diff --git a/.gitignore b/.gitignore
index aab5efc..86f8e35 100644
--- a/.gitignore
+++ b/.gitignore
@@ -14,7 +14,6 @@
build/
#Cleanup unused build files
-*obj
-*obj
-*exp
-*lib
\ No newline at end of file
+*.obj
+*.exp
+*.lib
\ No newline at end of file
diff --git a/README.md b/README.md
index 4ff171c..78bf2e5 100644
--- a/README.md
+++ b/README.md
@@ -40,12 +40,6 @@ func _ready():
### [Try a built demo](https://github.com/vaporvee/discord-sdk-godot/releases/latest/download/Demo-Export.zip)
:incoming_envelope: Still questions? write an [issue](https://github.com/vaporvee/discord-sdk-godot/issues)! I'll answer very fast :)
-
-
-## Extra Info
-- The Discord SDK itself doesn't build under Linux for some reason (I don't have a Mac so i don't even know if it's builds under OSX) its not well documented but I try as hard as i can to get it working crossplatform but at the time its only working under Windows... (But feel free to make pull requests btw)
-- Its an early release some features aren't implemented only because i need a small amount of time not because it's not possible
-
diff --git a/SConstruct b/SConstruct
index c2c4a3e..45c544a 100644
--- a/SConstruct
+++ b/SConstruct
@@ -6,11 +6,11 @@ env = SConscript("godot-cpp/SConstruct")
# Check our platform specifics
if env['platform'] == "macos":
- discord_library = 'discord_game_sdk.dylib'
+ discord_library = 'libdiscord_game_sdk.dylib'
libexportfolder = "/macos/"
elif env['platform'] in ('linuxbsd', 'linux'):
- discord_library = 'discord_game_sdk.so'
+ discord_library = 'libdiscord_game_sdk.so'
libexportfolder = "/linux/"
elif env['platform'] == "windows":
@@ -27,7 +27,7 @@ else:
env.Append(LIBPATH=["lib/discord-game-sdk/"])
sources = Glob('src/discord-game-sdk-cpp/*.cpp')
env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
-env.Append(LIBS=[discord_library.replace(".dll", "")])
+env.Append(LIBS=["discord_game_sdk"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=['src/'])
diff --git a/lib/discord-game-sdk/discord_game_sdk.dylib b/lib/discord-game-sdk/libdiscord_game_sdk.dylib
similarity index 100%
rename from lib/discord-game-sdk/discord_game_sdk.dylib
rename to lib/discord-game-sdk/libdiscord_game_sdk.dylib
diff --git a/lib/discord-game-sdk/discord_game_sdk.so b/lib/discord-game-sdk/libdiscord_game_sdk.so
similarity index 100%
rename from lib/discord-game-sdk/discord_game_sdk.so
rename to lib/discord-game-sdk/libdiscord_game_sdk.so
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so
new file mode 100644
index 0000000..9dacf94
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so differ
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so
new file mode 100644
index 0000000..ac1fcf6
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding.so differ
diff --git a/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so
new file mode 100644
index 0000000..616d89b
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk_binding_debug.so differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib
new file mode 100644
index 0000000..3402426
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib
new file mode 100644
index 0000000..a5af5f0
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib
new file mode 100644
index 0000000..d15e6bc
Binary files /dev/null and b/project/addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_binding_debug.dylib differ
diff --git a/project/addons/discord-sdk-gd/bin/version.txt b/project/addons/discord-sdk-gd/bin/version.txt
new file mode 100644
index 0000000..676327c
--- /dev/null
+++ b/project/addons/discord-sdk-gd/bin/version.txt
@@ -0,0 +1,4 @@
+Version: 1.2
+Windows: build-1
+Linux: build-1
+MacOS: build-1
\ No newline at end of file
diff --git a/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension b/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
index 87a2e00..360b36b 100644
--- a/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
+++ b/project/addons/discord-sdk-gd/discord-rpc-gd.gdextension
@@ -4,26 +4,26 @@ entry_symbol = "discordsdkgd_library_init"
[libraries]
-macos.debug = "bin/macos/discord_game_sdk_binding_debug.framework"
-macos.release = "bin/macos/discord_game_sdk_binding.framework"
+macos.debug = "bin/macos/libdiscord_game_sdk_binding_debug.dylib"
+macos.release = "bin/macos/libdiscord_game_sdk_binding.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk_binding_debug.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk_binding.dll"
-linux.debug.x86_64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.x86_64 = "bin/linux/discord_game_sdk_binding.so"
-linux.debug.arm64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.arm64 = "bin/linux/discord_game_sdk_binding.so"
-linux.debug.rv64 = "bin/linux/discord_game_sdk_binding_debug.so"
-linux.release.rv64 = "bin/linux/discord_game_sdk_binding.so"
+linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.x86_64 = "bin/linux/libdiscord_game_sdk_binding.so"
+linux.debug.arm64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.arm64 = "bin/linux/libdiscord_game_sdk_binding.so"
+linux.debug.rv64 = "bin/linux/libdiscord_game_sdk_binding_debug.so"
+linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
-macos.debug = "bin/macos/discord_game_sdk.framework"
-macos.release = "bin/macos/discord_game_sdk.framework"
+macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
+macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
-linux.debug.x86_64 = "bin/linux/discord_game_sdk.so"
-linux.release.x86_64 = "bin/linux/discord_game_sdk.so"
-linux.debug.arm64 = "bin/linux/discord_game_sdk.so"
-linux.release.arm64 = "bin/linux/discord_game_sdk.so"
-linux.debug.rv64 = "bin/linux/ldiscord_game_sdk.so"
-linux.release.rv64 = "bin/linux/discord_game_sdk.so"
\ No newline at end of file
+linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
+linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
+linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
+linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
\ No newline at end of file
diff --git a/project/addons/discord-sdk-gd/example.gd b/project/addons/discord-sdk-gd/example.gd
new file mode 100644
index 0000000..d7436b3
--- /dev/null
+++ b/project/addons/discord-sdk-gd/example.gd
@@ -0,0 +1,17 @@
+extends Node
+
+func _ready():
+ Discord_Activity.app_id = 1099618430065324082 # Application ID
+ print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
+ Discord_Activity.details = "A demo activity by vaporvee#1231"
+ Discord_Activity.state = "Checkpoint 23/23"
+
+ Discord_Activity.large_image = "game" # Image key from "Art Assets"
+ Discord_Activity.large_image_text = "Try it now!"
+ Discord_Activity.small_image = "boss" # Image key from "Art Assets"
+ Discord_Activity.small_image_text = "Fighting the end boss! D:"
+
+ Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
+ # Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
+
+ Discord_Activity.refresh() # Always refresh after changing the values!
diff --git a/project/addons/discord-sdk-gd/export.gd b/project/addons/discord-sdk-gd/export.gd
index 5ef7180..7e83dae 100644
--- a/project/addons/discord-sdk-gd/export.gd
+++ b/project/addons/discord-sdk-gd/export.gd
@@ -5,6 +5,6 @@ func _export_file(path, type, features):
if features[2] == "windows":
add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
elif features[2] == "linux":
- add_shared_object("res://addons/discord-sdk-gd/bin/linux/discord_game_sdk.so",[],"/")
+ add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
elif features[2] == "macos":
- add_shared_object("res://addons/discord-sdk-gd/bin/macos/discord_game_sdk.dylib",[],"/")
+ add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
diff --git a/project/addons/discord-sdk-gd/plugin.cfg b/project/addons/discord-sdk-gd/plugin.cfg
index 80ae797..dcfb796 100644
--- a/project/addons/discord-sdk-gd/plugin.cfg
+++ b/project/addons/discord-sdk-gd/plugin.cfg
@@ -3,5 +3,5 @@
name="DiscordSDK"
description="Discord Game SDK support for GDScript in Godot"
author="vaporvee"
-version="1.1"
+version="1.2"
script="plugin.gd"