Make macos version work (testes on m1 at least)
1. Change name of discord's library to libdiscord_game_sdk, so it links properly 2. Change it's install name with install_name_tool to use @loader_path instead of @rpath, that one's a blunder on discord's side, it should really have been loader_path from the beginning (rpath means look at where the binary is started from, loader_path means look at where the library is) 3. Combine the aarch and x86 library into one, again no idea why discord does not do this themselves
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@@ -5,10 +5,10 @@ compatibility_minimum = 4.2
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[libraries]
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macos.debug.x86_64 = "macos/discord_game_sdk_binding_debug.dylib"
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macos.release.x86_64 = "macos/discord_game_sdk_binding.dylib"
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macos.debug.arm64 = "macos/discord_game_sdk_binding_arm64_debug.dylib"
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macos.release.arm64 = "macos/discord_game_sdk_binding_arm64.dylib"
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macos.debug.x86_64 = "macos/libdiscord_game_sdk_binding_debug.dylib"
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macos.release.x86_64 = "macos/libdiscord_game_sdk_binding.dylib"
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macos.debug.arm64 = "macos/libdiscord_game_sdk_binding_arm64_debug.dylib"
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macos.release.arm64 = "macos/libdiscord_game_sdk_binding_arm64.dylib"
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windows.debug.x86_64 = "windows/discord_game_sdk_binding_debug.dll"
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windows.release.x86_64 = "windows/discord_game_sdk_binding.dll"
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linux.debug.x86_64 = "linux/libdiscord_game_sdk_binding_debug.so"
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@@ -20,10 +20,7 @@ linux.release.rv64 = "linux/libdiscord_game_sdk_binding.so"
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[dependencies]
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macos.debug.x86_64 = { "macos/discord_game_sdk.dylib": "" }
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macos.release.x86_64 = { "macos/discord_game_sdk.dylib": "" }
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macos.debug.arm64 = { "macos/discord_game_sdk_aarch64": "" }
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macos.release.arm64 = { "macos/discord_game_sdk_aarch64": "" }
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macos = { "macos/libdiscord_game_sdk.dylib": "" }
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windows.debug.x86_64 = { "windows/discord_game_sdk.dll": "" }
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windows.release.x86_64 = { "windows/discord_game_sdk.dll": "" }
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linux.debug.x86_64 = { "linux/libdiscord_game_sdk.so": "" }
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