performance and code structure improvements
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project/Node
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@@ -3,5 +3,5 @@
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name="DiscordSDK"
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description="Discord Game SDK support for GDScript in Godot"
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author="vaporvee"
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version="3.2"
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version="3.3"
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script="plugin.gd"
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@@ -13,7 +13,6 @@ func _enter_tree() -> void:
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ProjectSettings.set_setting("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_as_basic("DiscordSDK/EditorPresence/enabled",true)
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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ProjectSettings.set_restart_if_changed("DiscordSDK/EditorPresence/enabled",true)
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func _enable_plugin() -> void:
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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@@ -13,7 +13,7 @@ config_version=5
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config/name="GDExtension DiscordSDK Test Project"
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config/tags=PackedStringArray("vaporvee")
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.1")
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config/features=PackedStringArray("4.2")
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boot_splash/bg_color=Color(0.25098, 0.305882, 0.929412, 1)
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boot_splash/image="res://assets/Banner_v1.png"
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boot_splash/fullsize=false
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