fixed plugin not enabling #36
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1
.github/ISSUE_TEMPLATE/BUG.yml
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1
.github/ISSUE_TEMPLATE/BUG.yml
vendored
@@ -23,6 +23,7 @@ body:
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label: Version
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description: What version of the Discord Game SDK Godot plugin are you running?
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options:
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- 3.2
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- 3.1
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- 3.0
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- 2.4
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ufh1hha1ehui"
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path="res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"
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path="res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/discord-sdk-gd/nodes/assets/Debug.svg"
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dest_files=["res://.godot/imported/Debug.svg-c87ff9d4b4b0e718ec457560f6c420dc.ctex"]
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source_file="res://addons/discord-sdk-gd/Debug.svg"
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dest_files=["res://.godot/imported/Debug.svg-97b25f5d09dbf04212867cd1a46cf368.ctex"]
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[params]
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@@ -3,5 +3,5 @@
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name="DiscordSDK"
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description="Discord Game SDK support for GDScript in Godot"
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author="vaporvee"
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version="3.1"
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version="3.2"
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script="plugin.gd"
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@@ -2,7 +2,7 @@
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extends EditorPlugin
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const DiscordSDKDebug = preload("res://addons/discord-sdk-gd/nodes/debug.gd")
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const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/nodes/assets/Debug.svg")
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const DiscordSDKDebug_icon = preload("res://addons/discord-sdk-gd/Debug.svg")
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var loaded_DiscordSDKDebug = DiscordSDKDebug.new()
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var restart_window: Control = preload("res://addons/discord-sdk-gd/restart_window.tscn").instantiate()
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@@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../testexpoort/discord_sdk_demo.exe"
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export_path="../../eexport/windows/discord-sdk-godot-demo.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@@ -59,3 +59,43 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.1]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../eexport/linux/discord-sdk-godot-demo.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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