restarting doesnt crash anymore and disabling plugin works safer, general bug fixes

This commit is contained in:
2023-12-15 15:51:39 +01:00
parent e69c514b44
commit 8de5c65cdc
17 changed files with 134 additions and 73 deletions

View File

@@ -4,9 +4,7 @@ extends EditorPlugin
const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
var restart_window: Control = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
var restart_window: ConfirmationDialog = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
func _enter_tree() -> void:
add_custom_type("DiscordSDKDebug","Node",DiscordSDKDebug,DiscordSDKDebug_icon)
@@ -15,15 +13,26 @@ func _enter_tree() -> void:
ProjectSettings.set_initial_value("DiscordSDK/EditorPresence/enabled",false)
func _enable_plugin() -> void:
add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/bin/.gdignore")
if FileAccess.file_exists(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore"):
DirAccess.remove_absolute(ProjectSettings.globalize_path("res://") + "addons/discord-sdk-gd/nodes/.gdignore")
add_autoload_singleton("DiscordSDKAutoload","res://addons/discord-sdk-gd/nodes/discord_autoload.gd")
restart_window.connect("confirmed", save_no_restart)
restart_window.connect("canceled", save_and_restart)
EditorInterface.popup_dialog_centered(restart_window)
func _disable_plugin() -> void:
GDExtensionManager.unload_extension("res://addons/discord-sdk-gd/bin/discord-rpc-gd.gdextension")
remove_autoload_singleton("DiscordSDKAutoload")
FileAccess.open("res://addons/discord-sdk-gd/bin/.gdignore",FileAccess.WRITE)
FileAccess.open("res://addons/discord-sdk-gd/nodes/.gdignore",FileAccess.WRITE)
remove_custom_type("DiscordSDKDebug")
ProjectSettings.clear("DiscordSDK/EditorPresence/enabled")
func save_and_restart() -> void:
EditorInterface.save_all_scenes()
EditorInterface.restart_editor(true)
func save_no_restart() -> void:
EditorInterface.restart_editor(false)