reorganized naming
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100
src/activity.cpp
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100
src/activity.cpp
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#include "activity.h"
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#include "./discord-game-sdk-cpp/discord.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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using namespace godot;
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Discord_Activity *Discord_Activity::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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void Discord_Activity::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("debug"), &Discord_Activity::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_Activity::coreupdate);
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ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_Activity::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_Activity::set_app_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
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ClassDB::bind_method(D_METHOD("get_state"), &Discord_Activity::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_Activity::set_state);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
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ClassDB::bind_method(D_METHOD("get_details"), &Discord_Activity::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_Activity::set_details);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
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ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
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}
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Discord_Activity *Discord_Activity::get_singleton()
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{
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return singleton;
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}
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Discord_Activity::Discord_Activity()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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Discord_Activity::~Discord_Activity()
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{
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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void Discord_Activity::debug()
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{
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auto debugresult = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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discord::Activity debugactivity{};
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debugactivity.SetState("Test from Godot!");
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debugactivity.SetDetails("I worked months on this");
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debugactivity.GetAssets().SetLargeImage("test1");
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debugactivity.GetAssets().SetLargeText("wow test text for large image");
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debugactivity.GetAssets().SetSmallImage("godot");
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debugactivity.GetAssets().SetSmallText("wow test text for small image");
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core->ActivityManager().UpdateActivity(debugactivity, [](discord::Result debugresult) {});
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}
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void Discord_Activity::coreupdate()
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{
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::core->RunCallbacks();
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}
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void Discord_Activity::set_app_id(const int64_t &appid)
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{
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app_id = appid;
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result = discord::Core::Create(app_id, DiscordCreateFlags_NoRequireDiscord, &core);
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}
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int64_t Discord_Activity::get_app_id() const
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{
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return app_id;
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}
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void Discord_Activity::set_state(const String &pstate)
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{
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state = pstate;
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activity.SetState(state.utf8().get_data());
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}
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String Discord_Activity::get_state() const
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{
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return state;
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}
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void Discord_Activity::set_details(const String &detail)
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{
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details = detail;
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activity.SetDetails(details.utf8().get_data());
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}
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String Discord_Activity::get_details() const
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{
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return details;
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}
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void Discord_Activity::refresh()
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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