reorganized naming
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@@ -1,4 +1,4 @@
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extends Node
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func _process(delta):
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DiscordSDK.coreupdate()
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Discord_Activity.coreupdate()
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@@ -1,10 +1,9 @@
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extends Node
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func _ready():
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DiscordSDK.debug()
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#DiscordSDK.app_id = 918857075105349632
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#DiscordSDK.details = "Made with GDExtension"
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#DiscordSDK.state = "This is a test from GDScript in Godot 4"
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Discord_Activity.app_id = 918857075105349632
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Discord_Activity.details = "Made with GDExtension"
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Discord_Activity.state = "This is a test from GDScript in Godot 4"
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#DiscordSDK.refresh()
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#$Info.text = $Info.text.replace("{id}",str(DiscordSDK.app_id)).replace("{details}",DiscordSDK.details).replace("{state}",DiscordSDK.state)
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Discord_Activity.refresh()
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$Info.text = $Info.text.replace("{id}",str(Discord_Activity.app_id)).replace("{details}",Discord_Activity.details).replace("{state}",Discord_Activity.state)
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@@ -1,4 +1,4 @@
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#include "main.h"
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#include "activity.h"
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#include "./discord-game-sdk-cpp/discord.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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@@ -6,48 +6,48 @@
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using namespace godot;
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DiscordSDK *DiscordSDK::singleton = nullptr;
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Discord_Activity *Discord_Activity::singleton = nullptr;
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discord::Core *core{};
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discord::Result result;
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discord::Activity activity{};
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void DiscordSDK::_bind_methods()
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void Discord_Activity::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("debug"), &DiscordSDK::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &DiscordSDK::coreupdate);
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ClassDB::bind_method(D_METHOD("debug"), &Discord_Activity::debug);
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ClassDB::bind_method(D_METHOD("coreupdate"), &Discord_Activity::coreupdate);
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ClassDB::bind_method(D_METHOD("get_app_id"), &DiscordSDK::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &DiscordSDK::set_app_id);
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ClassDB::bind_method(D_METHOD("get_app_id"), &Discord_Activity::get_app_id);
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ClassDB::bind_method(D_METHOD("set_app_id", "app_id"), &Discord_Activity::set_app_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "app_id"), "set_app_id", "get_app_id");
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ClassDB::bind_method(D_METHOD("get_state"), &DiscordSDK::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &DiscordSDK::set_state);
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ClassDB::bind_method(D_METHOD("get_state"), &Discord_Activity::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &Discord_Activity::set_state);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "state"), "set_state", "get_state");
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ClassDB::bind_method(D_METHOD("get_details"), &DiscordSDK::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &DiscordSDK::set_details);
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ClassDB::bind_method(D_METHOD("get_details"), &Discord_Activity::get_details);
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ClassDB::bind_method(D_METHOD("set_details", "details"), &Discord_Activity::set_details);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "details"), "set_details", "get_details");
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ClassDB::bind_method(D_METHOD("refresh"), &DiscordSDK::refresh);
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ClassDB::bind_method(D_METHOD("refresh"), &Discord_Activity::refresh);
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}
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DiscordSDK *DiscordSDK::get_singleton()
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Discord_Activity *Discord_Activity::get_singleton()
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{
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return singleton;
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}
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DiscordSDK::DiscordSDK()
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Discord_Activity::Discord_Activity()
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{
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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DiscordSDK::~DiscordSDK()
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Discord_Activity::~Discord_Activity()
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{
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ERR_FAIL_COND(singleton != this);
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singleton = nullptr;
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}
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void DiscordSDK::debug()
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void Discord_Activity::debug()
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{
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auto debugresult = discord::Core::Create(1080224638845591692, DiscordCreateFlags_NoRequireDiscord, &core);
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discord::Activity debugactivity{};
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@@ -60,41 +60,41 @@ void DiscordSDK::debug()
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core->ActivityManager().UpdateActivity(debugactivity, [](discord::Result debugresult) {});
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}
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void DiscordSDK::coreupdate()
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void Discord_Activity::coreupdate()
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{
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::core->RunCallbacks();
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}
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void DiscordSDK::set_app_id(const int64_t &appid)
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void Discord_Activity::set_app_id(const int64_t &appid)
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{
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app_id = appid;
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result = discord::Core::Create(app_id, DiscordCreateFlags_NoRequireDiscord, &core);
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}
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int64_t DiscordSDK::get_app_id() const
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int64_t Discord_Activity::get_app_id() const
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{
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return app_id;
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}
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void DiscordSDK::set_state(const String &pstate)
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void Discord_Activity::set_state(const String &pstate)
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{
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state = pstate;
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activity.SetState(state.utf8().get_data());
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}
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String DiscordSDK::get_state() const
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String Discord_Activity::get_state() const
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{
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return state;
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}
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void DiscordSDK::set_details(const String &detail)
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void Discord_Activity::set_details(const String &detail)
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{
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details = detail;
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activity.SetDetails(details.utf8().get_data());
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}
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String DiscordSDK::get_details() const
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String Discord_Activity::get_details() const
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{
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return details;
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}
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void DiscordSDK::refresh()
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void Discord_Activity::refresh()
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{
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core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {});
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}
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@@ -1,5 +1,5 @@
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#ifndef MAIN_H
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#define MAIN_H
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#ifndef ACTIVITY_H
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#define ACTIVITY_H
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#include <stdio.h>
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#include <godot_cpp/classes/object.hpp>
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@@ -7,11 +7,11 @@
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using namespace godot;
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class DiscordSDK : public Object
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class Discord_Activity : public Object
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{
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GDCLASS(DiscordSDK, Object);
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GDCLASS(Discord_Activity, Object);
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static DiscordSDK *singleton;
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static Discord_Activity *singleton;
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protected:
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static void _bind_methods();
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@@ -22,10 +22,10 @@ private:
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String details;
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public:
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static DiscordSDK *get_singleton();
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static Discord_Activity *get_singleton();
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DiscordSDK();
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~DiscordSDK();
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Discord_Activity();
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~Discord_Activity();
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void debug();
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void coreupdate();
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@@ -6,19 +6,19 @@
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/godot.hpp>
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#include "main.h"
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#include "activity.h"
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using namespace godot;
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static DiscordSDK *discordsdk;
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static Discord_Activity *discordactivity;
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void gdextension_initialize(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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ClassDB::register_class<DiscordSDK>();
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ClassDB::register_class<Discord_Activity>();
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discordsdk = memnew(DiscordSDK);
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Engine::get_singleton()->register_singleton("DiscordSDK", DiscordSDK::get_singleton()); // Cant change the class name in the cpp files for some reason
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discordactivity = memnew(Discord_Activity);
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Engine::get_singleton()->register_singleton("Discord_Activity", Discord_Activity::get_singleton()); // Cant change the class name in the cpp files for some reason
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}
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}
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@@ -26,8 +26,8 @@ void gdextension_terminate(ModuleInitializationLevel p_level)
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{
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE)
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{
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Engine::get_singleton()->unregister_singleton("DiscordSDK");
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memdelete(discordsdk);
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Engine::get_singleton()->unregister_singleton("Discord_Activity");
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memdelete(discordactivity);
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}
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}
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