crash fix for missing party invite resources
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@@ -9,16 +9,16 @@
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using namespace godot;
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class RichPresence : public Resource {
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class RichPresence : public Resource
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{
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GDCLASS(RichPresence, Resource);
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protected:
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static void _bind_methods();
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public:
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H_SET_GET(state, "")
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H_SET_GET(details, "")
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H_SET_GET(state, "")
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H_SET_GET(large_image, "")
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H_SET_GET(large_text, "")
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H_SET_GET(small_image, "")
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@@ -26,7 +26,7 @@ public:
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H_SET_GET(timestamps_start, 0)
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H_SET_GET(timestamps_end, 0)
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RichPresence();
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RichPresence();
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};
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#endif
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