removed custom loader node and did a bit documentation
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@@ -1,10 +1,6 @@
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@tool
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extends EditorPlugin
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const DiscordSDKLoader = preload("res://addons/discord-sdk-gd/nodes/core_updater.gd")
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const DiscordSDKLoader_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Group_1.svg")
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var loaded_DiscordSDKLoader = DiscordSDKLoader.new()
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const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
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const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
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var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
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@@ -15,7 +11,6 @@ var loaded_exportplugin = ExportPlugin.new()
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func _enter_tree() -> void:
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add_custom_type("DiscordSDKLoader","Node",DiscordSDKLoader,DiscordSDKLoader_icon)
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add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
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add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
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add_export_plugin(loaded_exportplugin)
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@@ -29,7 +24,6 @@ func _enable_plugin():
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func _disable_plugin() -> void:
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print("DiscordSDK Addon got disabled")
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remove_autoload_singleton("DiscordSDKLoader")
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remove_custom_type("DiscordSDKLoader")
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remove_custom_type("DiscordSDKDebug")
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ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
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