performance and code structure improvements
This commit is contained in:
19
build.py
19
build.py
@@ -1,23 +1,28 @@
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import os
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import sys
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yes = {'yes', 'y', 'ye', ''}
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no = {'no', 'n'}
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yes = {"yes", "y", "ye", ""}
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no = {"no", "n"}
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if len(sys.argv) > 1:
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choice = sys.argv[1].removeprefix("-")
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else:
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sys.stdout.write(
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"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): ")
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"Do you want to open only the built project instead of the Godot Editor after building? ([y]es/[n]o): "
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)
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choice = input().lower()
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if choice in yes:
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os.system("python -m SCons && python -m SCons target=template_release && cd project && godot")
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os.system(
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"python -m SCons && python -m SCons target=template_release && cd project && godot"
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)
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elif choice in no:
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if os.name == 'nt':
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if os.name == "nt":
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project\project.godot")
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"python -m SCons && python -m SCons target=template_release && godot project\project.godot"
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)
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else:
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os.system(
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"python -m SCons && python -m SCons target=template_release && godot project/project.godot")
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"python -m SCons && python -m SCons target=template_release && godot project/project.godot"
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)
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else:
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sys.stdout.write("Please respond with 'yes' or 'no'")
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