdk::register_command(String value)
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->ActivityManager().RegisterCommand(value.utf8().get_data());
|
core->ActivityManager().RegisterCommand(value.utf8().get_data());
|
||||||
}
|
}
|
||||||
void discord_sdk::register_steam(int32_t value)
|
void discord_sdk::register_steam(int32_t value)
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
core->ActivityManager().RegisterSteam(value);
|
core->ActivityManager().RegisterSteam(value);
|
||||||
}
|
}
|
||||||
Dictionary discord_sdk::get_current_user()
|
Dictionary discord_sdk::get_current_user()
|
||||||
{
|
{
|
||||||
Dictionary userdict;
|
Dictionary userdict;
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
{
|
{
|
||||||
discord::User user{};
|
discord::User user{};
|
||||||
core->UserManager().GetCurrentUser(&user);
|
core->UserManager().GetCurrentUser(&user);
|
||||||
@@ -305,7 +301,7 @@ Dictionary discord_sdk::get_current_user()
|
|||||||
|
|
||||||
Dictionary discord_sdk::get_relationship(int64_t user_id)
|
Dictionary discord_sdk::get_relationship(int64_t user_id)
|
||||||
{
|
{
|
||||||
if (result == discord::Result::Ok && app_id > 0)
|
if (get_is_discord_working())
|
||||||
{
|
{
|
||||||
discord::Relationship relationship{};
|
discord::Relationship relationship{};
|
||||||
core->RelationshipManager().Get(user_id, &relationship);
|
core->RelationshipManager().Get(user_id, &relationship);
|
||||||
|
@@ -54,7 +54,7 @@ public:
|
|||||||
H_SET_GET(bool, is_overlay_locked)
|
H_SET_GET(bool, is_overlay_locked)
|
||||||
|
|
||||||
void debug();
|
void debug();
|
||||||
void coreupdate();
|
void run_callbacks();
|
||||||
void refresh();
|
void refresh();
|
||||||
void clear(bool reset_values);
|
void clear(bool reset_values);
|
||||||
void unclear();
|
void unclear();
|
||||||
|
Submodule src/lib/godot-cpp updated: d627942b64...54136ee835
@@ -1,26 +0,0 @@
|
|||||||
#include "loader_node.h"
|
|
||||||
#include "discordgodot.h"
|
|
||||||
#include <godot_cpp/core/class_db.hpp>
|
|
||||||
#include <godot_cpp/variant/utility_functions.hpp>
|
|
||||||
|
|
||||||
using namespace godot;
|
|
||||||
|
|
||||||
#define EDITOR_PRESENCE_ID 1108142249990176808
|
|
||||||
|
|
||||||
void DiscordLoader::_bind_methods()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
DiscordLoader::DiscordLoader()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
DiscordLoader::~DiscordLoader()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void DiscordLoader::_process(double delta)
|
|
||||||
{
|
|
||||||
discord_sdk *singleton = discord_sdk::get_singleton();
|
|
||||||
singleton->coreupdate();
|
|
||||||
}
|
|
@@ -1,25 +0,0 @@
|
|||||||
#ifndef LOADER_NODE_H
|
|
||||||
#define LOADER_NODE_H
|
|
||||||
|
|
||||||
#include <godot_cpp/classes/node.hpp>
|
|
||||||
|
|
||||||
namespace godot
|
|
||||||
{
|
|
||||||
|
|
||||||
class DiscordLoader : public Node
|
|
||||||
{
|
|
||||||
GDCLASS(DiscordLoader, Node)
|
|
||||||
|
|
||||||
protected:
|
|
||||||
static void _bind_methods();
|
|
||||||
|
|
||||||
public:
|
|
||||||
DiscordLoader();
|
|
||||||
~DiscordLoader();
|
|
||||||
|
|
||||||
void _process(double delta) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
@@ -7,7 +7,6 @@
|
|||||||
#include <godot_cpp/godot.hpp>
|
#include <godot_cpp/godot.hpp>
|
||||||
|
|
||||||
#include "discordgodot.h"
|
#include "discordgodot.h"
|
||||||
#include "loader_node.h"
|
|
||||||
using namespace godot;
|
using namespace godot;
|
||||||
|
|
||||||
static discord_sdk *discordsdk;
|
static discord_sdk *discordsdk;
|
||||||
@@ -20,7 +19,6 @@ void initialize_discordsdk_module(ModuleInitializationLevel p_level)
|
|||||||
discordsdk = memnew(discord_sdk);
|
discordsdk = memnew(discord_sdk);
|
||||||
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton());
|
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton());
|
||||||
}
|
}
|
||||||
ClassDB::register_class<DiscordLoader>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
|
void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
|
||||||
|
Reference in New Issue
Block a user