removed obsolete export plugin

This commit is contained in:
Yannik
2023-06-30 22:54:13 +02:00
parent 3e944683a4
commit 68c8a42826
4 changed files with 1 additions and 27 deletions

View File

@@ -1,17 +0,0 @@
@tool
extends EditorExportPlugin
func _export_file(_path, _type, features) -> void:
if features.find("windows",0) != -1:
if features.find("x86_64",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features.find("x86",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
elif features.find("linux",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features.find("macos",0) != -1:
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
func _get_name():
pass

View File

@@ -6,14 +6,9 @@ const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/D
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
const ExportPlugin = preload("res://addons/discord-sdk-gd/export.gd")
var loaded_exportplugin = ExportPlugin.new()
func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
add_autoload_singleton("DiscordSDKLoader", "res://addons/discord-sdk-gd/nodes/core_updater.gd")
add_export_plugin(loaded_exportplugin)
func _enable_plugin() -> void:
print("DiscordSDK Addon got enabled (PLEASE RESTART THE EDITOR)")

View File

@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../uizkgiuzfv/discord_sdk_demo.exe"
export_path="../../exportestt/discord_sdk_demo.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false

View File

@@ -8,10 +8,6 @@
config_version=5
[DiscordSDK]
EditorPresence/enabled=false
[application]
config/name="GDExtension DiscordSDK Test Project"