added the user singleton

This commit is contained in:
Yannik
2023-04-26 11:40:22 +02:00
parent 272d8d7922
commit 85e8aeb3ee
7 changed files with 80 additions and 1 deletions

View File

@@ -7,17 +7,22 @@
#include <godot_cpp/godot.hpp>
#include "activity.h"
#include "user.h"
using namespace godot;
static Discord_Activity *discordactivity;
static Discord_User *discorduser;
void gdextension_initialize(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
ClassDB::register_class<Discord_Activity>();
ClassDB::register_class<Discord_User>();
discordactivity = memnew(Discord_Activity);
discorduser = memnew(Discord_User);
Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton());
Engine::get_singleton()->register_singleton("Discord_User", Discord_User::get_singleton());
}
}
@@ -26,7 +31,9 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
Engine::get_singleton()->unregister_singleton("Discord_Activity");
Engine::get_singleton()->unregister_singleton("Discord_User");
memdelete(discordactivity);
memdelete(discorduser);
}
}

39
src/user.cpp Normal file
View File

@@ -0,0 +1,39 @@
#include "user.h"
#include <string>
#include "./discord-game-sdk-cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot;
Discord_User *Discord_User::singleton = nullptr;
void Discord_User::_bind_methods()
{
ClassDB::bind_method(D_METHOD("get_name"), &Discord_User::get_name);
}
Discord_User *Discord_User::get_singleton()
{
return singleton;
}
Discord_User::Discord_User()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
Discord_User::~Discord_User()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
String Discord_User::get_name() const
{
discord::User user;
return user.GetUsername();
}

28
src/user.h Normal file
View File

@@ -0,0 +1,28 @@
#ifndef USER_H
#define USER_H
#include <stdio.h>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
class Discord_User : public Object
{
GDCLASS(Discord_User, Object);
static Discord_User *singleton;
protected:
static void _bind_methods();
public:
static Discord_User *get_singleton();
Discord_User();
~Discord_User();
String get_name() const;
};
#endif