Renamed singleton to Discord_SDK

This commit is contained in:
Yannik
2023-04-26 16:04:02 +02:00
parent 9cf06aba4a
commit a4ff4fd36a
11 changed files with 84 additions and 160 deletions

View File

@@ -16,20 +16,20 @@ git submodule update --init
extends Node
func _ready():
Discord_Activity.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
Discord_Activity.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23"
Discord_SDK.app_id = 1099618430065324082 # Application ID
print("Discord working: " + str(Discord_SDK.get_is_discord_working())) # A boolean if everything worked
Discord_SDK.details = "A demo activity by vaporvee#1231"
Discord_SDK.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game" # Image key from "Art Assets"
Discord_Activity.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss" # Image key from "Art Assets"
Discord_Activity.small_image_text = "Fighting the end boss! D:"
Discord_SDK.large_image = "game" # Image key from "Art Assets"
Discord_SDK.large_image_text = "Try it now!"
Discord_SDK.small_image = "boss" # Image key from "Art Assets"
Discord_SDK.small_image_text = "Fighting the end boss! D:"
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.refresh() # Always refresh after changing the values!
Discord_SDK.refresh() # Always refresh after changing the values!
```
#### Then it should look like this:

View File

@@ -1,4 +1,4 @@
extends Node
func _process(delta):
Discord_Activity.coreupdate()
Discord_SDK.coreupdate()

View File

@@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../demo/Discord_Activity.exe"
export_path="../../demo/Discord_SDK.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false

View File

@@ -1,20 +1,18 @@
extends Node
func _ready():
Discord_Activity.app_id = 1099618430065324082
Discord_Activity.details = "A demo activity by vaporvee#1231"
Discord_Activity.state = "Checkpoint 23/23"
Discord_SDK.app_id = 1099618430065324082
Discord_SDK.details = "A demo activity by vaporvee#1231"
Discord_SDK.state = "Checkpoint 23/23"
Discord_Activity.large_image = "game"
Discord_Activity.large_image_text = "Try it now!"
Discord_Activity.small_image = "boss"
Discord_Activity.small_image_text = "Fighting the end boss! D:"
Discord_SDK.large_image = "game"
Discord_SDK.large_image_text = "Try it now!"
Discord_SDK.small_image = "boss"
Discord_SDK.small_image_text = "Fighting the end boss! D:"
Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system())
# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
Discord_Activity.refresh()
Discord_SDK.refresh()
print(Discord_User.get_name())
$Info.text = $Info.text.replace("{isdiscordworking}",str(Discord_Activity.get_is_discord_working())).replace("{id}",str(Discord_Activity.app_id)).replace("{details}",Discord_Activity.details).replace("{state}",Discord_Activity.state).replace("{lkey}",Discord_Activity.large_image).replace("{ltext}",Discord_Activity.large_image_text).replace("{skey}",Discord_Activity.small_image).replace("{stext}",Discord_Activity.small_image_text).replace("{stimestamp}",str(Discord_Activity.start_timestamp)).replace("{etimestamp}",str(Discord_Activity.end_timestamp))
$Info.text = $Info.text.replace("{isdiscordworking}",str(Discord_SDK.get_is_discord_working())).replace("{id}",str(Discord_SDK.app_id)).replace("{details}",Discord_SDK.details).replace("{state}",Discord_SDK.state).replace("{lkey}",Discord_SDK.large_image).replace("{ltext}",Discord_SDK.large_image_text).replace("{skey}",Discord_SDK.small_image).replace("{stext}",Discord_SDK.small_image_text).replace("{stimestamp}",str(Discord_SDK.start_timestamp)).replace("{etimestamp}",str(Discord_SDK.end_timestamp))

View File

@@ -7,70 +7,70 @@
using namespace godot;
Discord_Activity *Discord_Activity::singleton = nullptr;
Discord_SDK *Discord_SDK::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
void Discord_Activity::_bind_methods()
void Discord_SDK::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &Discord_Activity::debug);
ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_Activity::coreupdate);
ClassDB::bind_method(D_METHOD("debug"), &Discord_SDK::debug);
ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_SDK::coreupdate);
ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_Activity::get_app_id);
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_Activity::set_app_id);
ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_SDK::get_app_id);
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_SDK::set_app_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
ClassDB::bind_method(D_METHOD("get_state"), &Discord_Activity::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_Activity::set_state);
ClassDB::bind_method(D_METHOD("get_state"), &Discord_SDK::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_SDK::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &Discord_Activity::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_Activity::set_details);
ClassDB::bind_method(D_METHOD("get_details"), &Discord_SDK::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_SDK::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("get_large_image"), &Discord_Activity::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &Discord_Activity::set_large_image);
ClassDB::bind_method(D_METHOD("get_large_image"), &Discord_SDK::get_large_image);
ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &Discord_SDK::set_large_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
ClassDB::bind_method(D_METHOD("get_large_image_text"), &Discord_Activity::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &Discord_Activity::set_large_image_text);
ClassDB::bind_method(D_METHOD("get_large_image_text"), &Discord_SDK::get_large_image_text);
ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &Discord_SDK::set_large_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
ClassDB::bind_method(D_METHOD("get_small_image"), &Discord_Activity::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &Discord_Activity::set_small_image);
ClassDB::bind_method(D_METHOD("get_small_image"), &Discord_SDK::get_small_image);
ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &Discord_SDK::set_small_image);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
ClassDB::bind_method(D_METHOD("get_small_image_text"), &Discord_Activity::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &Discord_Activity::set_small_image_text);
ClassDB::bind_method(D_METHOD("get_small_image_text"), &Discord_SDK::get_small_image_text);
ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &Discord_SDK::set_small_image_text);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &Discord_Activity::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &Discord_Activity::set_start_timestamp);
ClassDB::bind_method(D_METHOD("get_start_timestamp"), &Discord_SDK::get_start_timestamp);
ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &Discord_SDK::set_start_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &Discord_Activity::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &Discord_Activity::set_end_timestamp);
ClassDB::bind_method(D_METHOD("get_end_timestamp"), &Discord_SDK::get_end_timestamp);
ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &Discord_SDK::set_end_timestamp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
ClassDB::bind_method(D_METHOD("refresh"), &Discord_SDK::refresh);
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &Discord_Activity::get_is_discord_working);
ClassDB::bind_method(D_METHOD("get_is_discord_working"), &Discord_SDK::get_is_discord_working);
}
Discord_Activity *Discord_Activity::get_singleton()
Discord_SDK *Discord_SDK::get_singleton()
{
return singleton;
}
Discord_Activity::Discord_Activity()
Discord_SDK::Discord_SDK()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
Discord_Activity::~Discord_Activity()
Discord_SDK::~Discord_SDK()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
void Discord_Activity::debug()
void Discord_SDK::debug()
{
result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
activity.SetState("Test from Godot!");
@@ -88,42 +88,42 @@ void Discord_Activity::debug()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void Discord_Activity::coreupdate()
void Discord_SDK::coreupdate()
{
if (result == discord::Result::Ok)
::core->RunCallbacks();
}
void Discord_Activity::set_app_id(const int64_t &value)
void Discord_SDK::set_app_id(const int64_t &value)
{
app_id = value;
result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core);
}
int64_t Discord_Activity::get_app_id() const
int64_t Discord_SDK::get_app_id() const
{
return app_id;
}
void Discord_Activity::set_state(const String &value)
void Discord_SDK::set_state(const String &value)
{
state = value;
activity.SetState(value.utf8().get_data());
}
String Discord_Activity::get_state() const
String Discord_SDK::get_state() const
{
return state;
}
void Discord_Activity::set_details(const String &value)
void Discord_SDK::set_details(const String &value)
{
details = value;
activity.SetDetails(value.utf8().get_data());
}
String Discord_Activity::get_details() const
String Discord_SDK::get_details() const
{
return details;
}
void Discord_Activity::refresh()
void Discord_SDK::refresh()
{
if (result == discord::Result::Ok)
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
@@ -131,63 +131,63 @@ void Discord_Activity::refresh()
UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
}
void Discord_Activity::set_large_image(const String &value)
void Discord_SDK::set_large_image(const String &value)
{
large_image = value;
activity.GetAssets().SetLargeImage(value.utf8().get_data());
}
String Discord_Activity::get_large_image() const
String Discord_SDK::get_large_image() const
{
return large_image;
}
void Discord_Activity::set_large_image_text(const String &value)
void Discord_SDK::set_large_image_text(const String &value)
{
large_image_text = value;
activity.GetAssets().SetLargeText(value.utf8().get_data());
}
String Discord_Activity::get_large_image_text() const
String Discord_SDK::get_large_image_text() const
{
return large_image_text;
}
void Discord_Activity::set_small_image(const String &value)
void Discord_SDK::set_small_image(const String &value)
{
small_image = value;
activity.GetAssets().SetSmallImage(value.utf8().get_data());
}
String Discord_Activity::get_small_image() const
String Discord_SDK::get_small_image() const
{
return small_image;
}
void Discord_Activity::set_small_image_text(const String &value)
void Discord_SDK::set_small_image_text(const String &value)
{
small_image_text = value;
activity.GetAssets().SetSmallText(value.utf8().get_data());
}
String Discord_Activity::get_small_image_text() const
String Discord_SDK::get_small_image_text() const
{
return small_image_text;
}
void Discord_Activity::set_start_timestamp(const int64_t &value)
void Discord_SDK::set_start_timestamp(const int64_t &value)
{
start_timestamp = value;
activity.GetTimestamps().SetStart(value);
}
int64_t Discord_Activity::get_start_timestamp() const
int64_t Discord_SDK::get_start_timestamp() const
{
return activity.GetTimestamps().GetStart();
}
void Discord_Activity::set_end_timestamp(const int64_t &value)
void Discord_SDK::set_end_timestamp(const int64_t &value)
{
end_timestamp = value;
activity.GetTimestamps().SetEnd(value);
}
int64_t Discord_Activity::get_end_timestamp() const
int64_t Discord_SDK::get_end_timestamp() const
{
return activity.GetTimestamps().GetEnd();
}
bool Discord_Activity::get_is_discord_working() const
bool Discord_SDK::get_is_discord_working() const
{
return result == discord::Result::Ok;
}

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@@ -7,11 +7,11 @@
using namespace godot;
class Discord_Activity : public Object
class Discord_SDK : public Object
{
GDCLASS(Discord_Activity, Object);
GDCLASS(Discord_SDK, Object);
static Discord_Activity *singleton;
static Discord_SDK *singleton;
protected:
static void _bind_methods();
@@ -31,10 +31,10 @@ private:
int64_t end_timestamp;
public:
static Discord_Activity *get_singleton();
static Discord_SDK *get_singleton();
Discord_Activity();
~Discord_Activity();
Discord_SDK();
~Discord_SDK();
void debug();
void coreupdate();

View File

@@ -7,22 +7,17 @@
#include <godot_cpp/godot.hpp>
#include "activity.h"
#include "user.h"
using namespace godot;
static Discord_Activity *discordactivity;
static Discord_User *discorduser;
static Discord_SDK *discordactivity;
void gdextension_initialize(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
ClassDB::register_class<Discord_Activity>();
ClassDB::register_class<Discord_User>();
discordactivity = memnew(Discord_Activity);
discorduser = memnew(Discord_User);
Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton());
Engine::get_singleton()->register_singleton("Discord_User", Discord_User::get_singleton());
ClassDB::register_class<Discord_SDK>();
discordactivity = memnew(Discord_SDK);
Engine::get_singleton()->register_singleton("Discord_SDK", Discord_SDK::get_singleton());
}
}
@@ -30,10 +25,8 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
{
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
{
Engine::get_singleton()->unregister_singleton("Discord_Activity");
Engine::get_singleton()->unregister_singleton("Discord_User");
Engine::get_singleton()->unregister_singleton("Discord_SDK");
memdelete(discordactivity);
memdelete(discorduser);
}
}

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@@ -1,39 +0,0 @@
#include "user.h"
#include <string>
#include "./discord-game-sdk-cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/time.hpp>
using namespace godot;
Discord_User *Discord_User::singleton = nullptr;
void Discord_User::_bind_methods()
{
ClassDB::bind_method(D_METHOD("get_name"), &Discord_User::get_name);
}
Discord_User *Discord_User::get_singleton()
{
return singleton;
}
Discord_User::Discord_User()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
Discord_User::~Discord_User()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
String Discord_User::get_name() const
{
discord::User user;
return user.GetUsername();
}

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@@ -1,28 +0,0 @@
#ifndef USER_H
#define USER_H
#include <stdio.h>
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
class Discord_User : public Object
{
GDCLASS(Discord_User, Object);
static Discord_User *singleton;
protected:
static void _bind_methods();
public:
static Discord_User *get_singleton();
Discord_User();
~Discord_User();
String get_name() const;
};
#endif