Revert "A DIFFERENT ERROR YEEEAAAHH"

This reverts commit 6ab2ab8f9f.
This commit is contained in:
Yannik
2023-04-12 18:10:47 +02:00
parent 6ab2ab8f9f
commit 9fc9969606
13 changed files with 16 additions and 60 deletions

View File

@@ -1,23 +0,0 @@
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${default}",
"${workspaceFolder}/src/discord-game-sdk-cpp",
"${workspaceFolder}"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.22621.0",
"compilerPath": "cl.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-msvc-x64"
}
],
"version": 4
}

View File

@@ -14,10 +14,10 @@ env = SConscript("./godot-cpp/SConstruct")
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
env.Append(CPPPATH=["src/","src/discord-game-sdk-cpp"])
env.Append(LIBPATH=["project/addons/discord-rpc-gd/lib"])
env.Append(LIBS=["discord_game_sdk"])
env.Append(LIBPATH=[ "./godot-cpp/bin", "src/discord-game-sdk-cpp/lib"])
env.Append(LIBS=[ "libgodot-cpp{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), "discord_game_sdk"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":

View File

@@ -20,20 +20,3 @@ android.debug.x86_64 = "bin/libgd-discordrpc.android.template_debug.x86_64.so"
android.release.x86_64 = "bin/libgd-discordrpc.android.template_release.x86_64.so"
android.debug.arm64 = "bin/libgd-discordrpc.android.template_debug.arm64.so"
android.release.arm64 = "bin/libgd-discordrpc.android.template_release.arm64.so"
[dependencies]
windows.debug.x86_32 = "lib/discord_game_sdk.dll"
windows.release.x86_32 = "lib/discord_game_sdk.dll"
windows.debug.x86_64 = "lib/discord_game_sdk.dll"
windows.release.x86_64 = "lib/discord_game_sdk.dll"
linux.debug.x86_64 = "lib/discord_game_sdk.so"
linux.release.x86_64 = "lib/discord_game_sdk.so"
linux.debug.arm64 = "lib/discord_game_sdk.so"
linux.release.arm64 = "lib/discord_game_sdk.so"
linux.debug.rv64 = "lib/discord_game_sdk.so"
linux.release.rv64 = "lib/discord_game_sdk.so"
android.debug.x86_64 = "lib/discord_game_sdk.so"
android.release.x86_64 = "lib/discord_game_sdk.so"
android.debug.arm64 = "lib/discord_game_sdk.so"
android.release.arm64 = "lib/discord_game_sdk.so"

View File

@@ -6,34 +6,30 @@
using namespace godot;
using namespace discord;
Core *core{};
Core* core{};
void DiscordRPC::_bind_methods()
{
void DiscordRPC::_bind_methods() {
}
DiscordRPC::DiscordRPC()
{
DiscordRPC::DiscordRPC() {
// initialize any variables here
time_passed = 0.0;
}
DiscordRPC::~DiscordRPC()
{
DiscordRPC::~DiscordRPC() {
// add your cleanup here
}
void DiscordRPC::_ready()
{
discord::Result res = Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core);
Activity activity{};
void DiscordRPC::_ready() {
discord::Result res /*= Core::Create(53908232506183680, DiscordCreateFlags_NoRequireDiscord, &core)*/;
Activity activity{};
UtilityFunctions::print(core);
activity.SetState("Testing");
activity.SetDetails("Fruit Loops");
core->ActivityManager().UpdateActivity(activity, [](Result res) {});
/*activity.SetState("Testing");
activity.SetDetails("Fruit Loops");
core->ActivityManager().UpdateActivity(activity, [](Result res) {
});*/
}
void DiscordRPC::_process(float delta)
{
::core->RunCallbacks();
void DiscordRPC::_process(float delta) {
//::core->RunCallbacks();
}