Renamed singleton to Discord_SDK
This commit is contained in:
22
README.md
22
README.md
@@ -16,20 +16,20 @@ git submodule update --init
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extends Node
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func _ready():
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Discord_Activity.app_id = 1099618430065324082 # Application ID
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print("Discord working: " + str(Discord_Activity.get_is_discord_working())) # A boolean if everything worked
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Discord_Activity.details = "A demo activity by vaporvee#1231"
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Discord_Activity.state = "Checkpoint 23/23"
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Discord_SDK.app_id = 1099618430065324082 # Application ID
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print("Discord working: " + str(Discord_SDK.get_is_discord_working())) # A boolean if everything worked
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Discord_SDK.details = "A demo activity by vaporvee#1231"
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Discord_SDK.state = "Checkpoint 23/23"
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Discord_Activity.large_image = "game" # Image key from "Art Assets"
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Discord_Activity.large_image_text = "Try it now!"
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Discord_Activity.small_image = "boss" # Image key from "Art Assets"
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Discord_Activity.small_image_text = "Fighting the end boss! D:"
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Discord_SDK.large_image = "game" # Image key from "Art Assets"
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Discord_SDK.large_image_text = "Try it now!"
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Discord_SDK.small_image = "boss" # Image key from "Art Assets"
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Discord_SDK.small_image_text = "Fighting the end boss! D:"
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Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
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# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system()) # "02:41 elapsed"
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# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_Activity.refresh() # Always refresh after changing the values!
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Discord_SDK.refresh() # Always refresh after changing the values!
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```
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#### Then it should look like this:
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@@ -1,4 +1,4 @@
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extends Node
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func _process(delta):
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Discord_Activity.coreupdate()
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Discord_SDK.coreupdate()
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@@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../demo/Discord_Activity.exe"
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export_path="../../demo/Discord_SDK.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@@ -1,20 +1,18 @@
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extends Node
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func _ready():
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Discord_Activity.app_id = 1099618430065324082
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Discord_Activity.details = "A demo activity by vaporvee#1231"
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Discord_Activity.state = "Checkpoint 23/23"
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Discord_SDK.app_id = 1099618430065324082
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Discord_SDK.details = "A demo activity by vaporvee#1231"
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Discord_SDK.state = "Checkpoint 23/23"
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Discord_Activity.large_image = "game"
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Discord_Activity.large_image_text = "Try it now!"
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Discord_Activity.small_image = "boss"
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Discord_Activity.small_image_text = "Fighting the end boss! D:"
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Discord_SDK.large_image = "game"
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Discord_SDK.large_image_text = "Try it now!"
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Discord_SDK.small_image = "boss"
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Discord_SDK.small_image_text = "Fighting the end boss! D:"
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Discord_Activity.start_timestamp = int(Time.get_unix_time_from_system())
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# Discord_Activity.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_SDK.start_timestamp = int(Time.get_unix_time_from_system())
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# Discord_SDK.end_timestamp = int(Time.get_unix_time_from_system()) + 3600 # +1 hour in unix time
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Discord_Activity.refresh()
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Discord_SDK.refresh()
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print(Discord_User.get_name())
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$Info.text = $Info.text.replace("{isdiscordworking}",str(Discord_Activity.get_is_discord_working())).replace("{id}",str(Discord_Activity.app_id)).replace("{details}",Discord_Activity.details).replace("{state}",Discord_Activity.state).replace("{lkey}",Discord_Activity.large_image).replace("{ltext}",Discord_Activity.large_image_text).replace("{skey}",Discord_Activity.small_image).replace("{stext}",Discord_Activity.small_image_text).replace("{stimestamp}",str(Discord_Activity.start_timestamp)).replace("{etimestamp}",str(Discord_Activity.end_timestamp))
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$Info.text = $Info.text.replace("{isdiscordworking}",str(Discord_SDK.get_is_discord_working())).replace("{id}",str(Discord_SDK.app_id)).replace("{details}",Discord_SDK.details).replace("{state}",Discord_SDK.state).replace("{lkey}",Discord_SDK.large_image).replace("{ltext}",Discord_SDK.large_image_text).replace("{skey}",Discord_SDK.small_image).replace("{stext}",Discord_SDK.small_image_text).replace("{stimestamp}",str(Discord_SDK.start_timestamp)).replace("{etimestamp}",str(Discord_SDK.end_timestamp))
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@@ -7,70 +7,70 @@
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using namespace godot;
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Discord_Activity *Discord_Activity::singleton = nullptr;
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Discord_SDK *Discord_SDK::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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void Discord_Activity::_bind_methods()
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void Discord_SDK::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("debug"), &Discord_Activity::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_Activity::coreupdate);
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ClassDB::bind_method(D_METHOD("debug"), &Discord_SDK::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_SDK::coreupdate);
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ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_Activity::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_Activity::set_app_id);
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ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_SDK::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_SDK::set_app_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
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ClassDB::bind_method(D_METHOD("get_state"), &Discord_Activity::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_Activity::set_state);
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ClassDB::bind_method(D_METHOD("get_state"), &Discord_SDK::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_SDK::set_state);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
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ClassDB::bind_method(D_METHOD("get_details"), &Discord_Activity::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_Activity::set_details);
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ClassDB::bind_method(D_METHOD("get_details"), &Discord_SDK::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_SDK::set_details);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
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ClassDB::bind_method(D_METHOD("get_large_image"), &Discord_Activity::get_large_image);
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ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &Discord_Activity::set_large_image);
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ClassDB::bind_method(D_METHOD("get_large_image"), &Discord_SDK::get_large_image);
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ClassDB::bind_method(D_METHOD("set_large_image", "large_image"), &Discord_SDK::set_large_image);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image"), "set_large_image", "get_large_image");
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ClassDB::bind_method(D_METHOD("get_large_image_text"), &Discord_Activity::get_large_image_text);
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ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &Discord_Activity::set_large_image_text);
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ClassDB::bind_method(D_METHOD("get_large_image_text"), &Discord_SDK::get_large_image_text);
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ClassDB::bind_method(D_METHOD("set_large_image_text", "large_image_text"), &Discord_SDK::set_large_image_text);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "large_image_text"), "set_large_image_text", "get_large_image_text");
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ClassDB::bind_method(D_METHOD("get_small_image"), &Discord_Activity::get_small_image);
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ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &Discord_Activity::set_small_image);
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ClassDB::bind_method(D_METHOD("get_small_image"), &Discord_SDK::get_small_image);
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ClassDB::bind_method(D_METHOD("set_small_image", "small_image"), &Discord_SDK::set_small_image);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image"), "set_small_image", "get_small_image");
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ClassDB::bind_method(D_METHOD("get_small_image_text"), &Discord_Activity::get_small_image_text);
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ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &Discord_Activity::set_small_image_text);
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ClassDB::bind_method(D_METHOD("get_small_image_text"), &Discord_SDK::get_small_image_text);
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ClassDB::bind_method(D_METHOD("set_small_image_text", "large_small_text"), &Discord_SDK::set_small_image_text);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "small_image_text"), "set_small_image_text", "get_small_image_text");
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ClassDB::bind_method(D_METHOD("get_start_timestamp"), &Discord_Activity::get_start_timestamp);
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ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &Discord_Activity::set_start_timestamp);
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ClassDB::bind_method(D_METHOD("get_start_timestamp"), &Discord_SDK::get_start_timestamp);
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ClassDB::bind_method(D_METHOD("set_start_timestamp", "start_timestamp"), &Discord_SDK::set_start_timestamp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "start_timestamp"), "set_start_timestamp", "get_start_timestamp");
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ClassDB::bind_method(D_METHOD("get_end_timestamp"), &Discord_Activity::get_end_timestamp);
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ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &Discord_Activity::set_end_timestamp);
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ClassDB::bind_method(D_METHOD("get_end_timestamp"), &Discord_SDK::get_end_timestamp);
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ClassDB::bind_method(D_METHOD("set_end_timestamp", "end_timestamp"), &Discord_SDK::set_end_timestamp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "end_timestamp"), "set_end_timestamp", "get_end_timestamp");
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ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
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ClassDB::bind_method(D_METHOD("refresh"), &Discord_SDK::refresh);
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ClassDB::bind_method(D_METHOD("get_is_discord_working"), &Discord_Activity::get_is_discord_working);
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ClassDB::bind_method(D_METHOD("get_is_discord_working"), &Discord_SDK::get_is_discord_working);
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}
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Discord_Activity *Discord_Activity::get_singleton()
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Discord_SDK *Discord_SDK::get_singleton()
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{
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return singleton;
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}
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Discord_Activity::Discord_Activity()
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Discord_SDK::Discord_SDK()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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Discord_Activity::~Discord_Activity()
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Discord_SDK::~Discord_SDK()
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{
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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void Discord_Activity::debug()
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void Discord_SDK::debug()
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{
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result = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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activity.SetState("Test from Godot!");
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@@ -88,42 +88,42 @@ void Discord_Activity::debug()
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void Discord_Activity::coreupdate()
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void Discord_SDK::coreupdate()
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{
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if (result == discord::Result::Ok)
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::core->RunCallbacks();
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}
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void Discord_Activity::set_app_id(const int64_t &value)
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void Discord_SDK::set_app_id(const int64_t &value)
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{
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app_id = value;
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result = discord::Core::Create(value, DiscordCreateFlags_NoRequireDiscord, &core);
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}
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int64_t Discord_Activity::get_app_id() const
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int64_t Discord_SDK::get_app_id() const
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{
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return app_id;
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}
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void Discord_Activity::set_state(const String &value)
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void Discord_SDK::set_state(const String &value)
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{
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state = value;
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activity.SetState(value.utf8().get_data());
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}
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String Discord_Activity::get_state() const
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String Discord_SDK::get_state() const
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{
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return state;
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}
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void Discord_Activity::set_details(const String &value)
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void Discord_SDK::set_details(const String &value)
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{
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details = value;
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activity.SetDetails(value.utf8().get_data());
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}
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String Discord_Activity::get_details() const
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String Discord_SDK::get_details() const
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{
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return details;
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}
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void Discord_Activity::refresh()
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void Discord_SDK::refresh()
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{
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if (result == discord::Result::Ok)
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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@@ -131,63 +131,63 @@ void Discord_Activity::refresh()
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UtilityFunctions::push_warning("Discord Activity couldn't be updated. It could be that Discord isn't running!");
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}
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void Discord_Activity::set_large_image(const String &value)
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void Discord_SDK::set_large_image(const String &value)
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{
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large_image = value;
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activity.GetAssets().SetLargeImage(value.utf8().get_data());
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}
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String Discord_Activity::get_large_image() const
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String Discord_SDK::get_large_image() const
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{
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return large_image;
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}
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void Discord_Activity::set_large_image_text(const String &value)
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void Discord_SDK::set_large_image_text(const String &value)
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{
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large_image_text = value;
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activity.GetAssets().SetLargeText(value.utf8().get_data());
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}
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String Discord_Activity::get_large_image_text() const
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String Discord_SDK::get_large_image_text() const
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{
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return large_image_text;
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}
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void Discord_Activity::set_small_image(const String &value)
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void Discord_SDK::set_small_image(const String &value)
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{
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small_image = value;
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activity.GetAssets().SetSmallImage(value.utf8().get_data());
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}
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String Discord_Activity::get_small_image() const
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String Discord_SDK::get_small_image() const
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{
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return small_image;
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}
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void Discord_Activity::set_small_image_text(const String &value)
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void Discord_SDK::set_small_image_text(const String &value)
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{
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small_image_text = value;
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activity.GetAssets().SetSmallText(value.utf8().get_data());
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}
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String Discord_Activity::get_small_image_text() const
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String Discord_SDK::get_small_image_text() const
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{
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return small_image_text;
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}
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void Discord_Activity::set_start_timestamp(const int64_t &value)
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void Discord_SDK::set_start_timestamp(const int64_t &value)
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{
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start_timestamp = value;
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activity.GetTimestamps().SetStart(value);
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}
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int64_t Discord_Activity::get_start_timestamp() const
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int64_t Discord_SDK::get_start_timestamp() const
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{
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return activity.GetTimestamps().GetStart();
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}
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void Discord_Activity::set_end_timestamp(const int64_t &value)
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void Discord_SDK::set_end_timestamp(const int64_t &value)
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{
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end_timestamp = value;
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activity.GetTimestamps().SetEnd(value);
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}
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int64_t Discord_Activity::get_end_timestamp() const
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int64_t Discord_SDK::get_end_timestamp() const
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{
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return activity.GetTimestamps().GetEnd();
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}
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bool Discord_Activity::get_is_discord_working() const
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bool Discord_SDK::get_is_discord_working() const
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{
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return result == discord::Result::Ok;
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}
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@@ -7,11 +7,11 @@
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using namespace godot;
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class Discord_Activity : public Object
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class Discord_SDK : public Object
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{
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GDCLASS(Discord_Activity, Object);
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GDCLASS(Discord_SDK, Object);
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static Discord_Activity *singleton;
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static Discord_SDK *singleton;
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protected:
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static void _bind_methods();
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@@ -31,10 +31,10 @@ private:
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int64_t end_timestamp;
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public:
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static Discord_Activity *get_singleton();
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static Discord_SDK *get_singleton();
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Discord_Activity();
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~Discord_Activity();
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Discord_SDK();
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~Discord_SDK();
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void debug();
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void coreupdate();
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@@ -7,22 +7,17 @@
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#include <godot_cpp/godot.hpp>
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#include "activity.h"
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#include "user.h"
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using namespace godot;
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static Discord_Activity *discordactivity;
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static Discord_User *discorduser;
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static Discord_SDK *discordactivity;
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void gdextension_initialize(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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ClassDB::register_class<Discord_Activity>();
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ClassDB::register_class<Discord_User>();
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discordactivity = memnew(Discord_Activity);
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discorduser = memnew(Discord_User);
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Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton());
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Engine::get_singleton()->register_singleton("Discord_User", Discord_User::get_singleton());
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ClassDB::register_class<Discord_SDK>();
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discordactivity = memnew(Discord_SDK);
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Engine::get_singleton()->register_singleton("Discord_SDK", Discord_SDK::get_singleton());
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}
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}
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@@ -30,10 +25,8 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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Engine::get_singleton()->unregister_singleton("Discord_Activity");
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Engine::get_singleton()->unregister_singleton("Discord_User");
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Engine::get_singleton()->unregister_singleton("Discord_SDK");
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memdelete(discordactivity);
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memdelete(discorduser);
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}
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}
|
||||
|
||||
|
39
src/user.cpp
39
src/user.cpp
@@ -1,39 +0,0 @@
|
||||
#include "user.h"
|
||||
#include <string>
|
||||
#include "./discord-game-sdk-cpp/discord.h"
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/classes/editor_plugin.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
#include <godot_cpp/classes/time.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
Discord_User *Discord_User::singleton = nullptr;
|
||||
|
||||
void Discord_User::_bind_methods()
|
||||
{
|
||||
ClassDB::bind_method(D_METHOD("get_name"), &Discord_User::get_name);
|
||||
}
|
||||
|
||||
Discord_User *Discord_User::get_singleton()
|
||||
{
|
||||
return singleton;
|
||||
}
|
||||
|
||||
Discord_User::Discord_User()
|
||||
{
|
||||
ERR_FAIL_COND(singleton != nullptr);
|
||||
singleton = this;
|
||||
}
|
||||
|
||||
Discord_User::~Discord_User()
|
||||
{
|
||||
ERR_FAIL_COND(singleton != this);
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
String Discord_User::get_name() const
|
||||
{
|
||||
discord::User user;
|
||||
return user.GetUsername();
|
||||
}
|
28
src/user.h
28
src/user.h
@@ -1,28 +0,0 @@
|
||||
#ifndef USER_H
|
||||
#define USER_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <godot_cpp/classes/object.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class Discord_User : public Object
|
||||
{
|
||||
GDCLASS(Discord_User, Object);
|
||||
|
||||
static Discord_User *singleton;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
static Discord_User *get_singleton();
|
||||
|
||||
Discord_User();
|
||||
~Discord_User();
|
||||
|
||||
String get_name() const;
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user