still the same error but better written building script :/
This commit is contained in:
67
SConstruct
67
SConstruct
@@ -1,8 +1,20 @@
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#!/usr/bin/env python
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#!python
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import os
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import sys
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env = SConscript("./godot-cpp/SConstruct")
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opts = Variables([], ARGUMENTS)
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# Gets the standard flags CC, CCX, etc.
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env = SConscript("godot-cpp/SConstruct")
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# Define our options
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opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'project/addons/discord-rpc-gd/bin'))
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opts.Add(PathVariable('target_name', 'The library name.', 'discord_game_sdk', PathVariable.PathAccept))
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# Local dependency paths, adapt them to your setup
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discord_lib_path = "project/addons/discord-rpc-gd/bin"
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# Updates the environment with the option variables.
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opts.Update(env)
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# For the reference:
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# - CCFLAGS are compilation flags shared between C and C++
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@@ -12,25 +24,38 @@ env = SConscript("./godot-cpp/SConstruct")
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# - CPPDEFINES are for pre-processor defines
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# - LINKFLAGS are for linking flags
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# Check our platform specifics
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if env['platform'] == "macos":
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# Set the correct library
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discord_library = 'discord_game_sdk.dylib'
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elif env['platform'] in ('linuxbsd', 'linux'):
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# Set correct library
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discord_library = 'discord_game_sdk.so'
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elif env['platform'] == "windows":
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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# env.Append(ENV=os.environ)
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# Set correct library
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discord_library = 'discord_game_sdk.dll'
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# make sure our binding library is properly includes
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env.Append(LIBPATH=[discord_lib_path])
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env.Append(CPPPATH=['src\discord-game-sdk-cpp'])
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env.Append(LIBS=[
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discord_library.replace(".dll", "")
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])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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sources = Glob('src/*.cpp')
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env.Append(CPPPATH=["src/"])
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env.Append(LIBS=["discord_game_sdk"])
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env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
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sources = Glob("src/*.cpp")
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"project/addons/discord-rpc-gd/bin/libgd-discordrpc.{}.{}.framework/discord-rpc-gd.{}.{}".format(
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env["platform"], env["target"], env["platform"], env["target"]
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),
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source=sources,
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)
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else:
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library = env.SharedLibrary(
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"project/addons/discord-rpc-gd/bin/libgd-discordrpc{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
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source=sources,
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)
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library = env.SharedLibrary(target=env['target_path'] + env['target_name'] + env["suffix"] + env["SHLIBSUFFIX"], source=sources)
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env.Depends(library, Command("project/addons/discord-rpc-gd/bin" + discord_library, discord_lib_path + "/" + discord_library, Copy("$TARGET", "$SOURCE")))
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Default(library)
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# Generates help for the -h scons option.
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Help(opts.GenerateHelpText(env))
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@@ -20,3 +20,22 @@ android.debug.x86_64 = "bin/libgd-discordrpc.android.template_debug.x86_64.so"
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android.release.x86_64 = "bin/libgd-discordrpc.android.template_release.x86_64.so"
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android.debug.arm64 = "bin/libgd-discordrpc.android.template_debug.arm64.so"
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android.release.arm64 = "bin/libgd-discordrpc.android.template_release.arm64.so"
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[dependencies]
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macos.debug = "bin/discord_game_sdk.framework"
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macos.release = "bin/discord_game_sdk.framework"
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windows.debug.x86_32 = "bin/discord_game_sdk.dll"
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windows.release.x86_32 = "bin/discord_game_sdk.dll"
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windows.debug.x86_64 = "bin/discord_game_sdk.dll"
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windows.release.x86_64 = "bin/discord_game_sdk.dll"
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linux.debug.x86_64 = "bin/ldiscord_game_sdk.so"
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linux.release.x86_64 = "bin/discord_game_sdk.so"
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linux.debug.arm64 = "bin/discord_game_sdk.so"
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linux.release.arm64 = "bin/discord_game_sdk.so"
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linux.debug.rv64 = "bin/discord_game_sdk.so"
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linux.release.rv64 = "bin/discord_game_sdk.so"
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android.debug.x86_64 = "bin/discord_game_sdk.so"
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android.release.x86_64 = "bin/discord_game_sdk.so"
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android.debug.arm64 = "bin/discord_game_sdk.so"
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android.release.arm64 = "bin/discord_game_sdk.so"
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project/addons/discord-rpc-gd/bindiscord_game_sdk.dll
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project/addons/discord-rpc-gd/bindiscord_game_sdk.dll
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@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cwwdhvaogsdtb"
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path="res://.godot/imported/Banner_v1.png-5ed14d0906a04274d823c02cd90d1aad.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Banner_v1.png"
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dest_files=["res://.godot/imported/Banner_v1.png-5ed14d0906a04274d823c02cd90d1aad.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3prnkmtfx1nq"
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path="res://.godot/imported/Logo_V2.png-3c17f898c9e359ffd20bde3cd3e1cd33.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Logo_V2.png"
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dest_files=["res://.godot/imported/Logo_V2.png-3c17f898c9e359ffd20bde3cd3e1cd33.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 21 KiB |
@@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://vj51qej4ohom"
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path="res://.godot/imported/Logo_V2_Clyde.png-2f34f333e2fac3b95f8c8c6a41e767f0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Logo_V2_Clyde.png"
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dest_files=["res://.godot/imported/Logo_V2_Clyde.png-2f34f333e2fac3b95f8c8c6a41e767f0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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12
src/main.cpp
12
src/main.cpp
@@ -4,9 +4,8 @@
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#include "./discord-game-sdk-cpp/discord.h"
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using namespace godot;
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using namespace discord;
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Core *core{};
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// discord::Core *core{};
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void DiscordRPC::_bind_methods()
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{
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@@ -25,12 +24,13 @@ DiscordRPC::~DiscordRPC()
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void DiscordRPC::_ready()
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{
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/*discord::Result res = Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core);
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Activity activity{};
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UtilityFunctions::print(core);
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/*auto result = discord::Core::Create(461618159171141643, DiscordCreateFlags_Default, &core);
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discord::Activity activity{};
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activity.SetState("Testing");
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activity.SetDetails("Fruit Loops");
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core->ActivityManager().UpdateActivity(activity, [](Result res) {});*/
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {
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});*/
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}
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void DiscordRPC::_process(float delta)
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src/main.windows.template_release.x86_64.obj
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src/main.windows.template_release.x86_64.obj
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src/register_types.windows.template_release.x86_64.obj
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src/register_types.windows.template_release.x86_64.obj
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