added invite signals
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@@ -3,12 +3,12 @@
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#include <stdio.h>
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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class discord_sdk : public Object
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class discord_sdk : public RefCounted
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{
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GDCLASS(discord_sdk, Object);
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@@ -38,6 +38,8 @@ private:
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String join_secret;
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String spectate_secret;
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bool instanced;
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public:
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static discord_sdk *
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get_singleton();
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@@ -48,6 +50,7 @@ public:
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void debug();
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void coreupdate();
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void refresh();
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void clear();
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int64_t get_app_id();
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void set_app_id(int64_t value);
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@@ -84,6 +87,9 @@ public:
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String get_spectate_secret();
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void set_spectate_secret(String value);
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bool get_instanced();
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void set_instanced(bool value);
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void register_command(String value);
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void register_steam(int32_t value);
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