updated example.gd
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godot-cpp
Submodule
1
godot-cpp
Submodule
Submodule godot-cpp added at feaba551b5
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@@ -1,17 +1,17 @@
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extends Node
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func _ready():
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Discord_Activity.app_id = 1099618430065324082 # Application ID
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print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
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Discord_Activity.details = "A demo activity by vaporvee#1231"
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Discord_Activity.state = "Checkpoint 23/23"
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DiscordSDK.app_id = 1099618430065324082 # Application ID
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print("Discord working: " + str(DiscordSDK.get_is_discord_working())) # A boolean if everything worked
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DiscordSDK.details = "A demo activity by vaporvee#1231"
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DiscordSDK.state = "Checkpoint 23/23"
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Discord_Activity.large_image = "game" # Image key from "Art Assets"
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Discord_Activity.large_image_text = "Try it now!"
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Discord_Activity.small_image = "boss" # Image key from "Art Assets"
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Discord_Activity.small_image_text = "Fighting the end boss! D:"
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DiscordSDK.large_image = "game" # Image key from "Art Assets"
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DiscordSDK.large_image_text = "Try it now!"
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DiscordSDK.small_image = "boss" # Image key from "Art Assets"
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DiscordSDK.small_image_text = "Fighting the end boss! D:"
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Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
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DiscordSDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
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# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_Activity.refresh() # Always refresh after changing the values!
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DiscordSDK.refresh() # Always refresh after changing the values!
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