gone back to discord-rpc repo
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3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +1,6 @@
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[submodule "src/lib/godot-cpp"]
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path = src/lib/godot-cpp
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url = https://github.com/godotengine/godot-cpp
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[submodule "src/lib/discord-rpc"]
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path = src/lib/discord-rpc
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url = https://github.com/vaporvee/discord-rpc
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@@ -1,20 +1,20 @@
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extends Node
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func _ready():
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Discord_SDK.app_id = 1099618430065324082
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# Discord_SDK.app_id = 1099618430065324082
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Discord_SDK.debug()
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# Discord_SDK.app_id = 1099618430065324082
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# Discord_SDK.details = "A demo activity by vaporvee#1231"
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# Discord_SDK.state = "Checkpoint 23/23"
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#
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# Discord_SDK.large_image = "game"
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# Discord_SDK.large_image_text = "Try it now!"
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# Discord_SDK.small_image = "boss"
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# Discord_SDK.small_image_text = "Fighting the end boss! D:"
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#
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# #Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
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#Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
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# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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#
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# Discord_SDK.refresh()
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#
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# $Info.text = $Info.text.replace("{discordinfo}",str(Discord_SDK.get_is_discord_working())).replace("{id}",str(Discord_SDK.app_id)).replace("{details}",Discord_SDK.details).replace("{state}",Discord_SDK.state).replace("{lkey}",Discord_SDK.large_image).replace("{ltext}",Discord_SDK.large_image_text).replace("{skey}",Discord_SDK.small_image).replace("{stext}",Discord_SDK.small_image_text).replace("{stimestamp}",str(Discord_SDK.start_timestamp)).replace("{etimestamp}",str(Discord_SDK.end_timestamp))
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@@ -1,5 +1,5 @@
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#include "discordgodot.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include "lib/discord-rpc/include/discord_rpc.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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@@ -9,10 +9,7 @@ using namespace godot;
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Discord_SDK *Discord_SDK::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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discord::User user{};
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DiscordRichPresence discordPresence;
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void Discord_SDK::_bind_methods()
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{
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@@ -75,35 +72,36 @@ Discord_SDK::~Discord_SDK()
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void Discord_SDK::coreupdate()
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{
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if (result == discord::Result::Ok && app_id > 0)
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{
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::core->RunCallbacks();
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}
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#ifdef DISCORD_DISABLE_IO_THREAD
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Discord_UpdateConnection();
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#endif
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Discord_RunCallbacks();
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}
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void Discord_SDK::debug()
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{
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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activity.SetState("Test from Godot!");
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activity.SetDetails("I worked months on this");
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activity.GetAssets().SetLargeImage("test1");
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activity.GetAssets().SetLargeText("wow test text for large image");
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activity.GetAssets().SetSmallImage("godot");
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activity.GetAssets().SetSmallText("wow test text for small image");
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activity.GetTimestamps().SetStart(1682242800);
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if (result == discord::Result::Ok)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{ core->UserManager().GetCurrentUser(&user); });
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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DiscordEventHandlers handlers;
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Discord_Initialize("1099618430065324082", &handlers, 1, NULL);
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "\"new\" discord rpc lib for godot";
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discordPresence.details = "Teeest";
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discordPresence.startTimestamp = 0;
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discordPresence.endTimestamp = time(0) + 5 * 60;
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discordPresence.largeImageKey = "example_game";
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discordPresence.smallImageKey = "fighting";
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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discordPresence.instance = 0;
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Discord_UpdatePresence(&discordPresence);
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}
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void Discord_SDK::set_app_id(const int64_t &value)
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{
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app_id = value;
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result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core);
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}
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int64_t Discord_SDK::get_app_id() const
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{
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@@ -113,7 +111,6 @@ int64_t Discord_SDK::get_app_id() const
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void Discord_SDK::set_state(const String &value)
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{
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state = value;
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activity.SetState(value.utf8().get_data());
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}
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String Discord_SDK::get_state() const
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{
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@@ -122,7 +119,6 @@ String Discord_SDK::get_state() const
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void Discord_SDK::set_details(const String &value)
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{
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details = value;
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activity.SetDetails(value.utf8().get_data());
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}
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String Discord_SDK::get_details() const
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{
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@@ -131,20 +127,11 @@ String Discord_SDK::get_details() const
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void Discord_SDK::refresh()
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{
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if (result == discord::Result::Ok && app_id > 0)
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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core->UserManager().OnCurrentUserUpdate.Connect([]()
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{ core->UserManager().GetCurrentUser(&user); });
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}
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else
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void Discord_SDK::set_large_image(const String &value)
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{
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large_image = value;
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activity.GetAssets().SetLargeImage(value.utf8().get_data());
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}
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String Discord_SDK::get_large_image() const
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{
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@@ -153,7 +140,6 @@ String Discord_SDK::get_large_image() const
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void Discord_SDK::set_large_image_text(const String &value)
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{
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large_image_text = value;
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activity.GetAssets().SetLargeText(value.utf8().get_data());
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}
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String Discord_SDK::get_large_image_text() const
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{
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@@ -162,7 +148,6 @@ String Discord_SDK::get_large_image_text() const
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void Discord_SDK::set_small_image(const String &value)
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{
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small_image = value;
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activity.GetAssets().SetSmallImage(value.utf8().get_data());
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}
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String Discord_SDK::get_small_image() const
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{
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@@ -171,7 +156,6 @@ String Discord_SDK::get_small_image() const
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void Discord_SDK::set_small_image_text(const String &value)
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{
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small_image_text = value;
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activity.GetAssets().SetSmallText(value.utf8().get_data());
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}
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String Discord_SDK::get_small_image_text() const
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{
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@@ -181,28 +165,26 @@ String Discord_SDK::get_small_image_text() const
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void Discord_SDK::set_start_timestamp(const int64_t &value)
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{
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start_timestamp = value;
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activity.GetTimestamps().SetStart(value);
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}
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int64_t Discord_SDK::get_start_timestamp() const
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{
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return activity.GetTimestamps().GetStart();
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return 0;
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}
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void Discord_SDK::set_end_timestamp(const int64_t &value)
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{
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end_timestamp = value;
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activity.GetTimestamps().SetEnd(value);
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}
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int64_t Discord_SDK::get_end_timestamp() const
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{
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return activity.GetTimestamps().GetEnd();
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return 0;
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}
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bool Discord_SDK::get_is_discord_working() const
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{
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return result == discord::Result::Ok && app_id > 0;
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return 0;
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}
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int Discord_SDK::get_result_int() const
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{
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return static_cast<int>(result);
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return 0;
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}
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@@ -2,15 +2,14 @@
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#define DISCORDGODOT_H
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#include <stdio.h>
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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class Discord_SDK : public Object
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class Discord_SDK : public RefCounted
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{
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GDCLASS(Discord_SDK, Object);
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GDCLASS(Discord_SDK, RefCounted);
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static Discord_SDK *singleton;
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1
src/lib/discord-rpc
Submodule
1
src/lib/discord-rpc
Submodule
Submodule src/lib/discord-rpc added at 3eea5821c5
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