From 915f5962c78e3d7c77f1d83b1f1b424247b1dfb4 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Fri, 17 Mar 2023 18:02:49 +0100 Subject: [PATCH] removed cmake file --- CMakeLists.txt | 150 ------------------------------------------------- 1 file changed, 150 deletions(-) delete mode 100644 CMakeLists.txt diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index 0538c5d..0000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,150 +0,0 @@ -project(godot-cpp-test) -cmake_minimum_required(VERSION 3.6) - -set(GODOT_GDEXTENSION_DIR ../gdextension/ CACHE STRING "Path to GDExtension interface header directory") -set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings") - -if(CMAKE_SYSTEM_NAME STREQUAL "Linux") - set(TARGET_PATH x11) -elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows") - set(TARGET_PATH win64) -elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") - set(TARGET_PATH macos) -else() - message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}") -endif() - -# Change the output directory to the bin directory -set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH}) -set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}") -set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}") -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}") -SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") -SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") -SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") -SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") -SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}") -SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}") - -# Set the c++ standard to c++17 -set(CMAKE_CXX_STANDARD 17) -set(CMAKE_CXX_STANDARD_REQUIRED ON) -set(CMAKE_CXX_EXTENSIONS OFF) - -set(GODOT_COMPILE_FLAGS ) -set(GODOT_LINKER_FLAGS ) - -if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") - # using Visual Studio C++ - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND") - - if(CMAKE_BUILD_TYPE MATCHES Debug) - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi - else() - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy - STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") - string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) - endif(CMAKE_BUILD_TYPE MATCHES Debug) - - # Disable conversion warning, truncation, unreferenced var, signed mismatch - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267") - - add_definitions(-DNOMINMAX) - - # Unkomment for warning level 4 - #if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") - # string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") - #endif() - -else() - -#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - # using Clang -#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") - # using GCC and maybe MinGW? - - set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'") - - # Hmm.. maybe to strikt? - set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes") - - # -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align - # -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers - - if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android") - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes") - endif() - - if(CMAKE_BUILD_TYPE MATCHES Debug) - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0") - else() - set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3") - endif(CMAKE_BUILD_TYPE MATCHES Debug) -endif() - -# Get Sources -file(GLOB_RECURSE SOURCES src/*.c**) -file(GLOB_RECURSE HEADERS include/*.h**) - -# Define our godot-cpp library -add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS}) - -target_include_directories(${PROJECT_NAME} SYSTEM - PRIVATE - ${CPP_BINDINGS_PATH}/include - ${CPP_BINDINGS_PATH}/gen/include - ${GODOT_GDEXTENSION_DIR} -) - -# Create the correct name (godot.os.build_type.system_bits) -# Synchronized with godot-cpp's CMakeLists.txt - -set(BITS 32) -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(BITS 64) -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) - -if(CMAKE_BUILD_TYPE MATCHES Debug) - set(GODOT_CPP_BUILD_TYPE Debug) -else() - set(GODOT_CPP_BUILD_TYPE Release) -endif() - -string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME) -string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE) - -if(ANDROID) - # Added the android abi after system name - set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI}) -endif() - -if(CMAKE_VERSION VERSION_GREATER "3.13") - target_link_directories(${PROJECT_NAME} - PRIVATE - ${CPP_BINDINGS_PATH}/bin/ - ) - - target_link_libraries(${PROJECT_NAME} - godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$>:.${BITS}> - ) -else() - target_link_libraries(${PROJECT_NAME} - ${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$>:.${BITS}>.a - ) -endif() - -# Add the compile flags -set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS}) -set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS}) - -set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")