began porting discord social sdk (insanely broken)
This commit is contained in:
3
.gitignore
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3
.gitignore
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@@ -22,7 +22,8 @@ build/
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*.a
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#Clean files from setup.py
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src/lib/discord_game_sdk/
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src/lib/discord_social_sdk/*
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!src/lib/discord_social_sdk/version.txt
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# release
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release/
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3
.vscode/c_cpp_properties.json
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3
.vscode/c_cpp_properties.json
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@@ -7,7 +7,8 @@
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"${workspaceFolder}/src/lib/godot-cpp/gen/include",
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"${workspaceFolder}/src/lib/godot-cpp/include",
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"${workspaceFolder}/src/lib/godot-cpp/gdextension",
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"${workspaceFolder}/src/lib/godot-cpp/gen/include"
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"${workspaceFolder}/src/lib/godot-cpp/gen/include",
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"${workspaceFolder}/src/lib/discord_social_sdk/include"
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],
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"defines": [
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"_DEBUG",
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16
.vscode/settings.json
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.vscode/settings.json
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@@ -4,10 +4,22 @@
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"${workspaceFolder}/src/lib/godot-cpp/include"
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],
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"files.associations": {
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"*.gdextension": "ini"
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"*.gdextension": "ini",
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"charconv": "cpp",
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"chrono": "cpp",
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"optional": "cpp",
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"format": "cpp",
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"ratio": "cpp",
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"system_error": "cpp",
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"array": "cpp",
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"functional": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"utility": "cpp"
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},
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"[python]": {
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"editor.defaultFormatter": "ms-python.black-formatter"
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},
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"python.formatting.provider": "none"
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"python.formatting.provider": "none",
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"cmake.ignoreCMakeListsMissing": true
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}
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BIN
project/addons/discord-rpc-gd/bin/linux/libdiscord_game_sdk_binding_debug.so
Normal file → Executable file
BIN
project/addons/discord-rpc-gd/bin/linux/libdiscord_game_sdk_binding_debug.so
Normal file → Executable file
Binary file not shown.
@@ -1,5 +1,5 @@
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#include "discordgodot.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include "discordpp.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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@@ -18,10 +18,10 @@
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}
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DiscordRPC *DiscordRPC::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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discord::User user{};
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std::shared_ptr<discordpp::Client> client;
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discordpp::ClientResult result;
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discordpp::Activity activity;
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discordpp::UserHandle user;
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void DiscordRPC::_bind_methods()
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{
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@@ -83,7 +83,7 @@ SET_GET(match_secret, activity.GetSecrets().SetMatch(value.utf8().get_data()))
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SET_GET(join_secret, activity.GetSecrets().SetJoin(value.utf8().get_data()))
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SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data()))
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SET_GET(instanced, activity.SetInstance(value))
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SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
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SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discordpp::ActivityPartyPrivacy>(value)))
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DiscordRPC::DiscordRPC()
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{
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@@ -94,8 +94,8 @@ DiscordRPC::DiscordRPC()
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DiscordRPC::~DiscordRPC()
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{
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app_id = 0;
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delete core; // couldn't use destructor because it would not compile on linux
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core = nullptr;
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client->~Client();
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client = nullptr;
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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@@ -107,12 +107,12 @@ DiscordRPC *DiscordRPC::get_singleton()
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void DiscordRPC::run_callbacks()
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{
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if (result == discord::Result::Ok && app_id > 0)
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::core->RunCallbacks();
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if (result.Successful() && app_id > 0)
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discordpp::RunCallbacks();
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}
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void DiscordRPC::debug()
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{
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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client = std::make_shared<discordpp::Client>();
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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@@ -120,9 +120,9 @@ void DiscordRPC::debug()
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discord::Result::Ok)
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if (result == discordpp::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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@@ -133,13 +133,13 @@ void DiscordRPC::set_app_id(int64_t value)
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app_id = value;
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if (app_id > 0)
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{
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result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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result = discordpp::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core); // after setting app_ID it initializes everything
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if (result == discord::Result::Ok)
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if (result == discordpp::Result::Ok)
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{
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// initialize currentuser
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{discord::User user{};
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{discordpp::User user{};
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core->UserManager().GetCurrentUser(&user); });
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// signals
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core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
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@@ -148,7 +148,7 @@ void DiscordRPC::set_app_id(int64_t value)
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core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_spectate", secret); });
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
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core->ActivityManager().OnActivityJoinRequest.Connect([this](discordpp::User const &user)
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{ DiscordRPC::get_singleton()
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->emit_signal("activity_join_request", user2dict(user)); });
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core->OverlayManager().OnToggle.Connect([](bool is_locked)
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@@ -157,7 +157,7 @@ void DiscordRPC::set_app_id(int64_t value)
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core->RelationshipManager().OnRefresh.Connect([&]()
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{ DiscordRPC::get_singleton()
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->emit_signal("relationships_init"); });
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
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core->RelationshipManager().OnRelationshipUpdate.Connect([&](discordpp::Relationship const &relationship)
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{ DiscordRPC::get_singleton()
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->emit_signal("updated_relationship", relationship2dict(relationship)); });
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}
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@@ -174,9 +174,9 @@ void DiscordRPC::refresh()
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{
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if (get_is_discord_working())
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{
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activity.GetParty().SetPrivacy(discord::ActivityPartyPrivacy::Public);
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activity.SetType(discord::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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activity.GetParty().SetPrivacy(discordpp::ActivityPartyPrivacy::Public);
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activity.SetType(discordpp::ActivityType::Playing);
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core->ActivityManager().UpdateActivity(activity, [](discordpp::Result result) {});
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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@@ -206,7 +206,7 @@ void DiscordRPC::clear(bool reset_values = false)
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set_instanced(false);
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set_is_public_party(false);
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set_is_overlay_locked(false);
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core->ActivityManager().ClearActivity([](discord::Result result) {});
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core->ActivityManager().ClearActivity([](discordpp::Result result) {});
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}
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else
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old_app_id = app_id;
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@@ -251,7 +251,7 @@ void DiscordRPC::set_is_overlay_locked(bool value)
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void DiscordRPC::open_invite_overlay(bool is_spectate)
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{
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if (get_is_discord_working())
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core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
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core->OverlayManager().OpenActivityInvite(static_cast<discordpp::ActivityActionType>(is_spectate + 1), {});
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}
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void DiscordRPC::open_server_invite_overlay(String invite_code)
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{
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@@ -267,12 +267,12 @@ void DiscordRPC::open_voice_settings()
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void DiscordRPC::accept_join_request(int64_t user_id)
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{
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if (get_is_discord_working())
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core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
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core->ActivityManager().SendRequestReply(user_id, static_cast<discordpp::ActivityJoinRequestReply>(1), {});
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}
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void DiscordRPC::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
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{
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if (get_is_discord_working())
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core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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core->ActivityManager().SendInvite(user_id, static_cast<discordpp::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
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}
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void DiscordRPC::accept_invite(int64_t user_id)
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{
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@@ -295,7 +295,7 @@ Dictionary DiscordRPC::get_current_user()
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Dictionary userdict;
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if (get_is_discord_working())
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{
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discord::User user{};
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discordpp::User user{};
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core->UserManager().GetCurrentUser(&user);
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return user2dict(user);
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}
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@@ -306,7 +306,7 @@ Dictionary DiscordRPC::get_relationship(int64_t user_id)
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{
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if (get_is_discord_working())
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{
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discord::Relationship relationship{};
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discordpp::Relationship relationship{};
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core->RelationshipManager().Get(user_id, &relationship);
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return relationship2dict(relationship);
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}
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@@ -318,13 +318,13 @@ Array DiscordRPC::get_all_relationships()
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{
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Array all_relationships;
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core->RelationshipManager().Filter(
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[](discord::Relationship const &relationship) -> bool
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[](discordpp::Relationship const &relationship) -> bool
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{ return true; });
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int32_t friendcount{0};
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core->RelationshipManager().Count(&friendcount);
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for (int i = 0; i < friendcount; i++)
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{
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discord::Relationship relationship{};
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discordpp::Relationship relationship{};
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core->RelationshipManager().GetAt(i, &relationship);
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all_relationships.append(relationship2dict(relationship));
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}
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@@ -336,7 +336,7 @@ int DiscordRPC::get_result_int()
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return static_cast<int>(result);
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}
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Dictionary DiscordRPC::user2dict(discord::User user)
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Dictionary DiscordRPC::user2dict(discordpp::User user)
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{
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Dictionary userdict;
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userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
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@@ -352,7 +352,7 @@ Dictionary DiscordRPC::user2dict(discord::User user)
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return userdict;
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}
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Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
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Dictionary DiscordRPC::relationship2dict(discordpp::RelationshipHandle relationship)
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{
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Dictionary dict_relationship;
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Dictionary presence;
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@@ -396,22 +396,22 @@ Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
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presence.make_read_only();
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switch (relationship.GetType())
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{
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case discord::RelationshipType::None:
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case discordpp::RelationshipType::None:
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dict_relationship["type"] = "None";
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break;
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case discord::RelationshipType::Friend:
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case discordpp::RelationshipType::Friend:
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dict_relationship["type"] = "Friend";
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break;
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case discord::RelationshipType::Blocked:
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case discordpp::RelationshipType::Blocked:
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dict_relationship["type"] = "Blocked";
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break;
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case discord::RelationshipType::PendingIncoming:
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case discordpp::RelationshipType::PendingIncoming:
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dict_relationship["type"] = "PendingIncoming";
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break;
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case discord::RelationshipType::PendingOutgoing:
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case discordpp::RelationshipType::PendingOutgoing:
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dict_relationship["type"] = "PendingOutgoing";
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break;
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case discord::RelationshipType::Implicit:
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case discordpp::RelationshipType::Implicit:
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dict_relationship["type"] = "Implicit";
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break;
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default:
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@@ -426,5 +426,5 @@ Dictionary DiscordRPC::relationship2dict(discord::Relationship relationship)
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bool DiscordRPC::get_is_discord_working()
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{
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return result == discord::Result::Ok && app_id > 0;
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return result.Successful() && app_id > 0;
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}
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@@ -2,7 +2,7 @@
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#define DISCORDGODOT_H
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#include <stdio.h>
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include "discordpp.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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@@ -30,21 +30,21 @@ public:
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~DiscordRPC();
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// INTERBNAL
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int64_t old_app_id;
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uint64_t old_app_id;
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Dictionary relationship2dict(discord::Relationship relationship);
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Dictionary user2dict(discord::User user);
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///
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void set_app_id(int64_t value);
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int64_t get_app_id();
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int64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
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void set_app_id(uint64_t value);
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uint64_t get_app_id();
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uint64_t app_id = 0; // needs to be directly setted to 0 or it will crash randomly
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H_SET_GET(String, state)
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H_SET_GET(String, details)
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H_SET_GET(String, large_image)
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H_SET_GET(String, large_image_text)
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H_SET_GET(String, small_image)
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H_SET_GET(String, small_image_text)
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H_SET_GET(int64_t, start_timestamp)
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H_SET_GET(int64_t, end_timestamp)
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H_SET_GET(uint64_t, start_timestamp)
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H_SET_GET(uint64_t, end_timestamp)
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H_SET_GET(String, party_id)
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H_SET_GET(int32_t, current_party_size)
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H_SET_GET(int32_t, max_party_size)
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@@ -64,13 +64,13 @@ public:
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void open_invite_overlay(bool is_spectate);
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void open_server_invite_overlay(String invite_code);
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void open_voice_settings();
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void accept_join_request(int64_t user_id);
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void send_invite(int64_t user_id, bool is_spectate, String message_content);
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void accept_invite(int64_t user_id);
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void accept_join_request(uint64_t user_id);
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void send_invite(uint64_t user_id, bool is_spectate, String message_content);
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void accept_invite(uint64_t user_id);
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void register_command(String value);
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void register_steam(int32_t value);
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Dictionary get_current_user();
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Dictionary get_relationship(int64_t user_id);
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Dictionary get_relationship(uint64_t user_id);
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Array get_all_relationships();
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bool get_is_discord_working();
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int get_result_int();
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Binary file not shown.
1
src/lib/discord_social_sdk/version.txt
Normal file
1
src/lib/discord_social_sdk/version.txt
Normal file
@@ -0,0 +1 @@
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Latest tested version: 1.0.7445
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Submodule src/lib/godot-cpp updated: 4b63d795e4...4d5d707d60
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