reordered the libs
This commit is contained in:
102
lib/godot-cpp/tools/android.py
Normal file
102
lib/godot-cpp/tools/android.py
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@@ -0,0 +1,102 @@
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import os
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import sys
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import my_spawn
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from SCons.Script import ARGUMENTS
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def options(opts):
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opts.Add(
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"android_api_level",
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"Target Android API level",
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"18" if "32" in ARGUMENTS.get("arch", "arm64") else "21",
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)
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opts.Add(
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"ANDROID_NDK_ROOT",
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"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
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os.environ.get("ANDROID_NDK_ROOT", None),
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)
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def exists(env):
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return "ANDROID_NDK_ROOT" in os.environ or "ANDROID_NDK_ROOT" in ARGUMENTS
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def generate(env):
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if "ANDROID_NDK_ROOT" not in env:
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raise ValueError(
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"To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation."
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)
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if env["arch"] not in ("arm64", "x86_64", "arm32", "x86_32"):
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print("Only arm64, x86_64, arm32, and x86_32 are supported on Android. Exiting.")
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Exit()
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if sys.platform == "win32" or sys.platform == "msys":
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my_spawn.configure(env)
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# Validate API level
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api_level = int(env["android_api_level"])
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if "64" in env["arch"] and api_level < 21:
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print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
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env["android_api_level"] = "21"
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api_level = 21
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# Setup toolchain
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toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
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if sys.platform == "win32" or sys.platform == "msys":
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toolchain += "windows"
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import platform as pltfm
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if pltfm.machine().endswith("64"):
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toolchain += "-x86_64"
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elif sys.platform.startswith("linux"):
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toolchain += "linux-x86_64"
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elif sys.platform == "darwin":
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toolchain += "darwin-x86_64"
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env.Append(LINKFLAGS=["-shared"])
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env.PrependENVPath("PATH", toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
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# Get architecture info
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arch_info_table = {
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"arm32": {
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"march": "armv7-a",
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"target": "armv7a-linux-androideabi",
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"compiler_path": "armv7a-linux-androideabi",
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"ccflags": ["-mfpu=neon"],
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},
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"arm64": {
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"march": "armv8-a",
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"target": "aarch64-linux-android",
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"compiler_path": "aarch64-linux-android",
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"ccflags": [],
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},
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"x86_32": {
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"march": "i686",
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"target": "i686-linux-android",
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"compiler_path": "i686-linux-android",
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"ccflags": ["-mstackrealign"],
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},
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"x86_64": {
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"march": "x86-64",
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"target": "x86_64-linux-android",
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"compiler_path": "x86_64-linux-android",
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"ccflags": [],
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},
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}
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arch_info = arch_info_table[env["arch"]]
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# Setup tools
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env["CC"] = toolchain + "/bin/clang"
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env["CXX"] = toolchain + "/bin/clang++"
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env["LINK"] = toolchain + "/bin/clang++"
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env["AR"] = toolchain + "/bin/llvm-ar"
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env["AS"] = toolchain + "/bin/llvm-as"
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env["STRIP"] = toolchain + "/bin/llvm-strip"
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env["RANLIB"] = toolchain + "/bin/llvm-ranlib"
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env["SHLIBSUFFIX"] = ".so"
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env.Append(
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CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
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)
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env.Append(CCFLAGS=arch_info["ccflags"])
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env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
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81
lib/godot-cpp/tools/ios.py
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81
lib/godot-cpp/tools/ios.py
Normal file
@@ -0,0 +1,81 @@
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import os
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import sys
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import subprocess
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import ios_osxcross
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from SCons.Variables import *
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if sys.version_info < (3,):
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def decode_utf8(x):
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return x
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else:
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import codecs
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def decode_utf8(x):
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return codecs.utf_8_decode(x)[0]
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def options(opts):
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add("ios_min_version", "Target minimum iphoneos/iphonesimulator version", "10.0")
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opts.Add(
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"IOS_TOOLCHAIN_PATH",
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"Path to iOS toolchain",
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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)
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opts.Add("IOS_SDK_PATH", "Path to the iOS SDK", "")
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ios_osxcross.options(opts)
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def exists(env):
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return sys.platform == "darwin" or ios_osxcross.exists(env)
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def generate(env):
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on iOS. Exiting.")
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Exit()
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if env["ios_simulator"]:
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sdk_name = "iphonesimulator"
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env.Append(CCFLAGS=["-mios-simulator-version-min=" + env["ios_min_version"]])
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else:
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sdk_name = "iphoneos"
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env.Append(CCFLAGS=["-miphoneos-version-min=" + env["ios_min_version"]])
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if sys.platform == "darwin":
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if env["IOS_SDK_PATH"] == "":
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try:
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env["IOS_SDK_PATH"] = decode_utf8(
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subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip()
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)
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except (subprocess.CalledProcessError, OSError):
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raise ValueError(
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"Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)
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)
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compiler_path = env["IOS_TOOLCHAIN_PATH"] + "/usr/bin/"
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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env["SHLIBSUFFIX"] = ".dylib"
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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else:
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ios_osxcross.generate(env)
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if env["arch"] == "universal":
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if env["ios_simulator"]:
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-isysroot", env["IOS_SDK_PATH"]])
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env.Append(LINKFLAGS=["-isysroot", env["IOS_SDK_PATH"], "-F" + env["IOS_SDK_PATH"]])
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26
lib/godot-cpp/tools/ios_osxcross.py
Normal file
26
lib/godot-cpp/tools/ios_osxcross.py
Normal file
@@ -0,0 +1,26 @@
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import os
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def options(opts):
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opts.Add("ios_triple", "Triple for ios toolchain", "")
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def exists(env):
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return "OSXCROSS_IOS" in os.environ
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def generate(env):
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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env["SHLIBSUFFIX"] = ".dylib"
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/usr/include",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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]
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)
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env.Append(CCFLAGS=["-stdlib=libc++"])
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45
lib/godot-cpp/tools/javascript.py
Normal file
45
lib/godot-cpp/tools/javascript.py
Normal file
@@ -0,0 +1,45 @@
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import os
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def exists(env):
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return "EM_CONFIG" in os.environ
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def generate(env):
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if env["arch"] not in ("wasm32"):
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print("Only wasm32 supported on web. Exiting.")
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Exit()
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if "EM_CONFIG" in os.environ:
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env["ENV"] = os.environ
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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env["AR"] = "emar"
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env["RANLIB"] = "emranlib"
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env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
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env["SHOBJSUFFIX"] = ".bc"
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env["SHLIBSUFFIX"] = ".wasm"
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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# All intermediate files are just LLVM bitcode.
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env["OBJPREFIX"] = ""
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env["OBJSUFFIX"] = ".bc"
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env["PROGPREFIX"] = ""
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# Program() output consists of multiple files, so specify suffixes manually at builder.
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env["PROGSUFFIX"] = ""
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env["LIBPREFIX"] = "lib"
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env["LIBSUFFIX"] = ".a"
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env["LIBPREFIXES"] = ["$LIBPREFIX"]
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env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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env.Replace(SHLINKFLAGS="$LINKFLAGS")
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env.Replace(SHLINKFLAGS="$LINKFLAGS")
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if env["target"] == "debug":
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env.Append(CCFLAGS=["-O0", "-g"])
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elif env["target"] == "release":
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env.Append(CCFLAGS=["-O3"])
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34
lib/godot-cpp/tools/linux.py
Normal file
34
lib/godot-cpp/tools/linux.py
Normal file
@@ -0,0 +1,34 @@
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from SCons.Variables import *
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from SCons.Tool import clang, clangxx
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def options(opts):
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False))
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def exists(env):
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return True
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def generate(env):
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if env["use_llvm"]:
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clang.generate(env)
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clangxx.generate(env)
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env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
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env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
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if env["arch"] == "x86_64":
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# -m64 and -m32 are x86-specific already, but it doesn't hurt to
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# be clear and also specify -march=x86-64. Similar with 32-bit.
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env.Append(CCFLAGS=["-m64", "-march=x86-64"])
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env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
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elif env["arch"] == "x86_32":
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env.Append(CCFLAGS=["-m32", "-march=i686"])
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env.Append(LINKFLAGS=["-m32", "-march=i686"])
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elif env["arch"] == "arm64":
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env.Append(CCFLAGS=["-march=armv8-a"])
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env.Append(LINKFLAGS=["-march=armv8-a"])
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elif env["arch"] == "rv64":
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env.Append(CCFLAGS=["-march=rv64gc"])
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env.Append(LINKFLAGS=["-march=rv64gc"])
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50
lib/godot-cpp/tools/macos.py
Normal file
50
lib/godot-cpp/tools/macos.py
Normal file
@@ -0,0 +1,50 @@
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import os
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import sys
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import macos_osxcross
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def options(opts):
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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macos_osxcross.options(opts)
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def exists(env):
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return sys.platform == "darwin" or macos_osxcross.exists(env)
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def generate(env):
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
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Exit()
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if sys.platform == "darwin":
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# Use clang on macOS by default
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env["CXX"] = "clang++"
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env["CC"] = "clang"
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else:
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# Use osxcross
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macos_osxcross.generate(env)
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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if env["macos_sdk_path"]:
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env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
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env.Append(
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LINKFLAGS=[
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"-framework",
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"Cocoa",
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"-Wl,-undefined,dynamic_lookup",
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]
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)
|
28
lib/godot-cpp/tools/macos_osxcross.py
Normal file
28
lib/godot-cpp/tools/macos_osxcross.py
Normal file
@@ -0,0 +1,28 @@
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import os
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def options(opts):
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opts.Add("osxcross_sdk", "OSXCross SDK version", "darwin16")
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def exists(env):
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return "OSXCROSS_ROOT" in os.environ
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def generate(env):
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root = os.environ.get("OSXCROSS_ROOT", "")
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if env["arch"] == "arm64":
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basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-"
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else:
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basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
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|
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env["CC"] = basecmd + "clang"
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env["CXX"] = basecmd + "clang++"
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env["AR"] = basecmd + "ar"
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env["RANLIB"] = basecmd + "ranlib"
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env["AS"] = basecmd + "as"
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binpath = os.path.join(root, "target", "bin")
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if binpath not in env["ENV"]["PATH"]:
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# Add OSXCROSS bin folder to PATH (required for linking).
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env["ENV"]["PATH"] = "%s:%s" % (binpath, env["ENV"]["PATH"])
|
52
lib/godot-cpp/tools/my_spawn.py
Normal file
52
lib/godot-cpp/tools/my_spawn.py
Normal file
@@ -0,0 +1,52 @@
|
||||
import os
|
||||
|
||||
|
||||
def exists(env):
|
||||
return os.name == "nt"
|
||||
|
||||
|
||||
# Workaround for MinGW. See:
|
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
|
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def configure(env):
|
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import subprocess
|
||||
|
||||
def mySubProcess(cmdline, env):
|
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# print "SPAWNED : " + cmdline
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startupinfo = subprocess.STARTUPINFO()
|
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
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proc = subprocess.Popen(
|
||||
cmdline,
|
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stdin=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE,
|
||||
startupinfo=startupinfo,
|
||||
shell=False,
|
||||
env=env,
|
||||
)
|
||||
data, err = proc.communicate()
|
||||
rv = proc.wait()
|
||||
if rv:
|
||||
print("=====")
|
||||
print(err.decode("utf-8"))
|
||||
print("=====")
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||||
return rv
|
||||
|
||||
def mySpawn(sh, escape, cmd, args, env):
|
||||
|
||||
newargs = " ".join(args[1:])
|
||||
cmdline = cmd + " " + newargs
|
||||
|
||||
rv = 0
|
||||
if len(cmdline) > 32000 and cmd.endswith("ar"):
|
||||
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
||||
for i in range(3, len(args)):
|
||||
rv = mySubProcess(cmdline + args[i], env)
|
||||
if rv:
|
||||
break
|
||||
else:
|
||||
rv = mySubProcess(cmdline, env)
|
||||
|
||||
return rv
|
||||
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
92
lib/godot-cpp/tools/targets.py
Normal file
92
lib/godot-cpp/tools/targets.py
Normal file
@@ -0,0 +1,92 @@
|
||||
import os
|
||||
import sys
|
||||
from SCons.Script import ARGUMENTS
|
||||
from SCons.Variables import *
|
||||
from SCons.Variables.BoolVariable import _text2bool
|
||||
|
||||
|
||||
def get_cmdline_bool(option, default):
|
||||
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
|
||||
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
|
||||
"""
|
||||
cmdline_val = ARGUMENTS.get(option)
|
||||
if cmdline_val is not None:
|
||||
return _text2bool(cmdline_val)
|
||||
else:
|
||||
return default
|
||||
|
||||
|
||||
def options(opts):
|
||||
opts.Add(
|
||||
EnumVariable(
|
||||
"optimize",
|
||||
"The desired optimization flags",
|
||||
"speed_trace",
|
||||
("none", "custom", "debug", "speed", "speed_trace", "size"),
|
||||
)
|
||||
)
|
||||
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
|
||||
opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
|
||||
|
||||
|
||||
def exists(env):
|
||||
return True
|
||||
|
||||
|
||||
def generate(env):
|
||||
env.dev_build = env["dev_build"]
|
||||
env.debug_features = env["target"] in ["editor", "template_debug"]
|
||||
env.editor_build = env["target"] == "editor"
|
||||
|
||||
if env.editor_build:
|
||||
env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
|
||||
|
||||
if env.debug_features:
|
||||
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
|
||||
|
||||
if env.dev_build:
|
||||
opt_level = "none"
|
||||
env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
|
||||
elif env.debug_features:
|
||||
opt_level = "speed_trace"
|
||||
else: # Release
|
||||
opt_level = "speed"
|
||||
|
||||
env["optimize"] = ARGUMENTS.get("optimize", opt_level)
|
||||
env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
|
||||
|
||||
if env.get("is_msvc", False):
|
||||
if env["debug_symbols"]:
|
||||
env.Append(CCFLAGS=["/Zi", "/FS"])
|
||||
env.Append(LINKFLAGS=["/DEBUG:FULL"])
|
||||
|
||||
if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
|
||||
env.Append(CCFLAGS=["/O2"])
|
||||
env.Append(LINKFLAGS=["/OPT:REF"])
|
||||
elif env["optimize"] == "size":
|
||||
env.Append(CCFLAGS=["/O1"])
|
||||
env.Append(LINKFLAGS=["/OPT:REF"])
|
||||
|
||||
if env["optimize"] == "debug" or env["optimize"] == "none":
|
||||
env.Append(CCFLAGS=["/MDd", "/Od"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["/MD"])
|
||||
|
||||
else:
|
||||
if env["debug_symbols"]:
|
||||
if env.dev_build:
|
||||
env.Append(CCFLAGS=["-g3"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-g2"])
|
||||
|
||||
if env["optimize"] == "speed":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
|
||||
elif env["optimize"] == "speed_trace":
|
||||
env.Append(CCFLAGS=["-O2"])
|
||||
elif env["optimize"] == "size":
|
||||
env.Append(CCFLAGS=["-Os"])
|
||||
elif env["optimize"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og"])
|
||||
elif env["optimize"] == "none":
|
||||
env.Append(CCFLAGS=["-O0"])
|
72
lib/godot-cpp/tools/windows.py
Normal file
72
lib/godot-cpp/tools/windows.py
Normal file
@@ -0,0 +1,72 @@
|
||||
import sys
|
||||
|
||||
import my_spawn
|
||||
|
||||
from SCons.Tool import msvc, mingw
|
||||
from SCons.Variables import *
|
||||
|
||||
|
||||
def options(opts):
|
||||
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
|
||||
opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
|
||||
|
||||
|
||||
def exists(env):
|
||||
return True
|
||||
|
||||
|
||||
def generate(env):
|
||||
base = None
|
||||
if not env["use_mingw"] and msvc.exists(env):
|
||||
if env["arch"] == "x86_64":
|
||||
env["TARGET_ARCH"] = "amd64"
|
||||
elif env["arch"] == "x86_32":
|
||||
env["TARGET_ARCH"] = "x86"
|
||||
env["is_msvc"] = True
|
||||
|
||||
# MSVC, linker, and archiver.
|
||||
msvc.generate(env)
|
||||
env.Tool("mslib")
|
||||
env.Tool("mslink")
|
||||
|
||||
env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
|
||||
env.Append(CCFLAGS=["/EHsc"])
|
||||
env.Append(LINKFLAGS=["/WX"])
|
||||
|
||||
if env["use_clang_cl"]:
|
||||
env["CC"] = "clang-cl"
|
||||
env["CXX"] = "clang-cl"
|
||||
|
||||
elif sys.platform == "win32" or sys.platform == "msys":
|
||||
env["use_mingw"] = True
|
||||
mingw.generate(env)
|
||||
# Don't want lib prefixes
|
||||
env["IMPLIBPREFIX"] = ""
|
||||
env["SHLIBPREFIX"] = ""
|
||||
# Want dll suffix
|
||||
env["SHLIBSUFFIX"] = ".dll"
|
||||
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
|
||||
my_spawn.configure(env)
|
||||
|
||||
else:
|
||||
env["use_mingw"] = True
|
||||
# Cross-compilation using MinGW
|
||||
prefix = "i686" if env["arch"] == "x86_32" else env["arch"]
|
||||
env["CXX"] = prefix + "-w64-mingw32-g++"
|
||||
env["CC"] = prefix + "-w64-mingw32-gcc"
|
||||
env["AR"] = prefix + "-w64-mingw32-ar"
|
||||
env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
|
||||
env["LINK"] = prefix + "-w64-mingw32-g++"
|
||||
# Want dll suffix
|
||||
env["SHLIBSUFFIX"] = ".dll"
|
||||
|
||||
# These options are for a release build even using target=debug
|
||||
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"--static",
|
||||
"-Wl,--no-undefined",
|
||||
"-static-libgcc",
|
||||
"-static-libstdc++",
|
||||
]
|
||||
)
|
Reference in New Issue
Block a user