implemented rich presences and better naming
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@@ -1,9 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://dyc3kseph4el7"]
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[gd_scene load_steps=5 format=3 uid="uid://dyc3kseph4el7"]
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[ext_resource type="Texture2D" uid="uid://b3qm246m7pnsx" path="res://assets/Logo_V2.png" id="2_gd222"]
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[ext_resource type="Script" uid="uid://kmubk5a6i385" path="res://discord_connector.gd" id="3_h2yge"]
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[ext_resource type="Script" uid="uid://46tue7u6crd6" path="res://addons/discord-rpc-gd/nodes/debug.gd" id="6_ujijw"]
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[sub_resource type="RichPresence" id="RichPresence_h2yge"]
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state = "Inside a Node"
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details = "Godot -> Discord Social SDK"
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large_image = &"example_game"
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large_text = "Example"
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small_image = &"boss"
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small_text = "Fighting the boss D:"
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[node name="Node" type="Node"]
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[node name="ColorRect" type="ColorRect" parent="."]
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@@ -45,10 +53,10 @@ script = ExtResource("6_ujijw")
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[node name="DiscordConnector" type="DiscordConnector" parent="."]
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app_id = 1099618430065324082
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auto_connect = true
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auto_token_manage = true
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script = ExtResource("3_h2yge")
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[node name="DiscordActivity" type="DiscordActivity" parent="DiscordConnector"]
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rich_presence = SubResource("RichPresence_h2yge")
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root_connector = NodePath("..")
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[node name="DiscordLobby" type="DiscordLobby" parent="DiscordConnector"]
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@@ -58,8 +66,7 @@ root_connector = NodePath("..")
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position = Vector2(789, 330.5)
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scale = Vector2(0.408203, 0.408203)
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[connection signal="authenticated" from="DiscordConnector" to="DiscordConnector" method="_on_authenticated"]
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[connection signal="authentication_failed" from="DiscordConnector" to="DiscordConnector" method="_on_authentication_failed"]
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[connection signal="connection_error" from="DiscordConnector" to="DiscordConnector" method="_on_connection_error"]
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[connection signal="connection_ready" from="DiscordConnector" to="DiscordConnector" method="_on_connection_ready"]
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[connection signal="user_connected" from="DiscordConnector" to="DiscordConnector" method="_on_user_connected"]
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[connection signal="user_connection_failed" from="DiscordConnector" to="DiscordConnector" method="_on_user_connection_failed"]
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[connection signal="user_update_failed" from="DiscordConnector" to="DiscordConnector" method="_on_user_update_failed"]
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