a lot of changes
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@@ -1,22 +1,14 @@
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#include "discord_connected.h"
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DiscordConnected *DiscordConnected::singleton = nullptr;
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void DiscordConnected::_bind_methods()
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{
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BIND_SET_GET(DiscordConnected, root_connector, Variant::NODE_PATH, godot::PROPERTY_HINT_NODE_PATH_VALID_TYPES, "DiscordConnector");
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}
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DiscordConnected::DiscordConnected()
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{
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singleton = this;
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}
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DiscordConnected::~DiscordConnected()
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{
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singleton = nullptr;
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}
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DiscordConnected *DiscordConnected::get_singleton()
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{
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return singleton;
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}
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NodePath DiscordConnected::get_root_connector()
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