trying to fix macos support agaaaiiin -_-
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@@ -4,8 +4,8 @@ import os
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env = SConscript("src/lib/godot-cpp/SConstruct")
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if env["platform"] == "macos":
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discord_library = "libdiscord_game_sdk.dylib"
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discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
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discord_library = "discord_game_sdk.dylib"
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discord_library_second = "discord_game_sdk_aarch64.dylib"
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libexportfolder = "/macos/"
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elif env["platform"] in ("linuxbsd", "linux"):
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