Change gdextension dependencies so they're actually used

This part isn't very well documented, but they changed the format of that file at some point and now it needs to be like this to pull the dependencies into the built project. Assuming this is what the export plugin does, that can probably be removed.
This commit is contained in:
vaartis
2023-06-30 19:35:35 +03:00
committed by GitHub
parent 980080492e
commit aa39fb80e0

View File

@@ -17,13 +17,13 @@ linux.release.rv64 = "bin/linux/libdiscord_game_sdk_binding.so"
[dependencies]
macos.debug = "bin/macos/libdiscord_game_sdk.dylib"
macos.release = "bin/macos/libdiscord_game_sdk.dylib"
windows.debug.x86_64 = "bin/windows/discord_game_sdk.dll"
windows.release.x86_64 = "bin/windows/discord_game_sdk.dll"
linux.debug.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.x86_64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.arm64 = "bin/linux/libdiscord_game_sdk.so"
linux.debug.rv64 = "bin/linux/libdiscord_game_sdk.so"
linux.release.rv64 = "bin/linux/libdiscord_game_sdk.so"
macos.debug = { "bin/macos/libdiscord_game_sdk.dylib": "" }
macos.release = { "bin/macos/libdiscord_game_sdk.dylib": "" }
windows.debug.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
windows.release.x86_64 = { "bin/windows/discord_game_sdk.dll": "" }
linux.debug.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.x86_64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.debug.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.arm64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.debug.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }
linux.release.rv64 = { "bin/linux/libdiscord_game_sdk.so": "" }