gone back to discord-rpc repo

This commit is contained in:
Yannik
2023-05-07 18:13:37 +02:00
parent 9b0a2768ac
commit 41ac291f6b
8 changed files with 41 additions and 56 deletions

3
.gitmodules vendored
View File

@@ -1,3 +1,6 @@
[submodule "src/lib/godot-cpp"]
path = src/lib/godot-cpp
url = https://github.com/godotengine/godot-cpp
[submodule "src/lib/discord-rpc"]
path = src/lib/discord-rpc
url = https://github.com/vaporvee/discord-rpc

View File

@@ -1,20 +1,20 @@
extends Node
func _ready():
Discord_SDK.app_id = 1099618430065324082
# Discord_SDK.app_id = 1099618430065324082
Discord_SDK.debug()
# Discord_SDK.app_id = 1099618430065324082
# Discord_SDK.details = "A demo activity by vaporvee#1231"
# Discord_SDK.state = "Checkpoint 23/23"
#
# Discord_SDK.large_image = "game"
# Discord_SDK.large_image_text = "Try it now!"
# Discord_SDK.small_image = "boss"
# Discord_SDK.small_image_text = "Fighting the end boss! D:"
#
# #Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
#Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
#
# Discord_SDK.refresh()
#
# $Info.text = $Info.text.replace("{discordinfo}",str(Discord_SDK.get_is_discord_working())).replace("{id}",str(Discord_SDK.app_id)).replace("{details}",Discord_SDK.details).replace("{state}",Discord_SDK.state).replace("{lkey}",Discord_SDK.large_image).replace("{ltext}",Discord_SDK.large_image_text).replace("{skey}",Discord_SDK.small_image).replace("{stext}",Discord_SDK.small_image_text).replace("{stimestamp}",str(Discord_SDK.start_timestamp)).replace("{etimestamp}",str(Discord_SDK.end_timestamp))

View File

@@ -1,5 +1,5 @@
#include "discordgodot.h"
#include "lib/discord_game_sdk/cpp/discord.h"
#include "lib/discord-rpc/include/discord_rpc.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
@@ -9,10 +9,7 @@ using namespace godot;
Discord_SDK *Discord_SDK::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
discord::User user{};
DiscordRichPresence discordPresence;
void Discord_SDK::_bind_methods()
{
@@ -75,35 +72,36 @@ Discord_SDK::~Discord_SDK()
void Discord_SDK::coreupdate()
{
if (result == discord::Result::Ok && app_id > 0)
{
::core->RunCallbacks();
}
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
}
void Discord_SDK::debug()
{
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!");
activity.SetDetails("I worked months on this");
activity.GetAssets().SetLargeImage("test1");
activity.GetAssets().SetLargeText("wow test text for large image");
activity.GetAssets().SetSmallImage("godot");
activity.GetAssets().SetSmallText("wow test text for small image");
activity.GetTimestamps().SetStart(1682242800);
if (result == discord::Result::Ok)
{
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
core->UserManager().OnCurrentUserUpdate.Connect([]()
{ core->UserManager().GetCurrentUser(&user); });
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
DiscordEventHandlers handlers;
Discord_Initialize("1099618430065324082", &handlers, 1, NULL);
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "\"new\" discord rpc lib for godot";
discordPresence.details = "Teeest";
discordPresence.startTimestamp = 0;
discordPresence.endTimestamp = time(0) + 5 * 60;
discordPresence.largeImageKey = "example_game";
discordPresence.smallImageKey = "fighting";
discordPresence.partyId = "party1234";
discordPresence.partySize = 1;
discordPresence.partyMax = 6;
discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
discordPresence.matchSecret = "xyzzy";
discordPresence.joinSecret = "join";
discordPresence.spectateSecret = "look";
discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
}
void Discord_SDK::set_app_id(const int64_t &value)
{
app_id = value;
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core);
}
int64_t Discord_SDK::get_app_id() const
{
@@ -113,7 +111,6 @@ int64_t Discord_SDK::get_app_id() const
void Discord_SDK::set_state(const String &value)
{
state = value;
activity.SetState(value.utf8().get_data());
}
String Discord_SDK::get_state() const
{
@@ -122,7 +119,6 @@ String Discord_SDK::get_state() const
void Discord_SDK::set_details(const String &value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String Discord_SDK::get_details() const
{
@@ -131,20 +127,11 @@ String Discord_SDK::get_details() const
void Discord_SDK::refresh()
{
if (result == discord::Result::Ok && app_id > 0)
{
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
core->UserManager().OnCurrentUserUpdate.Connect([]()
{ core->UserManager().GetCurrentUser(&user); });
}
else
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void Discord_SDK::set_large_image(const String &value)
{
large_image = value;
activity.GetAssets().SetLargeImage(value.utf8().get_data());
}
String Discord_SDK::get_large_image() const
{
@@ -153,7 +140,6 @@ String Discord_SDK::get_large_image() const
void Discord_SDK::set_large_image_text(const String &value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String Discord_SDK::get_large_image_text() const
{
@@ -162,7 +148,6 @@ String Discord_SDK::get_large_image_text() const
void Discord_SDK::set_small_image(const String &value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String Discord_SDK::get_small_image() const
{
@@ -171,7 +156,6 @@ String Discord_SDK::get_small_image() const
void Discord_SDK::set_small_image_text(const String &value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String Discord_SDK::get_small_image_text() const
{
@@ -181,28 +165,26 @@ String Discord_SDK::get_small_image_text() const
void Discord_SDK::set_start_timestamp(const int64_t &value)
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t Discord_SDK::get_start_timestamp() const
{
return activity.GetTimestamps().GetStart();
return 0;
}
void Discord_SDK::set_end_timestamp(const int64_t &value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t Discord_SDK::get_end_timestamp() const
{
return activity.GetTimestamps().GetEnd();
return 0;
}
bool Discord_SDK::get_is_discord_working() const
{
return result == discord::Result::Ok && app_id > 0;
return 0;
}
int Discord_SDK::get_result_int() const
{
return static_cast<int>(result);
return 0;
}

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@@ -2,15 +2,14 @@
#define DISCORDGODOT_H
#include <stdio.h>
#include "lib/discord_game_sdk/cpp/discord.h"
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
class Discord_SDK : public Object
class Discord_SDK : public RefCounted
{
GDCLASS(Discord_SDK, Object);
GDCLASS(Discord_SDK, RefCounted);
static Discord_SDK *singleton;

1
src/lib/discord-rpc Submodule

Submodule src/lib/discord-rpc added at 3eea5821c5

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