made plugin ready for release 1.0.0
This commit is contained in:
@@ -2,7 +2,6 @@
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entry_symbol = "discordsdkgd_library_init"
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compatibility_minimum = 4.2
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reloadable = true
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[libraries]
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@@ -3,5 +3,5 @@
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name="DiscordSDK"
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description="Discord Game SDK support for GDScript in Godot"
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author="vaporvee"
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version="3.3"
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version="R1.0.0"
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script="plugin.gd"
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@@ -13,7 +13,6 @@ func _enter_tree() -> void:
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ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
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func _enable_plugin() -> void:
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GDExtensionManager.reload_extension("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
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DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
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if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
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@@ -24,7 +23,6 @@ func _enable_plugin() -> void:
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EditorInterface.popup_dialog_centered(restart_window)
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func _disable_plugin() -> void:
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GDExtensionManager.unload_extension("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension")
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remove_autoload_singleton("DiscordSDKAutoload")
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FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
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FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
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@@ -25,7 +25,7 @@ func _on_confirmed():
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_5vqdt"]
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[sub_resource type="Image" id="Image_3se7o"]
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[sub_resource type="Image" id="Image_1q12s"]
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data = {
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"format": "RGBA8",
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@@ -35,7 +35,7 @@ data = {
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}
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[sub_resource type="ImageTexture" id="ImageTexture_gdtpn"]
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image = SubResource("Image_3se7o")
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image = SubResource("Image_1q12s")
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_7v0rg"]
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@@ -33,7 +33,7 @@ project/assembly_name="GDExtension Test Project"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg", "res://addons/zylann.editor_debugger/plugin.cfg")
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enabled=PackedStringArray("res://addons/discord-sdk-gd/plugin.cfg")
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[filesystem]
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13
release.py
13
release.py
@@ -2,6 +2,17 @@ import os
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from distutils.dir_util import copy_tree
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import shutil
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folder_path = "project/addons/discord-sdk-gd/bin/windows"
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# Filter files that end with 'TMP' or 'exp' or 'lib'
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matching_files = [
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file for file in os.listdir(folder_path) if file.endswith(("TMP", "exp", "lib"))
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]
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for file in matching_files:
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file_path = os.path.join(folder_path, file)
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os.remove(file_path)
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if os.path.exists("release/ADDON-Discord-SDK-Godot/addons"):
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shutil.rmtree("release/ADDON-Discord-SDK-Godot/addons", ignore_errors=True)
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@@ -10,7 +21,7 @@ open(
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"release/temp/ADDON-Discord-SDK-Godot/addons/discord-sdk-gd/bin/.gdignore", "a"
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).close()
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open(
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"release/temp/ADDON-Discord-SDK-Godot/addons/discord-sdk-gd/nodes/.gdignore", "a"
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"release/temp/ADDON-Discord-SDK-Godot/addons/dicsord-sdk-gd/nodes/.gdignore", "a"
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).close()
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shutil.make_archive("release/ADDON-Discord-SDK-Godot", "zip", "release/temp/")
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