added signal and cleaned up old code
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@@ -14,7 +14,7 @@ func _ready():
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DiscordUtil.connect(\"activity_join_request\",_on_activity_join_request)
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func _process(_delta) -> void:
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if(DiscordUtil.get_is_discord_working()):
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if(false):
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$Panel/TextureRect.self_modulate = Color(\"#3eff8d\")
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if !animation_player.is_playing():
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animation_player.play(\"pulsate\")
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@@ -55,28 +55,6 @@ var user_request: Dictionary = {};
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func _on_activity_join_request(user_requesting: Dictionary) -> void:
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print(user_requesting)
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user_request = user_requesting
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func _on_accept_join_request_pressed() -> void:
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if(!user_request.is_empty()):
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DiscordUtil.accept_join_request(user_request.id)
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func _on_invite_with_user_id_text_submitted(new_text: String) -> void:
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DiscordUtil.send_invite(int(new_text),true,\"this is a test invite sent from godot\")
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func _on_accept_with_user_id_text_submitted(new_text: String) -> void:
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DiscordUtil.accept_invite(int(new_text))
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func _on_print_current_user_on_console_pressed() -> void:
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print(DiscordUtil.get_current_user())
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func _on_toggle_sdk_toggled(button_pressed: bool) -> void:
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if(button_pressed):
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DiscordUtil.unclear()
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else:
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DiscordUtil.clear(false)
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func _on_print_friends_pressed() -> void:
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print(DiscordUtil.get_all_relationships())
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"
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8abo6"]
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