reorganized naming

This commit is contained in:
Yannik
2023-04-22 23:41:09 +02:00
parent 608a283219
commit ad2a94c422
6 changed files with 45 additions and 46 deletions

100
src/activity.cpp Normal file
View File

@@ -0,0 +1,100 @@
#include "activity.h"
#include "./discord-game-sdk-cpp/discord.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/editor_plugin.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
Discord_Activity *Discord_Activity::singleton = nullptr;
discord::Core *core{};
discord::Result result;
discord::Activity activity{};
void Discord_Activity::_bind_methods()
{
ClassDB::bind_method(D_METHOD("debug"), &Discord_Activity::debug);
ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_Activity::coreupdate);
ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_Activity::get_app_id);
ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_Activity::set_app_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
ClassDB::bind_method(D_METHOD("get_state"), &Discord_Activity::get_state);
ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_Activity::set_state);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_details"), &Discord_Activity::get_details);
ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_Activity::set_details);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
}
Discord_Activity *Discord_Activity::get_singleton()
{
return singleton;
}
Discord_Activity::Discord_Activity()
{
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
Discord_Activity::~Discord_Activity()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
void Discord_Activity::debug()
{
auto debugresult = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
discord::Activity debugactivity{};
debugactivity.SetState("Test from Godot!");
debugactivity.SetDetails("I worked months on this");
debugactivity.GetAssets().SetLargeImage("test1");
debugactivity.GetAssets().SetLargeText("wow test text for large image");
debugactivity.GetAssets().SetSmallImage("godot");
debugactivity.GetAssets().SetSmallText("wow test text for small image");
core->ActivityManager().UpdateActivity(debugactivity, [](discord::Result debugresult) {});
}
void Discord_Activity::coreupdate()
{
::core->RunCallbacks();
}
void Discord_Activity::set_app_id(const int64_t &appid)
{
app_id = appid;
result = discord::Core::Create(app_id, DiscordCreateFlags_NoRequireDiscord, &core);
}
int64_t Discord_Activity::get_app_id() const
{
return app_id;
}
void Discord_Activity::set_state(const String &pstate)
{
state = pstate;
activity.SetState(state.utf8().get_data());
}
String Discord_Activity::get_state() const
{
return state;
}
void Discord_Activity::set_details(const String &detail)
{
details = detail;
activity.SetDetails(details.utf8().get_data());
}
String Discord_Activity::get_details() const
{
return details;
}
void Discord_Activity::refresh()
{
core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
}