trying to fix macos support agaaaiiin -_-

This commit is contained in:
2024-01-12 17:20:35 +01:00
parent 262450728d
commit 37c7759cdf
3 changed files with 11 additions and 15 deletions

View File

@@ -4,8 +4,8 @@ import os
env = SConscript("src/lib/godot-cpp/SConstruct")
if env["platform"] == "macos":
discord_library = "libdiscord_game_sdk.dylib"
discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
discord_library = "discord_game_sdk.dylib"
discord_library_second = "discord_game_sdk_aarch64.dylib"
libexportfolder = "/macos/"
elif env["platform"] in ("linuxbsd", "linux"):