reorganized libs

This commit is contained in:
Yannik
2023-05-04 16:11:11 +02:00
parent bec727743e
commit 55c94ee23d
20 changed files with 113 additions and 38 deletions

View File

@@ -2,40 +2,62 @@
import os
# Gets the standard flags CC, CCX, etc.
env = SConscript("lib/godot-cpp/SConstruct")
env = SConscript("src/lib/godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
discord_library = 'libdiscord_game_sdk.dylib'
if env["platform"] == "macos":
discord_library = "libdiscord_game_sdk.dylib"
discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
discord_library = 'libdiscord_game_sdk.so'
elif env["platform"] in ("linuxbsd", "linux"):
discord_library = "libdiscord_game_sdk.so"
discord_library_second = ""
libexportfolder = "/linux/"
elif env['platform'] == "windows":
discord_library = 'discord_game_sdk.dll'
elif env["platform"] == "windows":
discord_library = "discord_game_sdk.dll"
discord_library_second = "discord_game_sdk_x86.dll"
libexportfolder = "/windows/"
if env['target'] == "template_debug":
if env["target"] == "template_debug":
debugsuffix = "_debug"
else:
debugsuffix = ""
# make sure our binding library is properly includes
env.Append(LIBPATH=["lib/discord-game-sdk/"])
sources = Glob('src/discord-game-sdk-cpp/*.cpp')
env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
sources += Glob('src/*.cpp')
env.Append(CPPPATH=["src/"])
sources += Glob("src/*.cpp")
# The finished exports
library = env.SharedLibrary(target="project/addons/discord-sdk-gd/bin/" +
libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources)
env.Depends(library, Command("project/addons/discord-sdk-gd/bin/" + libexportfolder +
discord_library, "lib/discord-game-sdk/" + discord_library, Copy("$TARGET", "$SOURCE")))
library = env.SharedLibrary(
target="project/addons/discord-sdk-gd/bin/"
+ libexportfolder
+ "discord_game_sdk_binding"
+ debugsuffix,
source=sources,
)
env.Depends(
library,
Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library,
"src/lib/discord_game_sdk/bin/" + discord_library,
Copy("$TARGET", "$SOURCE"),
),
)
env.Depends(
library,
Command(
"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
"src/lib/discord_game_sdk/bin/" + discord_library_second,
Copy("$TARGET", "$SOURCE"),
),
)
Default(library)