renamed discord_sdk to DiscordSDK to match the engines naming

This commit is contained in:
2023-12-15 16:00:15 +01:00
parent 899f8f4b02
commit 5cac6404b0
11 changed files with 125 additions and 125 deletions

View File

@@ -3,27 +3,27 @@
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &discord_sdk::method)
#define BIND_SET_GET(property_name, variant_type) \
godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &discord_sdk::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &discord_sdk::set_##property_name); \
#define BIND_METHOD(method, ...) godot::ClassDB::bind_method(D_METHOD(#method, ##__VA_ARGS__), &DiscordSDK::method)
#define BIND_SET_GET(property_name, variant_type) \
godot::ClassDB::bind_method(D_METHOD("get_" #property_name), &DiscordSDK::get_##property_name); \
godot::ClassDB::bind_method(D_METHOD("set_" #property_name, #variant_type), &DiscordSDK::set_##property_name); \
godot::ClassDB::add_property(get_class_static(), PropertyInfo(variant_type, #property_name), "set_" #property_name, "get_" #property_name)
#define BIND_SIGNAL(signal_name, ...) godot::ClassDB::add_signal(get_class_static(), MethodInfo(#signal_name, ##__VA_ARGS__))
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(discord_sdk::variable) discord_sdk::get_##variable() { return variable; } \
void discord_sdk::set_##variable(decltype(discord_sdk::variable) value) \
{ \
variable = value; \
setter; \
#define SET_GET(variable, setter, ...) /*getter isn't mandatory for this project*/ \
decltype(DiscordSDK::variable) DiscordSDK::get_##variable() { return variable; } \
void DiscordSDK::set_##variable(decltype(DiscordSDK::variable) value) \
{ \
variable = value; \
setter; \
}
discord_sdk *discord_sdk::singleton = nullptr;
DiscordSDK *DiscordSDK::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
discord::User user{};
void discord_sdk::_bind_methods()
void DiscordSDK::_bind_methods()
{
BIND_SET_GET(app_id, Variant::INT);
BIND_SET_GET(state, Variant::STRING);
@@ -51,7 +51,7 @@ void discord_sdk::_bind_methods()
BIND_METHOD(debug);
BIND_METHOD(run_callbacks);
BIND_METHOD(refresh);
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &discord_sdk::clear, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear", "reset_values"), &DiscordSDK::clear, DEFVAL(false));
BIND_METHOD(unclear);
BIND_METHOD(register_command, "command");
BIND_METHOD(register_steam, "steam_id");
@@ -85,29 +85,29 @@ SET_GET(spectate_secret, activity.GetSecrets().SetSpectate(value.utf8().get_data
SET_GET(instanced, activity.SetInstance(value))
SET_GET(is_public_party, activity.GetParty().SetPrivacy(static_cast<discord::ActivityPartyPrivacy>(value)))
discord_sdk::discord_sdk()
DiscordSDK::DiscordSDK()
{
singleton = this;
}
discord_sdk::~discord_sdk()
DiscordSDK::~DiscordSDK()
{
singleton = nullptr;
delete core; // couldn't use destructor because it would not compile on linux
core = nullptr;
}
discord_sdk *discord_sdk::get_singleton()
DiscordSDK *DiscordSDK::get_singleton()
{
return singleton;
}
void discord_sdk::run_callbacks()
void DiscordSDK::run_callbacks()
{
if (result == discord::Result::Ok && app_id > 0)
::core->RunCallbacks();
}
void discord_sdk::debug()
void DiscordSDK::debug()
{
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!");
@@ -125,7 +125,7 @@ void discord_sdk::debug()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::set_app_id(int64_t value)
void DiscordSDK::set_app_id(int64_t value)
{
app_id = value;
if (app_id > 0)
@@ -140,34 +140,34 @@ void discord_sdk::set_app_id(int64_t value)
core->UserManager().GetCurrentUser(&user); });
// signals
core->ActivityManager().OnActivityJoin.Connect([](const char *secret)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_join", secret); });
core->ActivityManager().OnActivitySpectate.Connect([](const char *secret)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_spectate", secret); });
core->ActivityManager().OnActivityJoinRequest.Connect([this](discord::User const &user)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("activity_join_request", user2dict(user)); });
core->OverlayManager().OnToggle.Connect([](bool is_locked)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("overlay_toggle", is_locked); });
core->RelationshipManager().OnRefresh.Connect([&]()
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("relationships_init"); });
core->RelationshipManager().OnRelationshipUpdate.Connect([&](discord::Relationship const &relationship)
{ discord_sdk::get_singleton()
{ DiscordSDK::get_singleton()
->emit_signal("updated_relationship", relationship2dict(relationship)); });
}
}
}
int64_t discord_sdk::get_app_id()
int64_t DiscordSDK::get_app_id()
{
if (app_id != 0)
return app_id;
return old_app_id;
}
void discord_sdk::refresh()
void DiscordSDK::refresh()
{
if (get_is_discord_working())
{
@@ -179,7 +179,7 @@ void discord_sdk::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void discord_sdk::clear(bool reset_values = false)
void DiscordSDK::clear(bool reset_values = false)
{
if (get_is_discord_working())
{
@@ -212,7 +212,7 @@ void discord_sdk::clear(bool reset_values = false)
}
}
void discord_sdk::unclear()
void DiscordSDK::unclear()
{
if (old_app_id > 0)
{
@@ -224,69 +224,69 @@ void discord_sdk::unclear()
UtilityFunctions::push_warning("Discord Activity couldn't be uncleared. Maybe it didn't get cleared before?");
}
bool discord_sdk::get_is_overlay_enabled()
bool DiscordSDK::get_is_overlay_enabled()
{
bool ie;
if (get_is_discord_working())
core->OverlayManager().IsEnabled(&ie);
return ie;
}
bool discord_sdk::get_is_overlay_locked()
bool DiscordSDK::get_is_overlay_locked()
{
bool il;
if (get_is_discord_working())
core->OverlayManager().IsLocked(&il);
return il;
}
void discord_sdk::set_is_overlay_locked(bool value)
void DiscordSDK::set_is_overlay_locked(bool value)
{
is_overlay_locked = value;
if (get_is_discord_working())
core->OverlayManager().SetLocked(value, {});
}
void discord_sdk::open_invite_overlay(bool is_spectate)
void DiscordSDK::open_invite_overlay(bool is_spectate)
{
if (get_is_discord_working())
core->OverlayManager().OpenActivityInvite(static_cast<discord::ActivityActionType>(is_spectate + 1), {});
}
void discord_sdk::open_server_invite_overlay(String invite_code)
void DiscordSDK::open_server_invite_overlay(String invite_code)
{
if (get_is_discord_working())
core->OverlayManager().OpenGuildInvite(invite_code.utf8().get_data(), {});
}
void discord_sdk::open_voice_settings()
void DiscordSDK::open_voice_settings()
{
if (get_is_discord_working())
core->OverlayManager().OpenVoiceSettings({});
}
void discord_sdk::accept_join_request(int64_t user_id)
void DiscordSDK::accept_join_request(int64_t user_id)
{
if (get_is_discord_working())
core->ActivityManager().SendRequestReply(user_id, static_cast<discord::ActivityJoinRequestReply>(1), {});
}
void discord_sdk::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
void DiscordSDK::send_invite(int64_t user_id, bool is_spectate = false, String message_content = "")
{
if (get_is_discord_working())
core->ActivityManager().SendInvite(user_id, static_cast<discord::ActivityActionType>(is_spectate + 1), message_content.utf8().get_data(), {});
}
void discord_sdk::accept_invite(int64_t user_id)
void DiscordSDK::accept_invite(int64_t user_id)
{
if (get_is_discord_working())
core->ActivityManager().AcceptInvite(user_id, {});
}
void discord_sdk::register_command(String value)
void DiscordSDK::register_command(String value)
{
if (get_is_discord_working())
core->ActivityManager().RegisterCommand(value.utf8().get_data());
}
void discord_sdk::register_steam(int32_t value)
void DiscordSDK::register_steam(int32_t value)
{
if (get_is_discord_working())
core->ActivityManager().RegisterSteam(value);
}
Dictionary discord_sdk::get_current_user()
Dictionary DiscordSDK::get_current_user()
{
Dictionary userdict;
if (get_is_discord_working())
@@ -298,7 +298,7 @@ Dictionary discord_sdk::get_current_user()
return userdict;
}
Dictionary discord_sdk::get_relationship(int64_t user_id)
Dictionary DiscordSDK::get_relationship(int64_t user_id)
{
if (get_is_discord_working())
{
@@ -310,7 +310,7 @@ Dictionary discord_sdk::get_relationship(int64_t user_id)
return dict;
}
Array discord_sdk::get_all_relationships()
Array DiscordSDK::get_all_relationships()
{
Array all_relationships;
core->RelationshipManager().Filter(
@@ -327,12 +327,12 @@ Array discord_sdk::get_all_relationships()
return all_relationships;
}
int discord_sdk::get_result_int()
int DiscordSDK::get_result_int()
{
return static_cast<int>(result);
}
Dictionary discord_sdk::user2dict(discord::User user)
Dictionary DiscordSDK::user2dict(discord::User user)
{
Dictionary userdict;
userdict["avatar"] = user.GetAvatar(); // can be empty when user has no avatar
@@ -348,7 +348,7 @@ Dictionary discord_sdk::user2dict(discord::User user)
return userdict;
}
Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
Dictionary DiscordSDK::relationship2dict(discord::Relationship relationship)
{
Dictionary dict_relationship;
Dictionary presence;
@@ -420,7 +420,7 @@ Dictionary discord_sdk::relationship2dict(discord::Relationship relationship)
return dict_relationship;
}
bool discord_sdk::get_is_discord_working()
bool DiscordSDK::get_is_discord_working()
{
return result == discord::Result::Ok && app_id > 0;
}

View File

@@ -13,21 +13,21 @@
using namespace godot;
class discord_sdk : public Object
class DiscordSDK : public Object
{
GDCLASS(discord_sdk, Object);
GDCLASS(DiscordSDK, Object);
static discord_sdk *singleton;
static DiscordSDK *singleton;
protected:
static void _bind_methods();
public:
static discord_sdk *
static DiscordSDK *
get_singleton();
discord_sdk();
~discord_sdk();
DiscordSDK();
~DiscordSDK();
// INTERBNAL
int64_t old_app_id;

View File

@@ -9,15 +9,15 @@
#include "discordgodot.h"
using namespace godot;
static discord_sdk *discordsdk;
static DiscordSDK *discordsdk;
void initialize_discordsdk_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
ClassDB::register_class<discord_sdk>();
discordsdk = memnew(discord_sdk);
Engine::get_singleton()->register_singleton("discord_sdk", discord_sdk::get_singleton());
ClassDB::register_class<DiscordSDK>();
discordsdk = memnew(DiscordSDK);
Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton());
}
}
@@ -25,7 +25,7 @@ void uninitialize_discordsdk_module(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
Engine::get_singleton()->unregister_singleton("discord_sdk");
Engine::get_singleton()->unregister_singleton("DiscordSDK");
}
}