23
.vscode/c_cpp_properties.json
vendored
23
.vscode/c_cpp_properties.json
vendored
@@ -1,23 +0,0 @@
|
|||||||
{
|
|
||||||
"configurations": [
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||||||
{
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||||||
"name": "Win32",
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|
||||||
"includePath": [
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|
||||||
"${default}",
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|
||||||
"${workspaceFolder}/src/discord-game-sdk-cpp",
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|
||||||
"${workspaceFolder}"
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|
||||||
],
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|
||||||
"defines": [
|
|
||||||
"_DEBUG",
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|
||||||
"UNICODE",
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|
||||||
"_UNICODE"
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|
||||||
],
|
|
||||||
"windowsSdkVersion": "10.0.22621.0",
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|
||||||
"compilerPath": "cl.exe",
|
|
||||||
"cStandard": "c17",
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|
||||||
"cppStandard": "c++17",
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|
||||||
"intelliSenseMode": "windows-msvc-x64"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"version": 4
|
|
||||||
}
|
|
@@ -14,10 +14,10 @@ env = SConscript("./godot-cpp/SConstruct")
|
|||||||
|
|
||||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||||
|
|
||||||
env.Append(CPPPATH=["src/"])
|
env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"])
|
||||||
|
|
||||||
env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
|
env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"])
|
||||||
env.Append(LIBS=["discord_game_sdk"])
|
env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"])
|
||||||
|
|
||||||
sources = Glob("src/*.cpp")
|
sources = Glob("src/*.cpp")
|
||||||
if env["platform"] == "macos":
|
if env["platform"] == "macos":
|
||||||
|
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@@ -20,20 +20,3 @@ android.debug.x86_64 = "bin/libgd-discordrpc.android.template_debug.x86_64.so"
|
|||||||
android.release.x86_64 = "bin/libgd-discordrpc.android.template_release.x86_64.so"
|
android.release.x86_64 = "bin/libgd-discordrpc.android.template_release.x86_64.so"
|
||||||
android.debug.arm64 = "bin/libgd-discordrpc.android.template_debug.arm64.so"
|
android.debug.arm64 = "bin/libgd-discordrpc.android.template_debug.arm64.so"
|
||||||
android.release.arm64 = "bin/libgd-discordrpc.android.template_release.arm64.so"
|
android.release.arm64 = "bin/libgd-discordrpc.android.template_release.arm64.so"
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
|
|
||||||
windows.debug.x86_32 = "lib/discord_game_sdk.dll"
|
|
||||||
windows.release.x86_32 = "lib/discord_game_sdk.dll"
|
|
||||||
windows.debug.x86_64 = "lib/discord_game_sdk.dll"
|
|
||||||
windows.release.x86_64 = "lib/discord_game_sdk.dll"
|
|
||||||
linux.debug.x86_64 = "lib/discord_game_sdk.so"
|
|
||||||
linux.release.x86_64 = "lib/discord_game_sdk.so"
|
|
||||||
linux.debug.arm64 = "lib/discord_game_sdk.so"
|
|
||||||
linux.release.arm64 = "lib/discord_game_sdk.so"
|
|
||||||
linux.debug.rv64 = "lib/discord_game_sdk.so"
|
|
||||||
linux.release.rv64 = "lib/discord_game_sdk.so"
|
|
||||||
android.debug.x86_64 = "lib/discord_game_sdk.so"
|
|
||||||
android.release.x86_64 = "lib/discord_game_sdk.so"
|
|
||||||
android.debug.arm64 = "lib/discord_game_sdk.so"
|
|
||||||
android.release.arm64 = "lib/discord_game_sdk.so"
|
|
30
src/main.cpp
30
src/main.cpp
@@ -6,34 +6,30 @@
|
|||||||
using namespace godot;
|
using namespace godot;
|
||||||
using namespace discord;
|
using namespace discord;
|
||||||
|
|
||||||
Core *core{};
|
Core* core{};
|
||||||
|
|
||||||
void DiscordRPC::_bind_methods()
|
void DiscordRPC::_bind_methods() {
|
||||||
{
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DiscordRPC::DiscordRPC()
|
DiscordRPC::DiscordRPC() {
|
||||||
{
|
|
||||||
// initialize any variables here
|
// initialize any variables here
|
||||||
time_passed = 0.0;
|
time_passed = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DiscordRPC::~DiscordRPC()
|
DiscordRPC::~DiscordRPC() {
|
||||||
{
|
|
||||||
// add your cleanup here
|
// add your cleanup here
|
||||||
}
|
}
|
||||||
|
|
||||||
void DiscordRPC::_ready()
|
void DiscordRPC::_ready() {
|
||||||
{
|
discord::Result res /*= Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core)*/;
|
||||||
discord::Result res = Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core);
|
Activity activity{};
|
||||||
Activity activity{};
|
|
||||||
UtilityFunctions::print(core);
|
UtilityFunctions::print(core);
|
||||||
activity.SetState("Testing");
|
/*activity.SetState("Testing");
|
||||||
activity.SetDetails("Fruit Loops");
|
activity.SetDetails("Fruit Loops");
|
||||||
core->ActivityManager().UpdateActivity(activity, [](Result res) {});
|
core->ActivityManager().UpdateActivity(activity, [](Result res) {
|
||||||
|
});*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void DiscordRPC::_process(float delta)
|
void DiscordRPC::_process(float delta) {
|
||||||
{
|
//::core->RunCallbacks();
|
||||||
::core->RunCallbacks();
|
|
||||||
}
|
}
|
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Reference in New Issue
Block a user