began porting discord social sdk (insanely broken)

This commit is contained in:
2025-03-18 18:06:09 +01:00
parent 1d14de9cf4
commit 302c039171
9 changed files with 70 additions and 55 deletions

3
.gitignore vendored
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@@ -22,7 +22,8 @@ build/
*.a *.a
#Clean files from setup.py #Clean files from setup.py
src/lib/discord_game_sdk/ src/lib/discord_social_sdk/*
!src/lib/discord_social_sdk/version.txt
# release # release
release/ release/

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@@ -7,7 +7,8 @@
"${workspaceFolder}/src/lib/godot-cpp/gen/include", "${workspaceFolder}/src/lib/godot-cpp/gen/include",
"${workspaceFolder}/src/lib/godot-cpp/include", "${workspaceFolder}/src/lib/godot-cpp/include",
"${workspaceFolder}/src/lib/godot-cpp/gdextension", "${workspaceFolder}/src/lib/godot-cpp/gdextension",
"${workspaceFolder}/src/lib/godot-cpp/gen/include" "${workspaceFolder}/src/lib/godot-cpp/gen/include",
"${workspaceFolder}/src/lib/discord_social_sdk/include"
], ],
"defines": [ "defines": [
"_DEBUG", "_DEBUG",

16
.vscode/settings.json vendored
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@@ -4,10 +4,22 @@
"${workspaceFolder}/src/lib/godot-cpp/include" "${workspaceFolder}/src/lib/godot-cpp/include"
], ],
"files.associations": { "files.associations": {
"*.gdextension": "ini" "*.gdextension": "ini",
"charconv": "cpp",
"chrono": "cpp",
"optional": "cpp",
"format": "cpp",
"ratio": "cpp",
"system_error": "cpp",
"array": "cpp",
"functional": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp"
}, },
"[python]": { "[python]": {
"editor.defaultFormatter": "ms-python.black-formatter" "editor.defaultFormatter": "ms-python.black-formatter"
}, },
"python.formatting.provider": "none" "python.formatting.provider": "none",
"cmake.ignoreCMakeListsMissing": true
} }

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@@ -1,5 +1,5 @@
#include "discordgodot.h" #include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h" #include "discordpp.h"
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp> #include <godot_cpp/variant/utility_functions.hpp>
@@ -18,10 +18,10 @@
} }
DiscordRPC *DiscordRPC::singleton = nullptr; DiscordRPC *DiscordRPC::singleton = nullptr;
discord::Core *core{}; std::shared_ptr<discordpp::Client> client;
discord::Result result; discordpp::ClientResult result;
discord::Activity activity{}; discordpp::Activity activity;
discord::User user{}; discordpp::UserHandle user;
void DiscordRPC::_bind_methods() void DiscordRPC::_bind_methods()
{ {
@@ -83,7 +83,7 @@ SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data())) SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data())) SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
SET_GET(instanced, activity.SetInstance(value)) SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value))) SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discordpp::ActivityPartyPrivacy>(value)))
DiscordRPC::DiscordRPC() DiscordRPC::DiscordRPC()
{ {
@@ -94,8 +94,8 @@ DiscordRPC::DiscordRPC()
DiscordRPC::~DiscordRPC() DiscordRPC::~DiscordRPC()
{ {
app_id = 0; app_id = 0;
delete core; // couldn't use destructor because it would not compile on linux client->~Client();
core = nullptr; client = nullptr;
ERR_FAIL_COND(singleton != this); ERR_FAIL_COND(singleton != this);
singleton = nullptr; singleton = nullptr;
} }
@@ -107,12 +107,12 @@ DiscordRPC *DiscordRPC::get_singleton()
void DiscordRPC::run_callbacks() void DiscordRPC::run_callbacks()
{ {
if (result == discord::Result::Ok && app_id > 0) if (result.Successful() && app_id > 0)
::core->RunCallbacks(); discordpp::RunCallbacks();
} }
void DiscordRPC::debug() void DiscordRPC::debug()
{ {
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core); client = std::make_shared<discordpp::Client>();
activity.SetState("Test from Godot!"); activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this"); activity.SetDetails("I worked months on this");
activity.GetAssets().SetLargeImage("test1"); activity.GetAssets().SetLargeImage("test1");
@@ -120,9 +120,9 @@ void DiscordRPC::debug()
activity.GetAssets().SetSmallImage("godot"); activity.GetAssets().SetSmallImage("godot");
activity.GetAssets().SetSmallText("wow test text for small image"); activity.GetAssets().SetSmallText("wow test text for small image");
activity.GetTimestamps().SetStart(1682242800); activity.GetTimestamps().SetStart(1682242800);
if (result == discord::Result::Ok) if (result == discordpp::Result::Ok)
{ {
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {}); core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
} }
else else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
@@ -133,13 +133,13 @@ void DiscordRPC::set_app_id(int64_t value)
app_id = value; app_id = value;
if (app_id > 0) if (app_id > 0)
{ {
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
if (result == discord::Result::Ok) if (result == discordpp::Result::Ok)
{ {
// initialize currentuser // initialize currentuser
core->UserManager().OnCurrentUserUpdate.Connect([]() core->UserManager().OnCurrentUserUpdate.Connect([]()
{discord::User user{}; {discordpp::User user{};
core->UserManager().GetCurrentUser(&user); }); core->UserManager().GetCurrentUser(&user); });
// signals // signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret) core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
@@ -148,7 +148,7 @@ void DiscordRPC::set_app_id(int64_t value)
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret) core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ DiscordRPC::get_singleton() { DiscordRPC::get_singleton()
->emit_signal("activity_spectate", secret); }); ->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user) core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
{ DiscordRPC::get_singleton() { DiscordRPC::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); }); ->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked) core->OverlayManager().OnToggle.Connect([](bool is_locked)
@@ -157,7 +157,7 @@ void DiscordRPC::set_app_id(int64_t value)
core->RelationshipManager().OnRefresh.Connect([&]() core->RelationshipManager().OnRefresh.Connect([&]()
{ DiscordRPC::get_singleton() { DiscordRPC::get_singleton()
->emit_signal("relationships_init"); }); ->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship) core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
{ DiscordRPC::get_singleton() { DiscordRPC::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); }); ->emit_signal("updated_relationship", relationship2dict(relationship)); });
} }
@@ -174,9 +174,9 @@ void DiscordRPC::refresh()
{ {
if (get_is_discord_working()) if (get_is_discord_working())
{ {
activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public); activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
activity.SetType(discord::ActivityType::Playing); activity.SetType(discordpp::ActivityType::Playing);
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {}); core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
} }
else else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!"); UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
@@ -206,7 +206,7 @@ void DiscordRPC::clear(bool reset_values = false)
set_instanced(false); set_instanced(false);
set_is_public_party(false); set_is_public_party(false);
set_is_overlay_locked(false); set_is_overlay_locked(false);
core->ActivityManager().ClearActivity([](discord::Result result) {}); core->ActivityManager().ClearActivity([](discordpp::Result result) {});
} }
else else
old_app_id = app_id; old_app_id = app_id;
@@ -251,7 +251,7 @@ void DiscordRPC::set_is_overlay_locked(bool value)
void DiscordRPC::open_invite_overlay(bool is_spectate) void DiscordRPC::open_invite_overlay(bool is_spectate)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {}); core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
} }
void DiscordRPC::open_server_invite_overlay(String invite_code) void DiscordRPC::open_server_invite_overlay(String invite_code)
{ {
@@ -267,12 +267,12 @@ void DiscordRPC::open_voice_settings()
void DiscordRPC::accept_join_request(int64_t user_id) void DiscordRPC::accept_join_request(int64_t user_id)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {}); core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
} }
void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "") void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{ {
if (get_is_discord_working()) if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {}); core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
} }
void DiscordRPC::accept_invite(int64_t user_id) void DiscordRPC::accept_invite(int64_t user_id)
{ {
@@ -295,7 +295,7 @@ Dictionary DiscordRPC::get_current_user()
Dictionary userdict; Dictionary userdict;
if (get_is_discord_working()) if (get_is_discord_working())
{ {
discord::User user{}; discordpp::User user{};
core->UserManager().GetCurrentUser(&user); core->UserManager().GetCurrentUser(&user);
return user2dict(user); return user2dict(user);
} }
@@ -306,7 +306,7 @@ Dictionary DiscordRPC::get_relationship(int64_t user_id)
{ {
if (get_is_discord_working()) if (get_is_discord_working())
{ {
discord::Relationship relationship{}; discordpp::Relationship relationship{};
core->RelationshipManager().Get(user_id, &relationship); core->RelationshipManager().Get(user_id, &relationship);
return relationship2dict(relationship); return relationship2dict(relationship);
} }
@@ -318,13 +318,13 @@ Array DiscordRPC::get_all_relationships()
{ {
Array all_relationships; Array all_relationships;
core->RelationshipManager().Filter( core->RelationshipManager().Filter(
[](discord::Relationship const &relationship) -> bool [](discordpp::Relationship const &relationship) -> bool
{ return true; }); { return true; });
int32_t friendcount{0}; int32_t friendcount{0};
core->RelationshipManager().Count(&friendcount); core->RelationshipManager().Count(&friendcount);
for (int i = 0; i < friendcount; i++) for (int i = 0; i < friendcount; i++)
{ {
discord::Relationship relationship{}; discordpp::Relationship relationship{};
core->RelationshipManager().GetAt(i, &relationship); core->RelationshipManager().GetAt(i, &relationship);
all_relationships.append(relationship2dict(relationship)); all_relationships.append(relationship2dict(relationship));
} }
@@ -336,7 +336,7 @@ int DiscordRPC::get_result_int()
return static_cast<int>(result); return static_cast<int>(result);
} }
Dictionary DiscordRPC::user2dict(discord::User user) Dictionary DiscordRPC::user2dict(discordpp::User user)
{ {
Dictionary userdict; Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
@@ -352,7 +352,7 @@ Dictionary DiscordRPC::user2dict(discord::User user)
return userdict; return userdict;
} }
Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship) Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relationship)
{ {
Dictionary dict_relationship; Dictionary dict_relationship;
Dictionary presence; Dictionary presence;
@@ -396,22 +396,22 @@ Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
presence.make_read_only(); presence.make_read_only();
switch (relationship.GetType()) switch (relationship.GetType())
{ {
case discord::RelationshipType::None: case discordpp::RelationshipType::None:
dict_relationship["type"] = "None"; dict_relationship["type"] = "None";
break; break;
case discord::RelationshipType::Friend: case discordpp::RelationshipType::Friend:
dict_relationship["type"] = "Friend"; dict_relationship["type"] = "Friend";
break; break;
case discord::RelationshipType::Blocked: case discordpp::RelationshipType::Blocked:
dict_relationship["type"] = "Blocked"; dict_relationship["type"] = "Blocked";
break; break;
case discord::RelationshipType::PendingIncoming: case discordpp::RelationshipType::PendingIncoming:
dict_relationship["type"] = "PendingIncoming"; dict_relationship["type"] = "PendingIncoming";
break; break;
case discord::RelationshipType::PendingOutgoing: case discordpp::RelationshipType::PendingOutgoing:
dict_relationship["type"] = "PendingOutgoing"; dict_relationship["type"] = "PendingOutgoing";
break; break;
case discord::RelationshipType::Implicit: case discordpp::RelationshipType::Implicit:
dict_relationship["type"] = "Implicit"; dict_relationship["type"] = "Implicit";
break; break;
default: default:
@@ -426,5 +426,5 @@ Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
bool DiscordRPC::get_is_discord_working() bool DiscordRPC::get_is_discord_working()
{ {
return result == discord::Result::Ok && app_id > 0; return result.Successful() && app_id > 0;
} }

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@@ -2,7 +2,7 @@
#define DISCORDGODOT_H #define DISCORDGODOT_H
#include <stdio.h> #include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h" #include "discordpp.h"
#include <godot_cpp/classes/object.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
@@ -30,21 +30,21 @@ public:
~DiscordRPC(); ~DiscordRPC();
// INTERBNAL // INTERBNAL
int64_t old_app_id; uint64_t old_app_id;
Dictionary relationship2dict(discord::Relationship relationship); Dictionary relationship2dict(discord::Relationship relationship);
Dictionary user2dict(discord::User user); Dictionary user2dict(discord::User user);
/// ///
void set_app_id(int64_t value); void set_app_id(uint64_t value);
int64_t get_app_id(); uint64_t get_app_id();
int64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly uint64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
H_SET_GET(String, state) H_SET_GET(String, state)
H_SET_GET(String, details) H_SET_GET(String, details)
H_SET_GET(String, large_image) H_SET_GET(String, large_image)
H_SET_GET(String, large_image_text) H_SET_GET(String, large_image_text)
H_SET_GET(String, small_image) H_SET_GET(String, small_image)
H_SET_GET(String, small_image_text) H_SET_GET(String, small_image_text)
H_SET_GET(int64_t, start_timestamp) H_SET_GET(uint64_t, start_timestamp)
H_SET_GET(int64_t, end_timestamp) H_SET_GET(uint64_t, end_timestamp)
H_SET_GET(String, party_id) H_SET_GET(String, party_id)
H_SET_GET(int32_t, current_party_size) H_SET_GET(int32_t, current_party_size)
H_SET_GET(int32_t, max_party_size) H_SET_GET(int32_t, max_party_size)
@@ -64,13 +64,13 @@ public:
void open_invite_overlay(bool is_spectate); void open_invite_overlay(bool is_spectate);
void open_server_invite_overlay(String invite_code); void open_server_invite_overlay(String invite_code);
void open_voice_settings(); void open_voice_settings();
void accept_join_request(int64_t user_id); void accept_join_request(uint64_t user_id);
void send_invite(int64_t user_id, bool is_spectate, String message_content); void send_invite(uint64_t user_id, bool is_spectate, String message_content);
void accept_invite(int64_t user_id); void accept_invite(uint64_t user_id);
void register_command(String value); void register_command(String value);
void register_steam(int32_t value); void register_steam(int32_t value);
Dictionary get_current_user(); Dictionary get_current_user();
Dictionary get_relationship(int64_t user_id); Dictionary get_relationship(uint64_t user_id);
Array get_all_relationships(); Array get_all_relationships();
bool get_is_discord_working(); bool get_is_discord_working();
int get_result_int(); int get_result_int();

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@@ -0,0 +1 @@
Latest tested version: 1.0.7445