renamed "DiscordSDK" to "DiscordActivity"
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							| @@ -1,4 +1,4 @@ | ||||
| extends Node | ||||
|  | ||||
| func _process(delta): | ||||
| 	DiscordSDK.coreupdate() | ||||
| 	DiscordActivity.coreupdate() | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| extends Node | ||||
|  | ||||
| func _ready(): | ||||
| 	DiscordSDK.set_app_id(918857075105349632) | ||||
| 	DiscordSDK.set_details("Made with GDExtension") | ||||
| 	DiscordSDK.set_state("This is a test from GDScript in Godot 4") #TODO:Change functions to variables if possible | ||||
| 	DiscordSDK.refresh_activity() | ||||
| 	DiscordActivity.set_app_id(918857075105349632) | ||||
| 	DiscordActivity.set_details("Made with GDExtension") | ||||
| 	DiscordActivity.set_state("This is a test from GDScript in Godot 4") #TODO:Change functions to variables if possible | ||||
| 	DiscordActivity.refresh_activity() | ||||
|   | ||||
| @@ -18,7 +18,7 @@ void gdextension_initialize(ModuleInitializationLevel p_level) | ||||
|         ClassDB::register_class<DiscordSDK>(); | ||||
|  | ||||
|         discordsdk = memnew(DiscordSDK); | ||||
|         Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton()); | ||||
|         Engine::get_singleton()->register_singleton("DiscordActivity", DiscordSDK::get_singleton()); // Cant change the class name in the cpp files for some reason | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -26,7 +26,7 @@ void gdextension_terminate(ModuleInitializationLevel p_level) | ||||
| { | ||||
|     if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) | ||||
|     { | ||||
|         Engine::get_singleton()->unregister_singleton("DiscordSDK"); | ||||
|         Engine::get_singleton()->unregister_singleton("DiscordActivity"); | ||||
|         memdelete(discordsdk); | ||||
|     } | ||||
| } | ||||
|   | ||||
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