Added Lobby + Linked Channel Nodes
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@@ -5,6 +5,9 @@ func _on_user_connected(access_token: String, refresh_token: String, expires_in:
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func _on_user_updated() -> void:
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print_debug("USER UPDATED")
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await get_tree().create_timer(2).timeout
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print("oop")
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$DiscordLobby.create_or_join_lobby("beanis")
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func _on_user_connection_failed(error: String) -> void:
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push_error("User connection failed! Error: " + error)
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