A DIFFERENT ERROR YEEEAAAHH
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23
.vscode/c_cpp_properties.json
vendored
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23
.vscode/c_cpp_properties.json
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@@ -0,0 +1,23 @@
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${default}",
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"${workspaceFolder}/src/discord-game-sdk-cpp",
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"${workspaceFolder}"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE"
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "cl.exe",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-msvc-x64"
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}
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],
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"version": 4
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}
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@@ -14,10 +14,10 @@ env = SConscript("./godot-cpp/SConstruct")
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"])
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env.Append(CPPPATH=["src/"])
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env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"])
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env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"])
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env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
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env.Append(LIBS=["discord_game_sdk"])
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sources = Glob("src/*.cpp")
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if env["platform"] == "macos":
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@@ -20,3 +20,20 @@ android.debug.x86_64 = "bin/libgd-discordrpc.android.template_debug.x86_64.so"
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android.release.x86_64 = "bin/libgd-discordrpc.android.template_release.x86_64.so"
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android.debug.arm64 = "bin/libgd-discordrpc.android.template_debug.arm64.so"
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android.release.arm64 = "bin/libgd-discordrpc.android.template_release.arm64.so"
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[dependencies]
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windows.debug.x86_32 = "lib/discord_game_sdk.dll"
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windows.release.x86_32 = "lib/discord_game_sdk.dll"
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windows.debug.x86_64 = "lib/discord_game_sdk.dll"
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windows.release.x86_64 = "lib/discord_game_sdk.dll"
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linux.debug.x86_64 = "lib/discord_game_sdk.so"
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linux.release.x86_64 = "lib/discord_game_sdk.so"
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linux.debug.arm64 = "lib/discord_game_sdk.so"
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linux.release.arm64 = "lib/discord_game_sdk.so"
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linux.debug.rv64 = "lib/discord_game_sdk.so"
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linux.release.rv64 = "lib/discord_game_sdk.so"
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android.debug.x86_64 = "lib/discord_game_sdk.so"
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android.release.x86_64 = "lib/discord_game_sdk.so"
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android.debug.arm64 = "lib/discord_game_sdk.so"
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android.release.arm64 = "lib/discord_game_sdk.so"
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24
src/main.cpp
24
src/main.cpp
@@ -8,28 +8,32 @@ using namespace discord;
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Core *core{};
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void DiscordRPC::_bind_methods() {
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void DiscordRPC::_bind_methods()
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{
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}
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DiscordRPC::DiscordRPC() {
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DiscordRPC::DiscordRPC()
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{
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// initialize any variables here
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time_passed = 0.0;
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}
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DiscordRPC::~DiscordRPC() {
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DiscordRPC::~DiscordRPC()
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{
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// add your cleanup here
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}
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void DiscordRPC::_ready() {
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discord::Result res /*= Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core)*/;
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void DiscordRPC::_ready()
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{
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discord::Result res = Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core);
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Activity activity{};
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UtilityFunctions::print(core);
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/*activity.SetState("Testing");
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activity.SetState("Testing");
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activity.SetDetails("Fruit Loops");
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core->ActivityManager().UpdateActivity(activity, [](Result res) {
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});*/
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core->ActivityManager().UpdateActivity(activity, [](Result res) {});
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}
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void DiscordRPC::_process(float delta) {
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//::core->RunCallbacks();
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void DiscordRPC::_process(float delta)
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{
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::core->RunCallbacks();
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}
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src/main.windows.template_debug.x86_64.obj
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src/main.windows.template_debug.x86_64.obj
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src/register_types.windows.template_debug.x86_64.obj
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src/register_types.windows.template_debug.x86_64.obj
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