reorganized libs
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56
SConstruct
56
SConstruct
@@ -2,40 +2,62 @@
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import os
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# Gets the standard flags CC, CCX, etc.
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env = SConscript("lib/godot-cpp/SConstruct")
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env = SConscript("src/lib/godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'libdiscord_game_sdk.dylib'
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if env["platform"] == "macos":
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discord_library = "libdiscord_game_sdk.dylib"
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discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'libdiscord_game_sdk.so'
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elif env["platform"] in ("linuxbsd", "linux"):
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discord_library = "libdiscord_game_sdk.so"
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discord_library_second = ""
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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discord_library = 'discord_game_sdk.dll'
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elif env["platform"] == "windows":
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discord_library = "discord_game_sdk.dll"
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discord_library_second = "discord_game_sdk_x86.dll"
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libexportfolder = "/windows/"
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if env['target'] == "template_debug":
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if env["target"] == "template_debug":
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debugsuffix = "_debug"
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else:
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debugsuffix = ""
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# make sure our binding library is properly includes
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env.Append(LIBPATH=["lib/discord-game-sdk/"])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
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sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
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env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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sources += Glob('src/*.cpp')
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env.Append(CPPPATH=["src/"])
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sources += Glob("src/*.cpp")
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# The finished exports
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library = env.SharedLibrary(target="project/addons/discord-sdk-gd/bin/" +
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libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources)
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env.Depends(library, Command("project/addons/discord-sdk-gd/bin/" + libexportfolder +
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discord_library, "lib/discord-game-sdk/" + discord_library, Copy("$TARGET", "$SOURCE")))
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library = env.SharedLibrary(
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target="project/addons/discord-sdk-gd/bin/"
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+ libexportfolder
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+ "discord_game_sdk_binding"
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+ debugsuffix,
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source=sources,
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)
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env.Depends(
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library,
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Command(
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"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library,
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"src/lib/discord_game_sdk/bin/" + discord_library,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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env.Depends(
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library,
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Command(
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"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
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"src/lib/discord_game_sdk/bin/" + discord_library_second,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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Default(library)
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