Merge pull request #8 from vaporvee/reorganize-libs
This commit is contained in:
4
.gitignore
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4
.gitignore
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@@ -19,6 +19,4 @@ build/
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*.lib
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#Clean files from the Game SDK
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src/discord-game-sdk-cpp/*.cpp
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src/discord-game-sdk-cpp/*.h
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src/discord-game-sdk-cpp/*.md
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src/lib/discord_game_sdk/
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4
.gitmodules
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4
.gitmodules
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@@ -1,3 +1,3 @@
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[submodule "lib/godot-cpp"]
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path = lib/godot-cpp
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[submodule "src/lib/godot-cpp"]
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path = src/lib/godot-cpp
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url = https://github.com/godotengine/godot-cpp
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21
.vscode/c_cpp_properties.json
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Normal file
21
.vscode/c_cpp_properties.json
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Normal file
@@ -0,0 +1,21 @@
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${default}"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE"
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "cl.exe",
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"cStandard": "c17",
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"cppStandard": "c++17",
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"intelliSenseMode": "windows-msvc-x64"
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}
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],
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"version": 4
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}
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12
.vscode/settings.json
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12
.vscode/settings.json
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@@ -1,10 +1,14 @@
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{
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"C_Cpp.default.includePath": [
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"lib/godot-cpp/include",
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"lib/godot-cpp/gen/include",
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"lib/godot-cpp/gdextension"
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"src/lib/godot-cpp/include",
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"src/lib/godot-cpp/gen/include",
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"src/lib/godot-cpp/gdextension"
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],
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"files.associations": {
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"xlocbuf": "cpp"
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}
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},
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"[python]": {
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"editor.defaultFormatter": "ms-python.black-formatter"
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},
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"python.formatting.provider": "none"
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}
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56
SConstruct
56
SConstruct
@@ -2,40 +2,62 @@
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import os
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# Gets the standard flags CC, CCX, etc.
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env = SConscript("lib/godot-cpp/SConstruct")
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env = SConscript("src/lib/godot-cpp/SConstruct")
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# Check our platform specifics
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if env['platform'] == "macos":
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discord_library = 'libdiscord_game_sdk.dylib'
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if env["platform"] == "macos":
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discord_library = "libdiscord_game_sdk.dylib"
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discord_library_second = "libdiscord_game_sdk_aarch64.dylib"
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libexportfolder = "/macos/"
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elif env['platform'] in ('linuxbsd', 'linux'):
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discord_library = 'libdiscord_game_sdk.so'
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elif env["platform"] in ("linuxbsd", "linux"):
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discord_library = "libdiscord_game_sdk.so"
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discord_library_second = ""
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libexportfolder = "/linux/"
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elif env['platform'] == "windows":
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discord_library = 'discord_game_sdk.dll'
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elif env["platform"] == "windows":
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discord_library = "discord_game_sdk.dll"
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discord_library_second = "discord_game_sdk_x86.dll"
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libexportfolder = "/windows/"
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if env['target'] == "template_debug":
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if env["target"] == "template_debug":
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debugsuffix = "_debug"
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else:
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debugsuffix = ""
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# make sure our binding library is properly includes
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env.Append(LIBPATH=["lib/discord-game-sdk/"])
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sources = Glob('src/discord-game-sdk-cpp/*.cpp')
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env.Append(CPPPATH=['src/discord-game-sdk-cpp'])
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env.Append(LIBPATH=["src/lib/discord_game_sdk/bin/"])
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sources = Glob("src/lib/discord_game_sdk/cpp/*.cpp")
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env.Append(CPPPATH=["src/lib/discord_game_sdk/cpp/"])
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env.Append(LIBS=["discord_game_sdk"])
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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env.Append(CPPPATH=['src/'])
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sources += Glob('src/*.cpp')
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env.Append(CPPPATH=["src/"])
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sources += Glob("src/*.cpp")
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# The finished exports
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library = env.SharedLibrary(target="project/addons/discord-sdk-gd/bin/" +
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libexportfolder + "discord_game_sdk_binding" + debugsuffix, source=sources)
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env.Depends(library, Command("project/addons/discord-sdk-gd/bin/" + libexportfolder +
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discord_library, "lib/discord-game-sdk/" + discord_library, Copy("$TARGET", "$SOURCE")))
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library = env.SharedLibrary(
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target="project/addons/discord-sdk-gd/bin/"
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+ libexportfolder
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+ "discord_game_sdk_binding"
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+ debugsuffix,
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source=sources,
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)
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env.Depends(
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library,
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Command(
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"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library,
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"src/lib/discord_game_sdk/bin/" + discord_library,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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env.Depends(
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library,
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Command(
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"project/addons/discord-sdk-gd/bin/" + libexportfolder + discord_library_second,
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"src/lib/discord_game_sdk/bin/" + discord_library_second,
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Copy("$TARGET", "$SOURCE"),
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),
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)
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Default(library)
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Submodule lib/godot-cpp deleted from feaba551b5
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@@ -3,8 +3,12 @@ extends EditorExportPlugin
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func _export_file(path, type, features):
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if features[2] == "windows":
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if features[4] == "x86_64":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk.dll",[],"/")
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elif features[4] == "x86":
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add_shared_object("res://addons/discord-sdk-gd/bin/windows/discord_game_sdk_x86.dll",[],"/")
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elif features[2] == "linux":
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add_shared_object("res://addons/discord-sdk-gd/bin/linux/libdiscord_game_sdk.so",[],"/")
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elif features[2] == "macos":
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk.dylib",[],"/")
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add_shared_object("res://addons/discord-sdk-gd/bin/macos/libdiscord_game_sdk_aarch64.dylib",[],"/")
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43
setup.py
43
setup.py
@@ -3,15 +3,42 @@ from distutils.dir_util import copy_tree
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import shutil
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import os
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with zipfile.ZipFile("src/discord-game-sdk-cpp/discord_game_sdk.zip", "r") as zip_ref:
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zip_ref.extractall("src/discord-game-sdk-cpp")
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with zipfile.ZipFile("src/lib/discord_game_sdk.zip", "r") as zip_ref:
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zip_ref.extractall("src/lib/discord_game_sdk/")
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copy_tree("src/discord-game-sdk-cpp/cpp", "src/discord-game-sdk-cpp/")
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copy_tree("src/lib/discord_game_sdk/lib/", "src/lib/discord_game_sdk/bin/")
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os.rename(
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"src/lib/discord_game_sdk/bin/aarch64/discord_game_sdk.dylib",
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"src/lib/discord_game_sdk/bin/aarch64/libdiscord_game_sdk_aarch64.dylib",
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)
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os.rename(
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"src/lib/discord_game_sdk/bin/x86_64/discord_game_sdk.dylib",
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"src/lib/discord_game_sdk/bin/x86_64/libdiscord_game_sdk.dylib",
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)
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os.rename(
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"src/lib/discord_game_sdk/bin/x86_64/discord_game_sdk.so",
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"src/lib/discord_game_sdk/bin/x86_64/libdiscord_game_sdk.so",
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)
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os.rename(
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"src/lib/discord_game_sdk/bin/x86/discord_game_sdk.dll",
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"src/lib/discord_game_sdk/bin/x86/discord_game_sdk_x86.dll",
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)
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shutil.rmtree("src/discord-game-sdk-cpp/c/", ignore_errors=True)
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shutil.rmtree("src/discord-game-sdk-cpp/cpp/", ignore_errors=True)
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shutil.rmtree("src/discord-game-sdk-cpp/csharp/", ignore_errors=True)
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shutil.rmtree("src/discord-game-sdk-cpp/examples/", ignore_errors=True)
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shutil.rmtree("src/discord-game-sdk-cpp/lib/", ignore_errors=True)
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os.rename(
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"src/lib/discord_game_sdk/bin/x86_64/discord_game_sdk.dll.lib",
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"src/lib/discord_game_sdk/bin/x86_64/discord_game_sdk.lib",
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)
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copy_tree("src/lib/discord_game_sdk/bin/aarch64/", "src/lib/discord_game_sdk/bin/")
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copy_tree("src/lib/discord_game_sdk/bin/x86/", "src/lib/discord_game_sdk/bin/")
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copy_tree("src/lib/discord_game_sdk/bin/x86_64/", "src/lib/discord_game_sdk/bin/")
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shutil.rmtree("src/lib/discord_game_sdk/c/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/csharp/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/examples/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/lib/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/bin/aarch64/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/bin/x86/", ignore_errors=True)
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shutil.rmtree("src/lib/discord_game_sdk/bin/x86_64/", ignore_errors=True)
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os.remove("src/lib/discord_game_sdk/README.md")
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os.system("git submodule update --init")
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@@ -1,5 +1,5 @@
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#include "discordgodot.h"
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#include "./discord-game-sdk-cpp/discord.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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@@ -2,7 +2,7 @@
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#define DISCORDGODOT_H
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#include <stdio.h>
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#include "discord-game-sdk-cpp/discord.h"
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#include "lib/discord_game_sdk/cpp/discord.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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