fixed a lot of bugs but broke linux support

This commit is contained in:
2023-12-07 18:32:04 +01:00
parent 6fd58b0ddf
commit 1f2dac7a0e
13 changed files with 37 additions and 90 deletions

View File

@@ -28,7 +28,9 @@ else:
# make sure our binding library is properly includes
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"]) # this line for some reason doesn't get understanded by most linux distros
env.Append(
CPPPATH=["src/lib/discord_game_sdk/cpp/"]
) # this line for some reason doesn't get understanded by most linux distros
env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
@@ -51,11 +53,13 @@ env.Depends(
Copy("$TARGET", "$SOURCE"),
),
)
if(discord_library_second != ""):
if discord_library_second != "":
env.Depends(
library,
Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
"project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ discord_library_second,
"src/lib/discord_game_sdk/bin/" + discord_library_second,
Copy("$TARGET", "$SOURCE"),
),

View File

@@ -1,13 +1,12 @@
## [color=yellow]PLEASE IGNORE![/color] This is a important Node wich gets automatically added as Singleton.
## This is a GDscript Node wich gets automatically added as Autoload while installing the addon.
##
## The DiscordSDKLoader Node automatically gets added as Singleton while installing the addon.
## It has to run in the background to comunicate with Discord.
## You don't need to use it.
## It can run in the background to comunicate with Discord.
## You don't need to use it unless you are using EditorPresence. If you remove it make sure to run [code]discord_sdk.run_callbacks()[/code] in a [code]_process[/code] function.
##
## @tutorial: https://github.com/vaporvee/discord-sdk-godot/wiki
@tool
class_name core_updater
extends Node
class_name DiscordSDKLoaderAutoload
func _process(_delta):
if(ProjectSettings.get_setting("DiscordSDK/EditorPresence/enabled") && Engine.is_editor_hint()):
@@ -20,4 +19,4 @@ func _process(_delta):
discord_sdk.start_timestamp = int(Time.get_unix_time_from_system())
discord_sdk.refresh()
if(discord_sdk.app_id == 1108142249990176808 || !Engine.is_editor_hint()):
discord_sdk.coreupdate()
discord_sdk.run_callbacks()

View File

@@ -13,15 +13,16 @@ func _enter_tree() -> void:
ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
get_node("/root/").add_child(DiscordLoader.new())
func _enable_plugin() -> void:
add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
func _disable_plugin() -> void:
remove_autoload_singleton("DiscordSDKAutoload")
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug")

View File

@@ -3,7 +3,7 @@
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, __VA_ARGS__), &discord_sdk::method)
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &discord_sdk::method)
#define BIND_SET_GET(property_name, variant_type) \
godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &discord_sdk::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &discord_sdk::set_##property_name); \
@@ -49,7 +49,7 @@ void discord_sdk::_bind_methods()
BIND_SIGNAL(overlay_toggle, PropertyInfo(Variant::BOOL, "is_locked"));
BIND_SIGNAL(relationships_init);
BIND_METHOD(debug);
BIND_METHOD(coreupdate);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
BIND_METHOD(unclear);
@@ -93,11 +93,8 @@ discord_sdk::discord_sdk()
discord_sdk::~discord_sdk()
{
if (app_id != 0)
{
set_app_id(0);
core->~Core();
}
app_id = 0;
core->~Core();
singleton = nullptr;
}
@@ -106,7 +103,7 @@ discord_sdk *discord_sdk::get_singleton()
return singleton;
}
void discord_sdk::coreupdate()
void discord_sdk::run_callbacks()
{
if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks();
@@ -173,7 +170,7 @@ int64_t discord_sdk::get_app_id()
void discord_sdk::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing);
@@ -185,7 +182,7 @@ void discord_sdk::refresh()
void discord_sdk::clear(bool reset_values = false)
{
if (result == discord::Result::Ok)
if (get_is_discord_working())
{
if (reset_values)
{
@@ -212,8 +209,7 @@ void discord_sdk::clear(bool reset_values = false)
else
old_app_id = app_id;
set_app_id(0);
delete core;
core = nullptr;
core->~Core();
}
}
@@ -232,69 +228,69 @@ void discord_sdk::unclear()
bool discord_sdk::get_is_overlay_enabled()
{
bool ie;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie);
return ie;
}
bool discord_sdk::get_is_overlay_locked()
{
bool il;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().IsLocked(&il);
return il;
}
void discord_sdk::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {});
}
void discord_sdk::open_invite_overlay(bool is_spectate)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
}
void discord_sdk::open_server_invite_overlay(String invite_code)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
}
void discord_sdk::open_voice_settings()
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({});
}
void discord_sdk::accept_join_request(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
}
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
}
void discord_sdk::accept_invite(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {});
}
void discord_sdk::register_command(String value)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data());
}
void discord_sdk::register_steam(int32_t value)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value);
}
Dictionary discord_sdk::get_current_user()
{
Dictionary userdict;
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
discord::User user{};
core->UserManager().GetCurrentUser(&user);
@@ -305,7 +301,7 @@ Dictionary discord_sdk::get_current_user()
Dictionary discord_sdk::get_relationship(int64_t user_id)
{
if (result == discord::Result::Ok && app_id > 0)
if (get_is_discord_working())
{
discord::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship);

View File

@@ -54,7 +54,7 @@ public:
H_SET_GET(bool, is_overlay_locked)
void debug();
void coreupdate();
void run_callbacks();
void refresh();
void clear(bool reset_values);
void unclear();

View File

@@ -1,26 +0,0 @@
#include "loader_node.h"
#include "discordgodot.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
#define EDITOR_PRESENCE_ID 1108142249990176808
void DiscordLoader::_bind_methods()
{
}
DiscordLoader::DiscordLoader()
{
}
DiscordLoader::~DiscordLoader()
{
}
void DiscordLoader::_process(double delta)
{
discord_sdk *singleton = discord_sdk::get_singleton();
singleton->coreupdate();
}

View File

@@ -1,25 +0,0 @@
#ifndef LOADER_NODE_H
#define LOADER_NODE_H
#include <godot_cpp/classes/node.hpp>
namespace godot
{
class DiscordLoader : public Node
{
GDCLASS(DiscordLoader, Node)
protected:
static void _bind_methods();
public:
DiscordLoader();
~DiscordLoader();
void _process(double delta) override;
};
}
#endif

View File

@@ -7,7 +7,6 @@
#include <godot_cpp/godot.hpp>
#include "discordgodot.h"
#include "loader_node.h"
using namespace godot;
static discord_sdk *discordsdk;
@@ -20,7 +19,6 @@ void initialize_discordsdk_module(ModuleInitializationLevel p_level)
discordsdk = memnew(discord_sdk);
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton());
}
ClassDB::register_class<DiscordLoader>();
}
void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)